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Wolfenstein II - The New Colossus
Posted: Sun Oct 29, 2017 12:24 pm
by RebelMods
Options:
Unlimited Health
Unlimited Armor
Unlimited Ammo
Unlimited Throwables
Unlimited Upgrade Kits
No Reload
Easy Kills
Super Health Capacity
Super Armor Capacity
Super Perks
g_fov
g_showHud
Jump Height
[MiniGame]
Unlimited Health
Unlimited Ammo
Unlimited Lifes
Easy Score [Current Score, Next Score (Possible High Score?)]
Game Version: PATCH 29.10.2017
Re: Wolfenstein II - The New Colossus
Posted: Sun Oct 29, 2017 6:10 pm
by Kalas
Updated:
Added Upgrade Kits
Re: Wolfenstein II - The New Colossus
Posted: Sun Oct 29, 2017 6:34 pm
by l0wb1t
Enemy teleporter was an funny idea or?

Great tbale. Sstill downloading the game

Re: Wolfenstein II - The New Colossus
Posted: Sun Oct 29, 2017 6:56 pm
by Kalas
I'll be honest with ya, I'm out of ideas
I found my Y coord which in my case was float 10, I looked what accesses found enemies shared code but the value that I see is different, It's not Y I think It's the X coord but the issue is that doing the script exactly as did on The Evil Within 2, credited you and Chris ofc
But If you can check it out and tell me If you managed to do something

, here is the AOB and the full code:
Code: Select all
{ Game : NewColossus_x64vk.exe
Version:
Date : 2017-10-29
Author : Kalas
This script does blah blah blah
}
[ENABLE]
aobscanmodule(_CoordAccessesAll,NewColossus_x64vk.exe,0F 28 10 0F 10 4F 10 89)
alloc(newmem,$1000,NewColossus_x64vk.exe)
alloc(Store, 256)
registersymbol(XPos)
registersymbol(YPos)
registersymbol(ZPos)
registersymbol(SaveF)
registersymbol(LoadF)
label(code)
label(return)
label(XPos)
label(YPos)
label(ZPos)
label(SaveF)
label(LoadF)
label(Save)
label(Load)
Store:
XPos:
dd 0
YPos:
dd 0
ZPos:
dd 0
SaveF:
dd 0
LoadF:
dd 0
newmem:
cmp dword ptr [SaveF], 1
je Save
cmp dword ptr [LoadF], 1
je Load
jmp code
Save:
cmp [rax+38], 7F7F0009 // Player
je code // Save Enemies Coords
mov [SaveF], 0
push rbx
mov rbx, [rax+00]
mov [XPos], rbx
mov rbx, [rax+04]
mov [YPos], rbx
mov rbx, [rax+08]
mov [ZPos], rbx
pop rbx
jmp code
Load:
cmp [rax+38], 7F7F0009 // Player
jne code // Load Enemies Coords
push rbx
mov rbx, [XPos]
mov [rax+00], rbx
mov rbx, [YPos]
mov [rax+04], rbx
mov rbx, [ZPos]
mov [rax+08], rbx
pop rbx
jmp code
code:
movaps xmm2,[rax]
movups xmm1,[rdi+10]
jmp return
_CoordAccessesAll:
jmp newmem
nop
nop
return:
registersymbol(_CoordAccessesAll)
[DISABLE]
_CoordAccessesAll:
db 0F 28 10 0F 10 4F 10
unregistersymbol(_CoordAccessesAll)
dealloc(newmem)
unregistersymbol(XPos)
unregistersymbol(YPos)
unregistersymbol(ZPos)
unregistersymbol(SaveF)
unregistersymbol(LoadF)
I don't know if the compare is correct but either way I'm having issues with this. All the addresses on accesses shows no offsets, just like: movaps xmm2,[rax]
Re: Wolfenstein II - The New Colossus
Posted: Sun Oct 29, 2017 8:12 pm
by Kalas
Updated:
Added g_fov.
NOTE: Looked at the console and a bit in the cvars commands and you can add those: +com_skipBootSequence 1 +com_skipKeyPressOnLoadScreens 1
Skip intros + no need to click ok when clicking continue
Re: Wolfenstein II - The New Colossus
Posted: Mon Oct 30, 2017 5:27 am
by l0wb1t
Alright mate. Game has finished downloading.
Edit:
What the fuck?Only Vulkan ?
Re: Wolfenstein II - The New Colossus
Posted: Mon Oct 30, 2017 6:53 am
by Kalas
Updated:
Added Super Perks, Jump Height.
Re: Wolfenstein II - The New Colossus
Posted: Tue Oct 31, 2017 8:10 am
by Kalas
Updated:
Added g_showHud.
Re: Wolfenstein II - The New Colossus
Posted: Tue Oct 31, 2017 8:24 pm
by Meltha
Kalas wrote: ↑Tue Oct 31, 2017 8:10 am
Updated:
Added g_showHud.
Oh sweet work Kalas ! It works really nice. Is it possible to look for freecamera and fov in cheat Engine ? i did try to find those and couldn't find them.
Re: Wolfenstein II - The New Colossus
Posted: Tue Oct 31, 2017 8:27 pm
by Meltic
Kalas wrote: ↑Tue Oct 31, 2017 8:10 am
Updated:
Added g_showHud.
Sweet ! Works good. Is it possible to look for fov and freecamera for this game just like the first game ? I've hacked the game without any results to find the camera values.
Re: Wolfenstein II - The New Colossus
Posted: Tue Oct 31, 2017 8:28 pm
by Meltic
l0wb1t wrote: ↑Mon Oct 30, 2017 5:27 am
Alright mate. Game has finished downloading.
Edit:
What the fuck?Only Vulkan ?
yeah iknow right ??? AMD ONLY
Re: Wolfenstein II - The New Colossus
Posted: Tue Oct 31, 2017 9:06 pm
by Kalas
Meltic wrote: ↑Tue Oct 31, 2017 8:27 pm
Kalas wrote: ↑Tue Oct 31, 2017 8:10 am
Updated:
Added g_showHud.
Sweet ! Works good. Is it possible to look for fov and freecamera for this game just like the first game ? I've hacked the game without any results to find the camera values.
I did add fov
There incase you missed it:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>4</ID>
<Description>"g_fov"</Description>
<VariableType>Float</VariableType>
<Address>NewColossus_x64vk.g_LEngineDefaultPoolId+1744EC</Address>
</CheatEntry>
</CheatEntries>
</CheatTable>
Or just add this address manually: (float)
Code: Select all
NewColossus_x64vk.g_LEngineDefaultPoolId+1744EC
Re: Wolfenstein II - The New Colossus
Posted: Wed Nov 01, 2017 3:38 am
by Meltic
Thanks !
Re: Wolfenstein II - The New Colossus
Posted: Wed Nov 01, 2017 4:32 am
by BeBadEgg
This is the "
No-Recoil" script code:
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>314</ID>
<Description>"No-Recoil"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : NewColossus_x64vk.exe
Version:
Date : 2017-11-01
Author : BeBadEgg
This script does blah blah blah
}
[ENABLE]
aobscanmodule(NoRecoilAob,NewColossus_x64vk.exe,F3420F10B431********0F2FFE) // should be unique
NoRecoilAob+D:
db 76 08
registersymbol(NoRecoilAob)
[DISABLE]
NoRecoilAob+D:
db EB 08
unregistersymbol(NoRecoilAob)
{
// ORIGINAL CODE - INJECTION POINT: "NewColossus_x64vk.exe"+FD6BBB
"NewColossus_x64vk.exe"+FD6B8A: 48 89 45 E7 - mov [rbp-19],rax
"NewColossus_x64vk.exe"+FD6B8E: E8 0D FC FF FF - call NewColossus_x64vk.exe+FD67A0
"NewColossus_x64vk.exe"+FD6B93: 48 8B 8F 10 03 00 00 - mov rcx,[rdi+00000310]
"NewColossus_x64vk.exe"+FD6B9A: 48 8B 01 - mov rax,[rcx]
"NewColossus_x64vk.exe"+FD6B9D: FF 50 48 - call qword ptr [rax+48]
"NewColossus_x64vk.exe"+FD6BA0: 0F 57 FF - xorps xmm7,xmm7
"NewColossus_x64vk.exe"+FD6BA3: F2 0F 10 80 00 01 00 00 - movsd xmm0,[rax+00000100]
"NewColossus_x64vk.exe"+FD6BAB: 49 63 86 18 01 00 00 - movsxd rax,dword ptr [r14+00000118]
"NewColossus_x64vk.exe"+FD6BB2: 48 6B C8 70 - imul rcx,rax,70
"NewColossus_x64vk.exe"+FD6BB6: F2 0F 11 45 F7 - movsd [rbp-09],xmm0
// ---------- INJECTING HERE ----------
"NewColossus_x64vk.exe"+FD6BBB: F3 42 0F 10 B4 31 * * * * - movss xmm6,[rcx+r14+000007AC]
// ---------- DONE INJECTING ----------
"NewColossus_x64vk.exe"+FD6BC5: 0F 2F FE - comiss xmm7,xmm6
"NewColossus_x64vk.exe"+FD6BC8: EB 08 - jmp NewColossus_x64vk.exe+FD6BD2
"NewColossus_x64vk.exe"+FD6BCA: F3 0F 10 35 DE 84 95 01 - movss xmm6,[NewColossus_x64vk.exe+292F0B0]
"NewColossus_x64vk.exe"+FD6BD2: F3 0F 10 8B 8C 04 00 00 - movss xmm1,[rbx+0000048C]
"NewColossus_x64vk.exe"+FD6BDA: 0F 28 C6 - movaps xmm0,xmm6
"NewColossus_x64vk.exe"+FD6BDD: F3 0F 59 83 84 04 00 00 - mulss xmm0,[rbx+00000484]
"NewColossus_x64vk.exe"+FD6BE5: 0F 28 D6 - movaps xmm2,xmm6
"NewColossus_x64vk.exe"+FD6BE8: 48 8B 06 - mov rax,[rsi]
"NewColossus_x64vk.exe"+FD6BEB: F3 0F 59 93 80 04 00 00 - mulss xmm2,[rbx+00000480]
"NewColossus_x64vk.exe"+FD6BF3: 48 89 45 EF - mov [rbp-11],rax
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Re: Wolfenstein II - The New Colossus
Posted: Thu Nov 02, 2017 4:48 pm
by Meltic
Cant find camera values for a freecamera.