Total War Warhammer 2 v1.1.0/v1.9.2 (GM and More) 2020-Jul-15

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trogalko
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Re: Total War Warhammer 2 v1.1.0/v1.9.2 (GM and More) 2020-Jul-15

Post by trogalko »

Thank You so much Recifense

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

yamisakura
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Re: Total War Warhammer 2 v1.1.0/v1.9.2 (GM and More) 2020-Jul-15

Post by yamisakura »

Update please.

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Re: Total War Warhammer 2 v1.1.0/v1.9.2 (GM and More) 2020-Jul-15

Post by naigaxeon »

thank's beta table work fine
Last edited by naigaxeon on Mon Jul 27, 2020 10:46 am, edited 1 time in total.

Okami
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Re: Total War Warhammer 2 v1.1.0/v1.9.2 (GM and More) 2020-Jul-15

Post by Okami »

Is there a quick way to make the table work or do we just have to wait?

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alienrex
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Re: Total War Warhammer 2 v1.1.0/v1.9.2 (GM and More) 2020-Jul-15

Post by alienrex »

did any of u tray beta v3?
for me is all working

Trascos
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Re: Total War Warhammer 2 v1.1.0/v1.9.2 (GM and More) 2020-Jul-15

Post by Trascos »

Once again, thank you very much for your work.

vandal9000
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Re: Total War Warhammer 2 v1.1.0/v1.9.2 (GM and More) 2020-Jul-15

Post by vandal9000 »

Please reupload v1.8.2.

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Re: Total War Warhammer 2 v1.1.0/v1.9.2 (GM and More) 2020-Jul-15

Post by vandal9000 »

Is there a cheat for having unlimited access to all Imperial supplies troops for Empire?

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Recifense
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Re: Total War Warhammer 2 v1.1.0/v1.9.2 (GM and More) 2020-Jul-15

Post by Recifense »

vandal9000 wrote:
Mon Jul 27, 2020 7:34 am
Please reupload v1.8.2.
Done.


Cheers!
Attachments
Warhammer2_Total_War_v1-8-2-13152_Steam_PF_CE70_S75-LJ_T61.CT
(89.13 KiB) Downloaded 58 times

Okami
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Re: Total War Warhammer 2 v1.1.0/v1.9.2 (GM and More) 2020-Jul-15

Post by Okami »

Any eta on the update? It's been over a week so I hope you can get it up soon.

Nobody13
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Re: Total War Warhammer 2 v1.1.0/v1.9.2 (GM and More) 2020-Jul-15

Post by Nobody13 »

Okami wrote:
Sat Aug 01, 2020 11:41 pm
Any eta on the update? It's been over a week so I hope you can get it up soon.
the latest one for beta 3 still works

lampuiho
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Re: Total War Warhammer 2 v1.1.0/v1.9.2 (GM and More) 2020-Jul-15

Post by lampuiho »

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>385</ID>
      <Description>"Force agent action result"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Warhammer2.exe (paused)
  Version: 
  Date   : 2019-12-22
  Author : Howard

  Hook agent result
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(agentHook,Warhammer2.exe,8B 40 04 48 83 C4 50) // should be unique
alloc(agentActionResult,$100,agentHook)

label(code)
label(return)
label(ori)

agentActionResult:
dd 1

code:
  mov rcx,[r14+00000360]
  test rcx,rcx
  jz ori

  mov rcx,[rcx+10]
  cmp rcx,[pPlayer]
  jne ori

  mov eax,[agentActionResult]
  add rsp,50
  jmp return

ori:
  mov eax,[rax+04]
  add rsp,50
  jmp return


agentHook:
  jmp code
  nop 2
return:

registersymbol(agentHook)
registersymbol(agentActionResult)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
agentHook:
  db 8B 40 04 48 83 C4 50

unregistersymbol(agentHook)
unregistersymbol(agentActionResult)
dealloc(agentActionResult)

{
// ORIGINAL CODE - INJECTION POINT: "Warhammer2.exe"+9955D2

"Warhammer2.exe"+9955B4: 0F 2F D1                 -  comiss xmm2,xmm1
"Warhammer2.exe"+9955B7: 76 19                    -  jna Warhammer2.exe+9955D2
"Warhammer2.exe"+9955B9: 48 8D 4C 24 48           -  lea rcx,[rsp+48]
"Warhammer2.exe"+9955BE: 48 83 C0 08              -  add rax,08
"Warhammer2.exe"+9955C2: 48 3B C1                 -  cmp rax,rcx
"Warhammer2.exe"+9955C5: 75 E9                    -  jne Warhammer2.exe+9955B0
"Warhammer2.exe"+9955C7: B8 01 00 00 00           -  mov eax,00000001
"Warhammer2.exe"+9955CC: 48 83 C4 50              -  add rsp,50
"Warhammer2.exe"+9955D0: 5B                       -  pop rbx
"Warhammer2.exe"+9955D1: C3                       -  ret 
// ---------- INJECTING HERE ----------
"Warhammer2.exe"+9955D2: 8B 40 04                 -  mov eax,[rax+04]
"Warhammer2.exe"+9955D5: 48 83 C4 50              -  add rsp,50
// ---------- DONE INJECTING  ----------
"Warhammer2.exe"+9955D9: 5B                       -  pop rbx
"Warhammer2.exe"+9955DA: C3                       -  ret 
"Warhammer2.exe"+9955DB: CC                       -  int 3 
"Warhammer2.exe"+9955DC: CC                       -  int 3 
"Warhammer2.exe"+9955DD: CC                       -  int 3 
"Warhammer2.exe"+9955DE: CC                       -  int 3 
"Warhammer2.exe"+9955DF: CC                       -  int 3 
"Warhammer2.exe"+9955E0: 48 8B C4                 -  mov rax,rsp
"Warhammer2.exe"+9955E3: 48 89 58 08              -  mov [rax+08],rbx
"Warhammer2.exe"+9955E7: 48 89 70 10              -  mov [rax+10],rsi
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>386</ID>
          <Description>"Result"</Description>
          <DropDownList ReadOnly="1" DisplayValueAsItem="1">0:Critical Success
1:Success
2:Opportune Failure
3:Failure
4:Critical Failure
</DropDownList>
          <VariableType>4 Bytes</VariableType>
          <Address>agentActionResult</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Update on my script for forced agent action result. Now uses pPlayer pointer from the main table to check if the hero performing the action belongs to the player.

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alienrex
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Re: Total War Warhammer 2 v1.1.0/v1.9.2 (GM and More) 2020-Jul-15

Post by alienrex »

lampuiho wrote:
Mon Aug 03, 2020 5:44 pm

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>385</ID>
      <Description>"Force agent action result"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>{ Game   : Warhammer2.exe (paused)
  Version: 
  Date   : 2019-12-22
  Author : Howard

  Hook agent result
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(agentHook,Warhammer2.exe,8B 40 04 48 83 C4 50) // should be unique
alloc(agentActionResult,$100,agentHook)

label(code)
label(return)
label(ori)

agentActionResult:
dd 1

code:
  mov rcx,[r14+00000360]
  test rcx,rcx
  jz ori

  mov rcx,[rcx+10]
  cmp rcx,[pPlayer]
  jne ori

  mov eax,[agentActionResult]
  add rsp,50
  jmp return

ori:
  mov eax,[rax+04]
  add rsp,50
  jmp return


agentHook:
  jmp code
  nop 2
return:

registersymbol(agentHook)
registersymbol(agentActionResult)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
agentHook:
  db 8B 40 04 48 83 C4 50

unregistersymbol(agentHook)
unregistersymbol(agentActionResult)
dealloc(agentActionResult)

{
// ORIGINAL CODE - INJECTION POINT: "Warhammer2.exe"+9955D2

"Warhammer2.exe"+9955B4: 0F 2F D1                 -  comiss xmm2,xmm1
"Warhammer2.exe"+9955B7: 76 19                    -  jna Warhammer2.exe+9955D2
"Warhammer2.exe"+9955B9: 48 8D 4C 24 48           -  lea rcx,[rsp+48]
"Warhammer2.exe"+9955BE: 48 83 C0 08              -  add rax,08
"Warhammer2.exe"+9955C2: 48 3B C1                 -  cmp rax,rcx
"Warhammer2.exe"+9955C5: 75 E9                    -  jne Warhammer2.exe+9955B0
"Warhammer2.exe"+9955C7: B8 01 00 00 00           -  mov eax,00000001
"Warhammer2.exe"+9955CC: 48 83 C4 50              -  add rsp,50
"Warhammer2.exe"+9955D0: 5B                       -  pop rbx
"Warhammer2.exe"+9955D1: C3                       -  ret 
// ---------- INJECTING HERE ----------
"Warhammer2.exe"+9955D2: 8B 40 04                 -  mov eax,[rax+04]
"Warhammer2.exe"+9955D5: 48 83 C4 50              -  add rsp,50
// ---------- DONE INJECTING  ----------
"Warhammer2.exe"+9955D9: 5B                       -  pop rbx
"Warhammer2.exe"+9955DA: C3                       -  ret 
"Warhammer2.exe"+9955DB: CC                       -  int 3 
"Warhammer2.exe"+9955DC: CC                       -  int 3 
"Warhammer2.exe"+9955DD: CC                       -  int 3 
"Warhammer2.exe"+9955DE: CC                       -  int 3 
"Warhammer2.exe"+9955DF: CC                       -  int 3 
"Warhammer2.exe"+9955E0: 48 8B C4                 -  mov rax,rsp
"Warhammer2.exe"+9955E3: 48 89 58 08              -  mov [rax+08],rbx
"Warhammer2.exe"+9955E7: 48 89 70 10              -  mov [rax+10],rsi
}
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>386</ID>
          <Description>"Result"</Description>
          <DropDownList ReadOnly="1" DisplayValueAsItem="1">0:Critical Success
1:Success
2:Opportune Failure
3:Failure
4:Critical Failure
</DropDownList>
          <VariableType>4 Bytes</VariableType>
          <Address>agentActionResult</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Update on my script for forced agent action result. Now uses pPlayer pointer from the main table to check if the hero performing the action belongs to the player.
nice! :D

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