ELEX Steam + GOG

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Pain101
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Re: ELEX Steam + GOG

Post by Pain101 »

Game is on sale now, been out for a while, any chance of someone picking it up and updating the table?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Zozinhu
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Re: ELEX Steam + GOG

Post by Zozinhu »

Can someone please update this?

Kendo
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Re: ELEX Steam + GOG

Post by Kendo »

Hey guys,
I need a little help.
I did everything as discribed in the first post. Everything was working fine.
Now I can still freeze a value but I can not change any value.
Everytime I click a value, like for example Elexit, the little window is popping asking, what value to chane to,
but if I'm piping in any number and click "ok" or enter, nothing happens and the Cheat Engine is frozen. I can't get the "change Value" window away.
I have to close Cheat Engine by Task Manager and start it again.
I deleted the first downloaded .ct file and downloaded it again, but same result.
Anyone any idea?

mooya5000
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Re: ELEX Steam + GOG

Post by mooya5000 »

sometimes it takes forever i recommend waiting for abit and close any background programes except the app you use to run the game so if its on steam keep that opened if its gog keep that launcher opened

Kendo
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Re: ELEX Steam + GOG

Post by Kendo »

Thank you.
I figuered out, that I'm able to change values bevor I set a parameter to a fixed value by clicking the box.
But I will try to wait next time :) (or close any other background program)

Fred0777
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Re: ELEX Steam + GOG

Post by Fred0777 »

Hi,

I modified the file,
ELEX v1.1 [GOG].CT
(66.71 KiB) Downloaded 378 times
Inf.stamina now working !

but Inf.Special movie don't working and I don't care :P

anonymouz
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Re: ELEX Steam + GOG

Post by anonymouz »

Fred0777 wrote:
Sun Jun 27, 2021 4:55 pm
but Inf.Special move don't working and I don't care :P
it works, you have to fill the meter once fully, then immediatly hit pause/menu, then freeze/toggle the special move in CE and maybe insert "99" as value(depends)

mooya5000
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Re: ELEX Steam + GOG

Post by mooya5000 »

will we see an elex 2 close equivalent of this table?

laughingowl
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Re: ELEX Steam + GOG

Post by laughingowl »

Note slight modification/change to sscript:

Code: Select all

        updatePath("", "Combat", "vtDword", hex(maddr + 0x7e * 4 + 0x20), {})
        updatePath("", "Survival", "vtDword", hex(maddr + 0x7f * 4 + 0x20), {})
        updatePath("", "Crafting", "vtDword", hex(maddr + 0x80 * 4 + 0x20), {})
        updatePath("", "Charisma", "vtDword", hex(maddr + 0x81 * 4 + 0x20), {})
        updatePath("", "Beserk", "vtDword", hex(maddr + 0x82 * 4 + 0x20), {})
        updatePath("", "Outlaw", "vtDword", hex(maddr + 0x83 * 4 + 0x20), {})
        updatePath("", "Cleric", "vtDword", hex(maddr + 0x84 * 4 + 0x20), {})
Charisma line already exists, added entries for Combat/Survial/Crafting/Beserk/Outlaw/Cleric 'trained' level.
As if you increase the individual skills (with table), it does NOT raise the overal training level.

yoyok3nny
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Re: ELEX Steam + GOG

Post by yoyok3nny »

While changing the damage on the Cultivator Bow, I noticed that the Min and Max Damage values where swapped.

Code: Select all

                      if damageoffset[type] ~= nil then
                        updatePath("Inventory\\"..str, "Min Damage", "vtDword", hex(daddr + damageoffset[type]), {})
                        updatePath("Inventory\\"..str, "Max Damage", "vtDword", hex(daddr + damageoffset[type] + 4), {})
                      end
should be changed to

Code: Select all

                      if damageoffset[type] ~= nil then
                        updatePath("Inventory\\"..str, "Max Damage", "vtDword", hex(daddr + damageoffset[type]), {})
                        updatePath("Inventory\\"..str, "Min Damage", "vtDword", hex(daddr + damageoffset[type] + 4), {})
                      end

DarthNihilus
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Re: ELEX Steam + GOG

Post by DarthNihilus »

please change script - multiply the position x , y, z by 100 because that's how it needs for modding purposes

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