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Stellatum (2017-09-22)

Posted: Fri Sep 22, 2017 10:35 am
by Shinkansen
Simple table for Stellatum, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. Ship.
"HP Set to Max?" sets HP to max.
"Overheat Set to 0?" sets Overheat to 0.
"Shield Set to Massive?" sets Shield to massive.
"Energy Set to Max? sets Energy to max.
"Main Guns Set to Massive? (Must Pickup 1 Component Or More)" sets Main Guns to massive. Must pick up 1 component or more or mission-end teleportation will not work.
"Alternative Guns Set to Massive? (Must Pickup 1 Component Or More)" sets Alternative Guns to massive. Must pick up 1 component or more or mission-end teleportation will not work.

2. SaveData.
Allows the following to be modfied.
- Components.