GOKEN (2017-10-01)
Posted: Sat Sep 30, 2017 10:29 am
Simple table for GOKEN, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
Important information.
1. Some values need to be changed in-game before the modified value is saved when reloaded. This does not affect normal use of the modified value.
V1001
1. PlayerManager.
"ATK, DEF Set to Massive?" sets ATK, DEF to massive.
2. MasterPlayerLV.
"Tattoo Points Set to Massive?" sets Tattoo Points to massive.
3. UserItem.
"Amount Set to Massive?" sets Item Amounts to massive.
4. UserMaterial.
"Amount Set to Massive?" sets Material Amounts to massive.
5. UserTalentBuff.
"Stats Set to Massive?" sets Talent Stats to massive.
6. UserWeapon.
"EXP Set to Max?" sets Weapon EXP to max.
7. UserColosseum.
"Colosseum Points Set to Massive?" sets Colosseum Points to massive.
V1000
1. Tested game version 64-bit. May work on other versions.
2. PlayerManager.
"HP Set to Max?" sets HP to max.
"Stamina Set to Max?" sets Stamina to max.
"Speed Set to Massive? sets Speed to massive.
"Gold Set to Massive?" sets Gold to massive.
"Talent Points Set to Massive?" sets Talent Points to massive.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
Important information.
1. Some values need to be changed in-game before the modified value is saved when reloaded. This does not affect normal use of the modified value.
V1001
1. PlayerManager.
"ATK, DEF Set to Massive?" sets ATK, DEF to massive.
2. MasterPlayerLV.
"Tattoo Points Set to Massive?" sets Tattoo Points to massive.
3. UserItem.
"Amount Set to Massive?" sets Item Amounts to massive.
4. UserMaterial.
"Amount Set to Massive?" sets Material Amounts to massive.
5. UserTalentBuff.
"Stats Set to Massive?" sets Talent Stats to massive.
6. UserWeapon.
"EXP Set to Max?" sets Weapon EXP to max.
7. UserColosseum.
"Colosseum Points Set to Massive?" sets Colosseum Points to massive.
V1000
1. Tested game version 64-bit. May work on other versions.
2. PlayerManager.
"HP Set to Max?" sets HP to max.
"Stamina Set to Max?" sets Stamina to max.
"Speed Set to Massive? sets Speed to massive.
"Gold Set to Massive?" sets Gold to massive.
"Talent Points Set to Massive?" sets Talent Points to massive.