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Re: Legend of Heroes Trails of Cold Steel 1

Posted: Sat Feb 17, 2018 5:38 pm
by mac4500
hey DrummerIX

i got it working by updating that game version to 1.5

thanks for your help

and i gave you a rep on your post

Re: Legend of Heroes Trails of Cold Steel 1

Posted: Sat Feb 17, 2018 6:17 pm
by HanLiem
DrummerIX wrote:
Sat Feb 17, 2018 2:16 pm
I attempted to look for something like that in Cold Steel 2, but couldn't pin anything down for it. Sorry.
No Problem DrummerIX, I greatly appreciate for the efforts you put into my request :)
Your great works are AWESOME!! :D

Re: Legend of Heroes Trails of Cold Steel 1

Posted: Sun Feb 18, 2018 3:04 pm
by DrummerIX
HanLiem wrote:
Sat Feb 17, 2018 2:04 pm
DrummerIX wrote:
Sat Feb 17, 2018 1:56 pm
One more option I ported over. Always Critical Hits.
Thanks a lot DrummerIX critical is really fun in this game, as the teamwork depends on critical hit :D
Actually I do have some request if I may please add to your interest option list, there are MQ called Moebius that enhanced the game item range usage and wider area usefulness, and Magius that enhance the range of Art by +4.
Could I please request an option so that we could have the effect without having to use the MQ?

Thanks in Advance DrummerIX :)
I found Moebius Effect and ported it over to this table. Enjoy!

Re: Legend of Heroes Trails of Cold Steel 1

Posted: Sun Feb 18, 2018 5:15 pm
by HanLiem
DrummerIX wrote:
Sun Feb 18, 2018 3:04 pm
I found Moebius Effect and ported it over to this table. Enjoy!
That was awesome!! Thank you very much for your hard work DrummerIX :D
I really appreciate it :)

Re: Legend of Heroes Trails of Cold Steel 1

Posted: Wed Feb 21, 2018 2:47 pm
by UnfadingOnes
Hi Drummer,

First of all, thanks for all your work! Your tables have helped me greatly!

I'm just posting here to ask a few questions. In most of the games you posted, your tables all have a damage multiplier option (Tokyo Xanadu, Cold Steel I, Cold Steel II, etc.) If i understand the instructions correctly, said option multiplies the damage the character does by the number, so x2, x5 whatsoever. The thing is, that particular option never works for me. Tried it across both Xanadu and ToCS I. I select the option, key in a number (5, 10, 50, etc), but my damage remains the same. I just wanted to ask whether I was using the option correctly.

Thanks again for your hard work!

Re: Legend of Heroes Trails of Cold Steel 1

Posted: Wed Feb 21, 2018 5:43 pm
by DrummerIX
UnfadingOnes wrote:
Wed Feb 21, 2018 2:47 pm
Hi Drummer,

First of all, thanks for all your work! Your tables have helped me greatly!

I'm just posting here to ask a few questions. In most of the games you posted, your tables all have a damage multiplier option (Tokyo Xanadu, Cold Steel I, Cold Steel II, etc.) If i understand the instructions correctly, said option multiplies the damage the character does by the number, so x2, x5 whatsoever. The thing is, that particular option never works for me. Tried it across both Xanadu and ToCS I. I select the option, key in a number (5, 10, 50, etc), but my damage remains the same. I just wanted to ask whether I was using the option correctly.

Thanks again for your hard work!
In most cases the damage shown is not changed, but the damage it actually does changes. Also be sure to use the correct one for what you want to affect (Hero is the damage done to Hero Party and Enemy is damage done to Enemy Party).

Re: Legend of Heroes Trails of Cold Steel 1

Posted: Thu Feb 22, 2018 3:34 am
by DrummerIX
Ported over the Always Have Megalith HP/EP/CP Regeneration Effect from the Cold Steel 2 table. Magius effect seems harder to pin down, so it's not added for the time being.

Re: Legend of Heroes Trails of Cold Steel 1

Posted: Thu Feb 22, 2018 7:07 pm
by hedop
Does anyone still have the first couple of tables for the 1.0 version of the game?

Re: Legend of Heroes Trails of Cold Steel 1

Posted: Thu Feb 22, 2018 11:21 pm
by HanLiem
hedop wrote:
Thu Feb 22, 2018 7:07 pm
Does anyone still have the first couple of tables for the 1.0 version of the game?
Use DrummerIX Edit 18 Table on First Page, I believe it still works on Version 1.0 of the game ;)

Re: Legend of Heroes Trails of Cold Steel 1

Posted: Fri Feb 23, 2018 3:59 am
by hedop
HanLiem wrote:
Thu Feb 22, 2018 11:21 pm
hedop wrote:
Thu Feb 22, 2018 7:07 pm
Does anyone still have the first couple of tables for the 1.0 version of the game?
Use DrummerIX Edit 18 Table on First Page, I believe it still works on Version 1.0 of the game ;)
That's why I was asking... the earliest version attached is his Version 20. I'd gladly take Edit 18 if someone still has it.

Re: Legend of Heroes Trails of Cold Steel 1

Posted: Fri Feb 23, 2018 4:47 am
by HanLiem
hedop wrote:
Fri Feb 23, 2018 3:59 am
That's why I was asking... the earliest version attached is his Version 20. I'd gladly take Edit 18 if someone still has it.
Whoops! Didn't see the earlier version wad removed, My apologies then.
Anyway I'll check my PC to see if I still has it.

My apologies but it seems I accidentally delete the CT file.

Re: Legend of Heroes Trails of Cold Steel 1

Posted: Fri Feb 23, 2018 2:58 pm
by mordaki987
i can't get the table to work once i get the tabled loaded every time i try to click enable it leaves an empty box with no x inside the enable box

Re: Legend of Heroes Trails of Cold Steel 1

Posted: Fri Feb 23, 2018 3:05 pm
by HanLiem
mordaki987 wrote:
Fri Feb 23, 2018 2:58 pm
i can't get the table to work once i get the tabled loaded every time i try to click enable it leaves an empty box with no x inside the enable box
In my opinion, You should update the game to Version 1.5 first.

Edit : My apologies DrummerIX, I misunderstood this thread as the #2, must get some rest before more confusion happens :(

Re: Legend of Heroes Trails of Cold Steel 1

Posted: Fri Feb 23, 2018 3:32 pm
by DrummerIX
The latest version is 1.5 and that's what the table is designed for.

Re: Legend of Heroes Trails of Cold Steel 1

Posted: Fri Feb 23, 2018 4:28 pm
by HanLiem
DrummerIX wrote:
Fri Feb 23, 2018 3:32 pm
The latest version is 1.5 and that's what the table is designed for.
May I please request more Option DrummerIX?
"All Master Quartz Have Max Stats Possible"
Max Stats Possibility:
HP - 3000
EP - 300
STR, DEF, ATS, ADF - 200
SPD - 20

Thanks in advance :)