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Kingdom: New Lands v1.28 (R1719) +14 (table Update1)

Posted: Sat Aug 26, 2017 8:00 pm
by Cielos
made some scripts for [Link].

Update(s):
Update1
- changed player won't lose crown to crown safe
- added 11 scripts.
- for [prince/princess related] scripts: added run faster, force custom model, and force custom skin colour.
- for [beggars related] script: added beggars spawn behaviour mod.
- for [workers related] scripts: added fast workers, and instant build.
- for [archers related] scripts: added fast archers, custom quiver, and 100% accuracy.
- for [knight related] scripts: added non-demote-able knight, and max archers mod.
Options:
[prince/princess related] scripts:
crown safe
- player won't lose the crown when being attack.

ignore coins
- you can still "buy" things even when you have no coins left in the bag.

inf. stamina
- as title says...

run faster
- the steed would run faster.
- the multiplier can be changed by changing the entry "x?", the bigger the value the faster the steed run.
- "x?" default: 1.8, can be changed by editing the script, line 3.

force custom model
- force the game to use the specified model for the prince/princess.
- have to be activated before loading a game or starting a new game.
- it might be showing a different model on the loading screen than what you chose, but the in-game model would be the same as you chose.

force custom skin colour
- force the game to use the specified skin colour for the prince/princess.
- have to be activated before loading a game or starting a new game.
- it might be showing a different skin colour on the loading screen than what you chose, but the in-game skin colour would be the same as you chose.

[beggars related] scripts:
beggars spawn behaviour mod
- when activated, the spawn interval for all the beggars camp would be shorten drastically.
- you may choose the number of beggars allowed per camp by changing the entry "max beggars spawned per camp"
- "max beggars spawned per camp" default: 10, can be changed by editing the script, line 3.

[workers related] scripts:
fast workers
- the workers would build/repair faster with this script activated.

instant build
- all building would be instant built once the worker start the work.

[archers related] scripts:
fast archers
- the speed between each arrow-shooting is increased.
- the speed can be changed by editing the multiplier "x?", the bigger the value, the faster the shooting.
- "x?" default: 2, can be changed by editing the script, line 3.

custom quiver
- allows you to change how many arrows are shot before the archer need to "reload".
- "custom arrows in quiver" default: 10, can be changed by editing the script, line 3.

[knight related] scripts:
non-demote-able knight
- the knights won't be demoted back to peasants when taken damage, not thoroughly tested though.
- it may work on other troops that would be demoted when they drop the coins on damage taken.

max archers mod
- when activated, allows you to customize the max number of archers following the knights.
- "custom max archers" default: 8, can be changed by editing the script, line 3.

plus a bunch of pointers.

Download(s):
latest:
Kingdom.CT
+14, for game v1.28 (R1719), table Update1
(465.97 KiB) Downloaded 3808 times
backup:
Kingdom.CT
+3, for game v1.28 (R1719), table init release
(167.69 KiB) Downloaded 419 times
Note(s):
- for game v1.28 (R1719).

Re: Kingdom: New Lands v1.28 (R1719) +14 (table Update1)

Posted: Fri Dec 22, 2017 10:32 am
by kwebolu
this is latest trainer for lates game version..?

Re: Kingdom: New Lands v1.28 (R1719) +14 (table Update1)

Posted: Fri Apr 06, 2018 8:10 pm
by l3gacy
still works great, thanks!

Re: Kingdom: New Lands v1.28 (R1719) +14 (table Update1)

Posted: Thu Mar 07, 2019 8:45 pm
by matipouyi2018
which of all the boxes do I have to mark ?, sorry I am new

Re: Kingdom: New Lands v1.28 (R1719) +14 (table Update1)

Posted: Sat Oct 17, 2020 3:40 am
by Gorbiyup
I'm new does it still work

Re: Kingdom: New Lands v1.28 (R1719) +14 (table Update1)

Posted: Sat Oct 17, 2020 5:46 pm
by seboschan
thank you man still works! thanks!

Re: Kingdom: New Lands v1.28 (R1719) +14 (table Update1)

Posted: Sat Oct 17, 2020 5:47 pm
by seboschan
Gorbiyup wrote:
Sat Oct 17, 2020 3:40 am
I'm new does it still work
it still works bro

Re: Kingdom: New Lands v1.28 (R1719) +14 (table Update1)

Posted: Sat Oct 17, 2020 8:51 pm
by heftycool98
does it work for epic verison

Re: Kingdom: New Lands v1.28 (R1719) +14 (table Update1)

Posted: Sat Oct 31, 2020 12:43 am
by Winjin
Thanks, it does work for Epic Version. However, after some combination of turning off and on of the Archer's "fast mode + quiver" plus the knight's increase in speed, well, archers stopped shooting :D I'm guessing I changed the quiver size and they all were stuck at trying to reload, or the blessing messed with the quivers somehow. After restart - no problems at all. Overall works great!

Re: Kingdom: New Lands v1.28 (R1719) +14 (table Update1)

Posted: Thu Nov 05, 2020 8:17 pm
by GCM
Unfortunately my game is crashing every single time I try this table, even if I use just one mod.

Re: Kingdom: New Lands v1.28 (R1719) +14 (table Update1)

Posted: Wed Nov 18, 2020 3:44 pm
by crfrony
Hi, update 1.2.0? Thanks!