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Vaporum (2017-10-01)

Posted: Sun Oct 01, 2017 4:34 am
by Shinkansen
Simple table for Vaporum, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. Tested game version V145 64-bit. May work on other versions.

2. VapGM_static.
"Flags Set to Massive?" sets Flags like Invulnerability etc to massive.
"Health Set to Max?" sets Health to massive. If unable to attack after enabling this, redownload fixed table.
"Energy Set to Max?" sets Energy to massive. If unable to attack after enabling this, redownload fixed table.
"Stats Set to Massive?" sets Stats to massive.
"Circuits Set to Massive?" sets Circuits to massive.

Allows the following to be modfied.
- Exp.

3. VapItem.
"Quantity Set to Max?" sets Quantity to max.

Re: Vaporum (2017-10-01)

Posted: Sun Oct 01, 2017 9:36 am
by kanggg
Thank you for the table, Shinkansen.