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The Escapists 2 (2017-09-03)

Posted: Wed Aug 23, 2017 6:55 am
by Shinkansen
Simple table for The Escapists 2, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1004
1. Tested game version V1.0.5. May work on other versions.


V1003
1. CraftManager.
"Crafting Set to Require No Ingredients? " sets Crafting to not require Recipe Ingredients. Must fill all 3 Crafting slots with any items, or else will be unable to exit the Crafting menu.


V1002
1. Tested game version V1.0.3. May work on other versions.

2. Character.
"Enemy Set to Weak?" sets Enemy to weak, blind and can't touch.

3. CraftManager.
"Crafting Set to Not Consume Ingredients?" sets Crafting to not consume Ingredients.

4. RoutineManager.
"Time Set to Frozen?" sets Time to frozen.
"Routine Set to No Heat, Alertness Penalties?" sets Routines to no Heat, Alertness penalties.

Allows the following to be modfied.
- "m_ElapsedInGameSeconds". Time.
- "m_GameSecondsPerRealSecond". Setting this lower will slow the in-game clock.

5. PrisonPowerManager.
"Generators Set to Off?" sets Generators to off.

6. GuardTowerManager.
"Shooting Set to Delayed, Searchlights Set to Off?" sets Shooting to delayed, Searchlights to off.


V1001
1. Character.
"Enemy Set to Weak?" sets Enemy to weak and blind.

2. ConfigManager.
"Medic Pickup Time Set to 300 Seconds?" sets Medic Pickup Time to 300 seconds.
"Desk Searches Set to 0?" sets Player Desk chance of search to 0.

3. Door.
"Doors Set to Opened?" sets Doors to opened.


V1000
1. Tested game version V1.0.0. May work on other versions.

2. Character.
"Health Set to Massive" sets Health to massive.
"Energy Set to Massive?" sets Energy to massive.
"Stats Set to Massive?" sets Stats to massive.
"Heat Set to 0?" sets Heat to 0.
"Money Set to Massive?" sets Money to massive.
"Bad Status Set to 0?" sets bad Status to 0.
"Equipped Item Health Set to Massive?" sets Equipped Item Health to massive.
"Enemy Set to Weak?" sets Enemy to blind.

Re: The Escapists 2 (2017-08-23)

Posted: Wed Aug 23, 2017 7:53 am
by Eddy
Thx

Re: The Escapists 2 (2017-08-24)

Posted: Fri Aug 25, 2017 3:09 am
by Fiery Dog Poop
Thanks for the table, but the game has just been updated to v.1.0.3. Can the tables be updated please?

Re: The Escapists 2 (2017-08-24)

Posted: Fri Aug 25, 2017 7:03 am
by STN
Fiery Dog Poop wrote:
Fri Aug 25, 2017 3:09 am
Thanks for the table, but the game has just been updated to v.1.0.3. Can the tables be updated please?
Which cheats stopped working?

Re: The Escapists 2 (2017-08-24)

Posted: Fri Aug 25, 2017 8:58 am
by Fiery Dog Poop
STN wrote:
Fri Aug 25, 2017 7:03 am
Fiery Dog Poop wrote:
Fri Aug 25, 2017 3:09 am
Thanks for the table, but the game has just been updated to v.1.0.3. Can the tables be updated please?
Which cheats stopped working?
Apologies, I wrongly assumed that the table would stop working after the update. I double checked earlier and I can confirm that the cheats I used were working. Thanks!

Re: The Escapists 2 (2017-08-24)

Posted: Fri Aug 25, 2017 8:21 pm
by bluepanda
Hello there!

Is there a way for hacking the gametime (the upper right corner, regular and general daytime)?
I would like to slow that one down by a fixed amount, so while I am playing with friends, that we have the feeling of a real prison break and not a semi "arcade punch and munch everything what crawls away"-game.

Looking forward to it!

Re: The Escapists 2 (2017-08-27)

Posted: Sun Aug 27, 2017 4:51 pm
by markfaviere
Great work, thanks ! Can you do something about craft ?

Re: The Escapists 2 (2017-08-27)

Posted: Tue Aug 29, 2017 4:07 pm
by markfaviere
Can you update it ? Sometimes it makes the game crash.

Re: The Escapists 2 (2017-08-27)

Posted: Tue Aug 29, 2017 10:38 pm
by Hadrix
Could you please consider adding Craft Anything for "free", like making the sturdy scissors out of anything in your inventory, like a cookie, some other trainers have that option so it shouldn't be that hard for you.
I would really like the option to craft anything instantly, right at the start, so I can mess around the prison.

Re: The Escapists 2 (2017-08-30)

Posted: Wed Aug 30, 2017 9:53 pm
by coolcoolcool115
CraftManager base address scan no longer works as of version 4 of the escapist 2. My entire computer crashes when I try to activate that.

Re: The Escapists 2 (2017-08-30)

Posted: Fri Sep 01, 2017 12:25 am
by Hadrix
CraftManager base address scan requires you to open the crafting menu, highlight an item with your mouse, and then enable the address scan.

Also, I have been messing around with the equipped item stats, I'm trying to turn a piece of paper into sturdy scissors, but it is not quite working, changing the item ID doesn't seem to do the trick, any tips? I really want to figure out how to cheat in any item.

EDIT: Changing the item ID DOES work, but you do have to reload the save to see the effect.

EDIT 2: nvm could not recreate result of bad opinion cheat, its working fine now

EDIT 3: m_CharacterStats does not contain proper stats for your character, they are all 0, you cannot edit your energy or your health through it, just saying.

Re: The Escapists 2 (2017-08-30)

Posted: Fri Sep 01, 2017 6:54 pm
by GAMEDOGSHIPMENT
Has anyone found a way to bypass the freeze when playing as client in a public game. Wireshark just shows me a packet being sent but not confirmed. So is it because the host controls the entities or is the items you craft or have in your inventory on your client side.

If anyone has a work around from menu getting stuck on client please help out.

Re: The Escapists 2 (2017-08-30)

Posted: Fri Sep 01, 2017 8:00 pm
by markfaviere
update it pls

Re: The Escapists 2 (2017-08-30)

Posted: Fri Sep 01, 2017 10:01 pm
by Hadrix
Update 1.0.5 is officially out for The Escapists 2, please update the table!

Re: The Escapists 2 (2017-08-30)

Posted: Sat Sep 02, 2017 2:37 pm
by LuisCarlosHK
thx for sharing