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Re: Total War Warhammer 2 v1.1.0/v1.8.0 (GM and More) 2019-Dec-15

Posted: Wed Dec 18, 2019 6:58 pm
by Bearwalker
VonConler wrote:
Wed Dec 18, 2019 6:52 pm
1.8.1 update please or im going to take off my clothes again :P
Go for it.

Re: Total War Warhammer 2 v1.1.0/v1.8.0 (GM and More) 2019-Dec-15

Posted: Wed Dec 18, 2019 7:10 pm
by Iosiff
Update needed Image

Re: Total War Warhammer 2 v1.1.0/v1.8.0 (GM and More) 2019-Dec-15

Posted: Wed Dec 18, 2019 8:43 pm
by hardcore88
Oh lord, chill boys..
give him some time :D

Re: Total War Warhammer 2 v1.1.0/v1.8.1 (GM and More) 2019-Dec-18

Posted: Thu Dec 19, 2019 1:25 am
by Recifense
Hi guys,

A table was added for version 1.8.1 at the first post.

Cheers!

Re: Total War Warhammer 2 v1.1.0/v1.8.1 (GM and More) 2019-Dec-18

Posted: Thu Dec 19, 2019 1:39 am
by you'reacunt
you the realest
thank you, my dude, for the swift update

Re: Total War Warhammer 2 v1.1.0/v1.8.1 (GM and More) 2019-Dec-18

Posted: Thu Dec 19, 2019 1:44 am
by Ilya_Rysenkov
Thank you very much, it's very queek.

Re: Total War Warhammer 2 v1.1.0/v1.8.1 (GM and More) 2019-Dec-18

Posted: Thu Dec 19, 2019 2:15 am
by yamisakura
Thank you SiR ... :D

Re: Total War Warhammer 2 v1.1.0/v1.8.1 (GM and More) 2019-Dec-18

Posted: Thu Dec 19, 2019 3:37 am
by Blanketghost
Thank you for keeping the table up to speed, even on weekdays. We really appreciate that.

Re: Total War Warhammer 2 v1.1.0/v1.8.1 (GM and More) 2019-Dec-18

Posted: Thu Dec 19, 2019 9:20 am
by Iosiff
So much appreciate for you work Recifense.

Re: Total War Warhammer 2 v1.1.0/v1.8.1 (GM and More) 2019-Dec-18

Posted: Thu Dec 19, 2019 12:57 pm
by Weltallyang
SO APPRECIATE SIR

Re: Total War Warhammer 2 v1.1.0/v1.8.1 (GM and More) 2019-Dec-18

Posted: Sun Dec 22, 2019 9:45 am
by lampuiho

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>372</ID>
      <Description>"Force agent action result"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Warhammer2.exe (paused)
  Version: 
  Date   : 2019-12-22
  Author : Howard

  Hook agent result
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(agentHook,Warhammer2.exe,8B 40 04 48 83 C4 50) // should be unique
alloc(agentActionResult,$100,"Warhammer2.exe"+9955D2)

label(code)
label(return)

agentActionResult:
dd 0

code:
  mov eax,[agentActionResult]
  add rsp,50
  jmp return

agentHook:
  jmp code
  nop 2
return:

registersymbol(agentHook)
registersymbol(agentActionResult)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
agentHook:
  db 8B 40 04 48 83 C4 50

unregistersymbol(agentHook)
unregistersymbol(agentActionResult)
dealloc(agentActionResult)

{
// ORIGINAL CODE - INJECTION POINT: "Warhammer2.exe"+9955D2

"Warhammer2.exe"+9955B4: 0F 2F D1                 -  comiss xmm2,xmm1
"Warhammer2.exe"+9955B7: 76 19                    -  jna Warhammer2.exe+9955D2
"Warhammer2.exe"+9955B9: 48 8D 4C 24 48           -  lea rcx,[rsp+48]
"Warhammer2.exe"+9955BE: 48 83 C0 08              -  add rax,08
"Warhammer2.exe"+9955C2: 48 3B C1                 -  cmp rax,rcx
"Warhammer2.exe"+9955C5: 75 E9                    -  jne Warhammer2.exe+9955B0
"Warhammer2.exe"+9955C7: B8 01 00 00 00           -  mov eax,00000001
"Warhammer2.exe"+9955CC: 48 83 C4 50              -  add rsp,50
"Warhammer2.exe"+9955D0: 5B                       -  pop rbx
"Warhammer2.exe"+9955D1: C3                       -  ret 
// ---------- INJECTING HERE ----------
"Warhammer2.exe"+9955D2: 8B 40 04                 -  mov eax,[rax+04]
"Warhammer2.exe"+9955D5: 48 83 C4 50              -  add rsp,50
// ---------- DONE INJECTING  ----------
"Warhammer2.exe"+9955D9: 5B                       -  pop rbx
"Warhammer2.exe"+9955DA: C3                       -  ret 
"Warhammer2.exe"+9955DB: CC                       -  int 3 
"Warhammer2.exe"+9955DC: CC                       -  int 3 
"Warhammer2.exe"+9955DD: CC                       -  int 3 
"Warhammer2.exe"+9955DE: CC                       -  int 3 
"Warhammer2.exe"+9955DF: CC                       -  int 3 
"Warhammer2.exe"+9955E0: 48 8B C4                 -  mov rax,rsp
"Warhammer2.exe"+9955E3: 48 89 58 08              -  mov [rax+08],rbx
"Warhammer2.exe"+9955E7: 48 89 70 10              -  mov [rax+10],rsi
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>373</ID>
          <Description>"Result"</Description>
          <DropDownList ReadOnly="1" DisplayValueAsItem="1">0:Critical Success
1:Success
2:Opportune Failure
3:Failure
4:Critical Failure
</DropDownList>
          <VariableType>4 Bytes</VariableType>
          <Address>agentActionResult</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
For forcing results to anything from critical failure to critical success. There is no turn checking so turn it off when it's not your turn.

Re: Total War Warhammer 2 v1.1.0/v1.8.1 (GM and More) 2019-Dec-18

Posted: Thu Jan 02, 2020 3:48 pm
by DDTEDC
Thanks for the great work!

Re: Total War Warhammer 2 v1.1.0/v1.8.1 (GM and More) 2019-Dec-18

Posted: Tue Jan 07, 2020 12:40 am
by NotBrendan
anyone know how to get the script to work. wont turn on with the check mark.

Re: Total War Warhammer 2 v1.1.0/v1.8.1 (GM and More) 2019-Dec-18

Posted: Mon Jan 13, 2020 12:46 pm
by naigaxeon
update new table please.....

Re: Total War Warhammer 2 v1.1.0/v1.8.1 (GM and More) 2019-Dec-18

Posted: Mon Jan 13, 2020 3:18 pm
by PowerofTwo
Can confirm, for some reason a small "multiplayer leaderboard update" broke the script O_O

"error at line 170, the bytes for warhammer2.exe are not what was expected"