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Fall of Light +12 (table Update3)

Posted: Fri Sep 29, 2017 12:24 am
by Cielos
made some scripts for [Link].

Update(s):
Update3
- added alt attack movesets and auto 360° block.
Update2.1
- added full stamina - Aether
Update2
- added Shadow Mode switch and no jail.
- changed inf lantern oil to ignore lantern oil.
Update1
- added ignore Amulet of Shadows charges and souls gained multiplier
Options:
no damage
- you won't take damage at all when enemies hit you.

undead
- you still took damage when enemies hit you but you won't die.

full stamina
- as title says.

full stamina - Aether
- as title says.

Shadow Mode switch
- can be activated after full stamina is activated.
- by game default, Shadow Mode would end once the stamina is drained, thus with full stamina activated, Shadow Mode won't end until you kneel in front of a shrine.
- with this script activated, you can switch off Shadow Mode by using the skill once more.

alt attack movesets
- allows you to use the Shadow Mode attack movesets even when you're not in Shadow Mode.
- when activated, hold the defence button/key and attack (normal or heavy) to use the Shadow Mode movesets, without holding the defence key, you'd use back the normal movesets.
- by script default, the script would override the movesets rountine when you're in Shadow Mode also. that means you can use the normal movesets (without holding the defence button/key) when you're in Shadow Mode as well.

auto 360° block
- when activated, as long as you've equipped a shield and you're not holding your daughter's hands nor using lamp, you'll auto-block all attacks from all directions with your shield without the need to press the defence key at all.

ignore lantern oil
- you can use the lantern with zero oil.
- oil still drop when you use lantern until it's emptied.

ignore Amulet of Shadows charges
- you can "Heal yourself" or "Active Shadow Mode" with zero charge.
- the charges still decrease until it reaches zero when you use the above skills.

souls gained multiplier
- every souls gained after enemies defeat would be multiplied by the multiplier specified.

no jail
- when activated, Aether won't be kidnapped/jailed no matter how long you took to kill the kidnappers.

walk key
- on keyboard, hold Alt and move to walk.

Download(s):
latest:
FoL.CT
+12, table Update3
(145.33 KiB) Downloaded 96 times
backup(s):
FoL.CT
+10, table Update2.1
(126.98 KiB) Downloaded 64 times
FoL.CT
+7, table Update1
(85.31 KiB) Downloaded 57 times
FoL.CT
+5, table init release
(29.77 KiB) Downloaded 66 times

Re: Fall of Light +7 (table Update1)

Posted: Mon Oct 02, 2017 1:53 am
by sodalover
This is great, thanks. Is there any way to stop the shadows from imprisoning Aether without holding her hand everywhere you go? And if possible, a way to allow Aether to not become so tired if you hold her hand and run along. Watching her fall down is funny until you have to let her hand go, dodge roll and fall off a cliff. Because reasons.

Re: Fall of Light +7 (table Update1)

Posted: Mon Oct 02, 2017 1:32 pm
by Cielos
Chiados wrote:
Mon Oct 02, 2017 1:53 am
[...]
added a "no jail" script, see if it suits your need.
about the Aether tired thing. I don't even know she'd get tired if holding her hand too long.
I'll have a look first...

EDIT:
"full stamina - Aether" added to the table.

Re: Fall of Light +12 (table Update3)

Posted: Fri Oct 13, 2017 11:48 am
by sodalover
Sweet, thanks man.