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Angel Flare (2017-07-23)

Posted: Sun Jul 23, 2017 1:53 am
by Shinkansen
Simple table for Angel Flare, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. Tested game version 64-bit. May work on other versions.

2. Plane.
"Health Set to Max?" sets Health to max (effectively Godmode).
"Throttle Time Set to 0?" sets Throttle time to 0, so can always accelerate.
"Special Set to Max?" sets Special to max, so can always activate Special.

Re: Angel Flare (2017-07-23)

Posted: Sun Jul 23, 2017 8:17 am
by kanggg
I thought no one would make a CT for this game.Thank you!