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Total War Warhammer 2 v1.1.0/v1.7.1 (GM and More) 2019-Sep-17

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Recifense
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Re: Total War Warhammer 2 v1.1.0/v1.5.1 (GM and More) 2018-Dec-16

Post by Recifense » Mon Dec 24, 2018 5:12 pm

When the game is loaded, go to Memory View. Then press CTRL+L to open the lua editor. Now write print(process). Now press Execute. You will see the process name at output window.

Just a tip.

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Re: Total War Warhammer 2 v1.1.0/v1.5.1 (GM and More) 2018-Dec-16

Post by Alex250 » Wed Dec 26, 2018 3:10 pm

H Con wrote:
Mon Dec 24, 2018 2:02 pm
Recifense wrote:
Sat Dec 22, 2018 1:44 pm
Hi there,

It is just a warning. The script expects the process to be named "Warhammer2.exe" (case sensitive). If your game process name is, for example, " warhammer2.exe" the warning you saw is displayed. :)

Was you game updated by steam?

Cheers!
The game is on Steam, yes. The exe is Warhammer2.exe, uppercase W.
Do the steps said by Recifense and activate the main script in main menu then enter in you campaign, select a city a activate the cheats.

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Re: Total War Warhammer 2 v1.1.0/v1.5.1 (GM and More) 2018-Dec-16

Post by thorxic » Thu Jan 03, 2019 4:00 am

I too cannot get the script to activate.
Is this for any of the betas?
I've attempted to get the coast_beta and norsca_beta activated but Steam gets stuck at 83% and refuses to progress to allow me to start the game in any of the beta options.

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Re: Total War Warhammer 2 v1.1.0/v1.5.1 (GM and More) 2018-Dec-16

Post by hxhall » Thu Jan 10, 2019 6:24 am

Why cant i use it in the Mortal Empires,every time i activate the script,game crash,could somebody tell me why,thank you!!

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Re: Total War Warhammer 2 v1.1.0/v1.5.1 (GM and More) 2018-Dec-16

Post by H Con » Fri Jan 11, 2019 4:23 pm

hxhall wrote:
Thu Jan 10, 2019 6:24 am
Why cant i use it in the Mortal Empires,every time i activate the script,game crash,could somebody tell me why,thank you!!
When exactly do you activate the main script?

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Re: Total War Warhammer 2 v1.1.0/v1.5.1 (GM and More) 2018-Dec-16

Post by hxhall » Sat Jan 12, 2019 5:03 am

H Con wrote:
Fri Jan 11, 2019 4:23 pm
hxhall wrote:
Thu Jan 10, 2019 6:24 am
Why cant i use it in the Mortal Empires,every time i activate the script,game crash,could somebody tell me why,thank you!!
When exactly do you activate the main script?
It only happens when i start a new game in the Mortal Empires,especially when I use tww1 races 。it works fine in the other campaign “Eye of the Vortex” 。

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Re: Total War Warhammer 2 v1.1.0/v1.5.1 (GM and More) 2018-Dec-16

Post by Siamzero » Tue Jan 22, 2019 8:00 pm

Just a heads up: Version 1.5.1.9466.1570905 is out

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Re: Total War Warhammer 2 v1.1.0/v1.5.1 (GM and More) 2018-Jan-22

Post by Recifense » Wed Jan 23, 2019 12:59 am

Hi guys,

The table for version 1.5.1 beta was updated to build 9466. Please look at the first post.

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Re: Total War Warhammer 2 v1.1.0/v1.5.1 (GM and More) 2018-Jan-22

Post by Alex250 » Mon Jan 28, 2019 9:20 pm

Hi Reci, the patch go out of the beta today. So we need an update master

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Re: Total War Warhammer 2 v1.1.0/v1.5.1 (GM and More) 2018-Jan-22

Post by Adahn5 » Tue Jan 29, 2019 12:23 am

The beta version works with the new update but I found it a bit unstable. Caused my game to crash where the previous version was solid. Just one person's experience, though.

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Re: Total War Warhammer 2 v1.1.0/v1.5.1 (GM and More) 2018-Jan-22

Post by Recifense » Tue Jan 29, 2019 11:19 pm

Adahn5 wrote:
Tue Jan 29, 2019 12:23 am
The beta version works with the new update but I found it a bit unstable. Caused my game to crash where the previous version was solid. Just one person's experience, though.
I was not able to reproduce this. Could you please add more info?

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Re: Total War Warhammer 2 v1.1.0/v1.5.1 (GM and More) 2018-Jan-22

Post by Adahn5 » Wed Jan 30, 2019 1:05 am

Hi Recifense!

It seems to be working all right now. I think I may have been overly ambitious with the number of things I had activated. It was probably the 'Hero XP almost complete', which in fairness has crashed me out even on previous versions when my heroes were at their cap. So please ignore my last comment ^^

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Re: Total War Warhammer 2 v1.1.0/v1.5.1 (GM and More) 2018-Jan-22

Post by kanggg » Wed Jan 30, 2019 1:27 am

Then why the hell would you write earlier that "the previous version was solid"? Who knows how much time Recifense wasted searching for the reason his table was "a bit unstable"?

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Re: Total War Warhammer 2 v1.1.0/v1.5.1 (GM and More) 2018-Jan-22

Post by Adahn5 » Fri Feb 01, 2019 12:29 am

I'm sorry? I thought reporting any issues was encouraged on the forum. If I caused Recifense any undue troubles all I can do is apologise. It wasn't my intention to waste his time as you put it. It was difficult to tell the difference on what was causing the crash since the aforementioned hadn't occurred with the previous builds in a very long time, though as I said it did happen.

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Re: Total War Warhammer 2 v1.1.0/v1.5.1 (GM and More) 2018-Jan-22

Post by foccle » Mon Feb 04, 2019 11:09 pm

Crash upon turn 1/starting new game in Mortal Empires mode as Clan Mors.

1) Launch CE 6.7 / 6.8.2 (tried both)
2) Load 1.5.1 table
3) Launch game -> Point to exe
4) Start new game / load turn 1 game as Clan Mors
5) Click to activate main table
6) Warhammer2.exe Freeze & crash

Hopefully this is helpful. Thanks for all the hard work.

edit: more info, does not seem to crash with other factions, only skaven.

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