Sudden Strike 4 (GM and More) 2019-Feb-23

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TheyCallMeTim13
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Re: Sudden Strike 4 (GM and More) 2018-Oct-14

Post by TheyCallMeTim13 » Wed Oct 17, 2018 4:28 pm

kirby59 wrote:
Wed Oct 17, 2018 4:02 pm
Recifense wrote:
Sun Oct 14, 2018 6:55 pm
kirby59 wrote:
Sat Oct 13, 2018 3:00 pm

I can not activate. The script does not work.
Image
How did you get this message?

Cheers!
Double click on the script, then in the appeared window, push Ctrl+A (select all), Ctrl+C (copy all), press the button "OK". Then In the main window of Cheat Engine call a Memory Viewer. Go to the menu Tools->Auto Assemble and push Ctrl+V (paste all) and press the button "Execute" and get an the error:
Image
I think, therefore, the script cannot be activated.
Those scripts are CE table framework scripts, they have extra stuff (disable and enable sections) to "execute" a script like that you would need to edit the script to only have one section. And on the table some scripts require other script to have been ran; so that's why it can't find the "MOSR" symbol, it was never created.

Why not just use the table as is? Just enable the scripts you want.
It's fine to edit stuff, but you really need to understand what's going on in the script, thus you need to also understand how the scripting works in CE.
There are some tutorials here at the forum, and the CE wiki also has some.
CE wiki - Tutorials CE wiki - Auto Assembler Basics - CE wiki - Lua Basics If it's not a Personal Message don't PM me, use the forum. I ignore PMs that should be asked on the forum.

mattynipps
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Re: Sudden Strike 4 (GM and More) 2018-Oct-14

Post by mattynipps » Wed Oct 17, 2018 4:34 pm

It appears the game has been updated yet again (Steam version anyway)...
From version 1.12.28250
To version: 1.12.28732
therefore the latest versions of the cheats are not working.

ezafach
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Re: Sudden Strike 4 (GM and More) 2018-Oct-14

Post by ezafach » Thu Oct 18, 2018 4:04 pm

Can not active 1.12.28520 PLAZA

edit: sorry, it works, I don't know if this needs to be activated in-game, not only from the main menu.. thank you :D

kirby59
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Re: Sudden Strike 4 (GM and More) 2018-Oct-14

Post by kirby59 » Sat Oct 20, 2018 3:52 am

TheyCallMeTim13 wrote:
Wed Oct 17, 2018 4:28 pm
Those scripts are CE table framework scripts, they have extra stuff (disable and enable sections) to "execute" a script like that you would need to edit the script to only have one section. And on the table some scripts require other script to have been ran; so that's why it can't find the "MOSR" symbol, it was never created.

Why not just use the table as is? Just enable the scripts you want.
It's fine to edit stuff, but you really need to understand what's going on in the script, thus you need to also understand how the scripting works in CE.
There are some tutorials here at the forum, and the CE wiki also has some.
The fact is that if do this:
//assert(MOSR,48 8B 47 38 F3 0F 10 80 10 01 00 00)
then the script is activated, but the game crashes.
The problem lies somewhere in this Lua script:

Code: Select all

local a = readInteger("ServerUnit:GetSightRange+02cf")
  local s0 = string.format("%X",a)
  local a = readInteger("ServerUnit:GetSightRange+027a")
  local s1 = string.format("%X",a)
  if (s0 == "38478B48") then
    return "define(MOSR,ServerUnit:GetSightRange+02cf)"
  elseif (s1 == "38478B48") then
    return "define(MOSR,ServerUnit:GetSightRange+027a)"
  else
    return ""
  end
When I try to execute it, an error occurs:

Error:[string "local a = readInteger("ServerUnit:GetSightRan..."]:2: bad argument #2 to 'format' (number expected, got nil)

This lua script sometimes works, but the main script i can not activated.

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TheyCallMeTim13
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Re: Sudden Strike 4 (GM and More) 2018-Oct-14

Post by TheyCallMeTim13 » Sat Oct 20, 2018 8:53 am

kirby59 wrote:
Sat Oct 20, 2018 3:52 am
...
The fact is that if do this:
//assert(MOSR,48 8B 47 38 F3 0F 10 80 10 01 00 00)
then the script is activated, but the game crashes.
The problem lies somewhere in this Lua script:

Code: Select all

local a = readInteger("ServerUnit:GetSightRange+02cf")
  local s0 = string.format("%X",a)
  local a = readInteger("ServerUnit:GetSightRange+027a")
  local s1 = string.format("%X",a)
  if (s0 == "38478B48") then
    return "define(MOSR,ServerUnit:GetSightRange+02cf)"
  elseif (s1 == "38478B48") then
    return "define(MOSR,ServerUnit:GetSightRange+027a)"
  else
    return ""
  end
When I try to execute it, an error occurs:

Error:[string "local a = readInteger("ServerUnit:GetSightRan..."]:2: bad argument #2 to 'format' (number expected, got nil)

This lua script sometimes works, but the main script i can not activated.
Sounds like a version difference, with the readInteger returning nil; see if in the memory viewer you can "go to [this] address" ServerUnit:GetSightRange.
You can put in a check for nil, but you'll still have the issue of not finding the address.

Code: Select all

local a = readInteger("ServerUnit:GetSightRange+02cf")
  local s0 = string.format("%X",a or 0)
  a = readInteger("ServerUnit:GetSightRange+027a")
  local s1 = string.format("%X",a or 0)
  if (s0 == "38478B48") then
    return "define(MOSR,ServerUnit:GetSightRange+02cf)"
  elseif (s1 == "38478B48") then
    return "define(MOSR,ServerUnit:GetSightRange+027a)"
  else
    return ""
  end
CE wiki - Tutorials CE wiki - Auto Assembler Basics - CE wiki - Lua Basics If it's not a Personal Message don't PM me, use the forum. I ignore PMs that should be asked on the forum.

aaronpaul
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Re: Sudden Strike 4 (GM and More) 2018-Oct-14

Post by aaronpaul » Mon Oct 22, 2018 10:44 am

anyone working on this? :)

wilbur
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Re: Sudden Strike 4 (GM and More) 2018-Oct-14

Post by wilbur » Mon Oct 22, 2018 7:20 pm

this is gonna sound stupid but after playing for 3 days the cheat table no longer responds, when i try to activate it,game is still the same as previous days, no updates applied ,1.12.28250

aaronpaul
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Re: Sudden Strike 4 (GM and More) 2018-Oct-14

Post by aaronpaul » Wed Oct 24, 2018 12:09 pm

The table isnt working because Sudden Strike 4 was updated

Rexurioz
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Re: Sudden Strike 4 (GM and More) 2018-Oct-14

Post by Rexurioz » Fri Oct 26, 2018 3:12 pm

update pls

bulluk
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Re: Sudden Strike 4 (GM and More) 2018-Oct-14

Post by bulluk » Sat Oct 27, 2018 6:06 pm

i'm playing the sudden strike 4 with desert DLC version 1.12.28520, and somehow the table for the 1.12.28520 didn't work on me. :(
would you please take a look on the table, Recifense?

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Re: Sudden Strike 4 (GM and More) 2018-Oct-14

Post by Rexurioz » Sat Oct 27, 2018 9:06 pm

why does the game crash when I click in cheat engine "Find out what writes to this adress "?

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Re: Sudden Strike 4 (GM and More) 2018-Oct-14

Post by Rexurioz » Sun Oct 28, 2018 1:41 pm

https://youtu.be/JxcG2hwyl3E

mattynipps
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Re: Sudden Strike 4 (GM and More) 2018-Oct-14

Post by mattynipps » Sat Nov 17, 2018 12:12 pm

Steam version has been updated again, now to version: 1.13.29179

hajesu
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Re: Sudden Strike 4 (GM and More) 2018-Oct-14

Post by hajesu » Tue Dec 04, 2018 3:14 pm

Please update for origin version 1.12.28660.
Thanks

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Recifense
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Re: Sudden Strike 4 (GM and More) 2018-Dec-14

Post by Recifense » Sat Dec 15, 2018 1:19 am

Hi guys,

A table was added for version 1.14.29902. Please look at the first post.

Cheers!
For Old Tables, PM or E-mail me.

More than 10 years of Contribution (since March 2008)

I now have an active account at PATREON (Recifense Cheers).

https://www.patreon.com/user?u=6383777

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