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A Hat in Time+15 [Steam]

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Bloodybone
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Re: A Hat in Time+13 [Steam]

Post by Bloodybone » Mon Jan 14, 2019 3:44 pm

kidakaze wrote:
Mon Jan 14, 2019 3:26 pm
Only Pointers, Scripts works fine
Ok that's weird do you have the seal the deal dlc?

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Re: A Hat in Time+13 [Steam]

Post by kidakaze » Mon Jan 14, 2019 3:50 pm

yes

Bloodybone
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Re: A Hat in Time+13 [Steam]

Post by Bloodybone » Mon Jan 14, 2019 4:10 pm

kidakaze wrote:
Mon Jan 14, 2019 3:50 pm
yes
Ok cause I have it too so I thought that would have been the reason...

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Re: A Hat in Time+13 [Steam]

Post by Bloodybone » Mon Jan 14, 2019 4:18 pm

Ok, one question, could you when attached to the game open the memory viewer and right click and select "Go to address" and paste this "HatinTimeGame.exe"+5568E In and hit enter and tell me if it looks like this: Image

kidakaze
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Re: A Hat in Time+13 [Steam]

Post by kidakaze » Mon Jan 14, 2019 4:27 pm

My memory viewer doesnt look anything like that, but did a little research and i think my game may be out of date since I keep Steam in Offline Mode, let me get back to you on that

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Re: A Hat in Time+13 [Steam]

Post by kidakaze » Mon Jan 14, 2019 6:02 pm

Updated and now Pointers works, thanks anyway!

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Re: A Hat in Time+13 [Steam]

Post by Bloodybone » Mon Jan 14, 2019 7:45 pm

kidakaze wrote:
Mon Jan 14, 2019 6:02 pm
Updated and now Pointers works, thanks anyway!
I should actually thank you because you were the one that brought me back to the game and made me realize what a fun game it is :D. So Thank you! :)

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Re: A Hat in Time+13 [Steam]

Post by kidakaze » Thu Jan 17, 2019 5:24 am

ok there is a slight issue with the Rift Tokens pointer, sometimes it reads properly and sometimes it is a long stream of random numbers, but otherwise spot on

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Re: A Hat in Time+13 [Steam]

Post by Bloodybone » Thu Jan 17, 2019 4:49 pm

kidakaze wrote:
Thu Jan 17, 2019 5:24 am
ok there is a slight issue with the Rift Tokens pointer, sometimes it reads properly and sometimes it is a long stream of random numbers, but otherwise spot on
Thanks for letting me know. Gonna look into it

Edit: Changed some stuff in the Pointers Script. I hope the Rift Tokens Pointer should work properly know :)

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Re: A Hat in Time+13 [Steam]

Post by Araraura » Fri May 10, 2019 8:42 am

would be cool if you could remove the cooldown from hat abilities

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Re: A Hat in Time+13 [Steam]

Post by Araraura » Fri May 10, 2019 10:15 am

Also in seal the deal to stop the captain's timer because that shit is impossible in death wish

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Re: A Hat in Time+13 [Steam]

Post by Bloodybone » Fri May 10, 2019 7:16 pm

I actually thought of creating both of these

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kai
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Re: A Hat in Time+13 [Steam]

Post by kai » Sun May 12, 2019 6:37 am

the new online party dlc update may have broke the table

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Re: A Hat in Time+13 [Steam]

Post by AFKaptain » Mon May 13, 2019 3:23 pm

"One Hit Kill" seems to mess up my save, at least in this iteration. It causes Hat Girl to face the wrong way during certain animations (faces away when making a hat, faces random directions when picking up items, etc.). Sadly, this seems to persist even after restart and redownload, so it messes up the save file itself.

3 saves w/ OHK, all of them had this issue (shows up by at least my second crafted hat). 2 w/o OHK, none of them have encountered this issue.

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Re: A Hat in Time+13 [Steam]

Post by Bloodybone » Mon May 13, 2019 3:49 pm

AFKaptain wrote:
Mon May 13, 2019 3:23 pm
"One Hit Kill" seems to mess up my save, at least in this iteration. It causes Hat Girl to face the wrong way during certain animations (faces away when making a hat, faces random directions when picking up items, etc.). Sadly, this seems to persist even after restart and redownload, so it messes up the save file itself.

3 saves w/ OHK, all of them had this issue (shows up by at least my second crafted hat). 2 w/o OHK, none of them have encountered this issue.
Sorry to hear that, I'm gonna look into that problem as I'm updating the Table right now anyways.

Edit: I think i maybe found out what the problem is as there are sometimes when performing dashes or other movements addresses that have nothing to do with health what so ever and I compared them out now. So I hope in the newest Table Update fixes this Problem. :)

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