A Hat in Time+15 [Steam]

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Bloodybone
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Re: A Hat in Time+13 [Steam]

Post by Bloodybone »

kidakaze wrote:
Mon Jan 14, 2019 3:26 pm
Only Pointers, Scripts works fine
Ok that's weird do you have the seal the deal dlc?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

kidakaze
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Re: A Hat in Time+13 [Steam]

Post by kidakaze »

yes

Bloodybone
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Re: A Hat in Time+13 [Steam]

Post by Bloodybone »

kidakaze wrote:
Mon Jan 14, 2019 3:50 pm
yes
Ok cause I have it too so I thought that would have been the reason...

Bloodybone
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Re: A Hat in Time+13 [Steam]

Post by Bloodybone »

Ok, one question, could you when attached to the game open the memory viewer and right click and select "Go to address" and paste this "HatinTimeGame.exe"+5568E In and hit enter and tell me if it looks like this: Image

kidakaze
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Re: A Hat in Time+13 [Steam]

Post by kidakaze »

My memory viewer doesnt look anything like that, but did a little research and i think my game may be out of date since I keep Steam in Offline Mode, let me get back to you on that

kidakaze
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Re: A Hat in Time+13 [Steam]

Post by kidakaze »

Updated and now Pointers works, thanks anyway!

Bloodybone
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Re: A Hat in Time+13 [Steam]

Post by Bloodybone »

kidakaze wrote:
Mon Jan 14, 2019 6:02 pm
Updated and now Pointers works, thanks anyway!
I should actually thank you because you were the one that brought me back to the game and made me realize what a fun game it is :D. So Thank you! :)

kidakaze
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Re: A Hat in Time+13 [Steam]

Post by kidakaze »

ok there is a slight issue with the Rift Tokens pointer, sometimes it reads properly and sometimes it is a long stream of random numbers, but otherwise spot on

Bloodybone
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Re: A Hat in Time+13 [Steam]

Post by Bloodybone »

kidakaze wrote:
Thu Jan 17, 2019 5:24 am
ok there is a slight issue with the Rift Tokens pointer, sometimes it reads properly and sometimes it is a long stream of random numbers, but otherwise spot on
Thanks for letting me know. Gonna look into it

Edit: Changed some stuff in the Pointers Script. I hope the Rift Tokens Pointer should work properly know :)

Araraura
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Re: A Hat in Time+13 [Steam]

Post by Araraura »

would be cool if you could remove the cooldown from hat abilities

Araraura
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Re: A Hat in Time+13 [Steam]

Post by Araraura »

Also in seal the deal to stop the captain's timer because that shit is impossible in death wish

Bloodybone
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Re: A Hat in Time+13 [Steam]

Post by Bloodybone »

I actually thought of creating both of these

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kai
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Re: A Hat in Time+13 [Steam]

Post by kai »

the new online party dlc update may have broke the table

AFKaptain
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Re: A Hat in Time+13 [Steam]

Post by AFKaptain »

"One Hit Kill" seems to mess up my save, at least in this iteration. It causes Hat Girl to face the wrong way during certain animations (faces away when making a hat, faces random directions when picking up items, etc.). Sadly, this seems to persist even after restart and redownload, so it messes up the save file itself.

3 saves w/ OHK, all of them had this issue (shows up by at least my second crafted hat). 2 w/o OHK, none of them have encountered this issue.

Bloodybone
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Re: A Hat in Time+13 [Steam]

Post by Bloodybone »

AFKaptain wrote:
Mon May 13, 2019 3:23 pm
"One Hit Kill" seems to mess up my save, at least in this iteration. It causes Hat Girl to face the wrong way during certain animations (faces away when making a hat, faces random directions when picking up items, etc.). Sadly, this seems to persist even after restart and redownload, so it messes up the save file itself.

3 saves w/ OHK, all of them had this issue (shows up by at least my second crafted hat). 2 w/o OHK, none of them have encountered this issue.
Sorry to hear that, I'm gonna look into that problem as I'm updating the Table right now anyways.

Edit: I think i maybe found out what the problem is as there are sometimes when performing dashes or other movements addresses that have nothing to do with health what so ever and I compared them out now. So I hope in the newest Table Update fixes this Problem. :)

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