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Torment: Tides of Numenera (2017-04-01)

Posted: Fri Mar 03, 2017 4:19 am
by Shinkansen
Simple table for Torment: Tides of Numenera, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


Important information.
1. For permanent changes, level up normally as the game appear to save such changes like a "permanent" buff Ability.


V1005
1. Tested game version V1.0.2 64-bit. May work on other versions.


V1004
1. Mob.
"Options Below Set to Player Only?" sets the 4 options below to affect only the Last Castoff.
Improved Last Castoff detection, should no longer crash at Memovira fight.


V1003B
1. Mob.
Experimental
"Pool Set to Max?" should affect only Last Castoff.
"Edge Set to Massive?" should affect only Last Castoff.
"PC Stats Set to Massive?" should affect only Last Castoff.
"Skills Set to Massive?" should affect only Last Castoff.


V1003A
1. Mob.
Experimental
"Skills Set to Massive?" should affect only Last Castoff.


V1003
1. Mob.
Fixed to not modify and crash friendly non-Companion characters.

Allows the following to be modfied. To reset Tiers levelup, modify all of the following.
- "PC Stats -> characterAdvancement -> progressions -> tier".
- "PC Stats -> characterAdvancement -> progressions -> Slot 1 -> tier".
- "PC Stats -> characterAdvancement -> progressions -> Slot 1 -> freeAdvancementTracker -> highestTierUsed".
- "PC Stats -> characterAdvancement -> progressions -> Slot 2 -> tier".
- "PC Stats -> characterAdvancement -> progressions -> Slot 2 -> freeAdvancementTracker -> highestTierUsed".
- "PC Stats -> characterAdvancement -> experience -> tier".


V1002
1. Mob.
Improved Party Members inconsistent flagging.

2. TidalStats.
Allows the following to be modfied.
- "TidalStats Stats -> tides". Modify, save and reload game.

3. Ability.
Allows the following to be modfied. Affects Ability Templates, so probably should not modify enemy-sable Abilities.
- "Ability Stats -> abilityTemplate -> damageFromEffort".
- "Ability Stats -> abilityTemplate -> statModifiers -> Slot X -> baseAmount". This can be used to actually increase the Cypher Limit.
Modify "Cypher Limit Increase" ability, save and reload game. This needs to be done once per game session.

Redownload table if unable to be activated.


V1001
1. Mob.
"Skills Set to Massive?" sets Skills to massive.

Allows the following to be modfied.
- "PC Stats -> characterAdvancement -> progressions -> selectionAvailability -> Available". Set to 1 to re-enable Tier / Mid-Tier levelup choices. Does not remove any other limitations i.e. limitation of 2 Abilities per Tier etc.

2. FogOfWar.
"Fog Of War Set to Revealed?" sets Fog of War to be revealed.

3. InGameHUD.
"Highlight Interactables Set to Highlight?" sets all Interactables to be highlighted without holding down the Highlight key.

4. GameOption.
Allows the following to be modfied.
- Some game options.


V1000
1. Tested game version V1.0.1 64-bit. May work on other versions.

2. Mob.
"Health Set to Max?" sets Health to max (effectively Godmode).
"Mob Stats Set to Massive?" sets Mob Stats to massive.
"Pool Set to Max?" sets Pool to massive.
"Edge Set to Massive?" sets Edge to massive.
"PC Stats Set to Massive?" sets PC Stats to massive.

Allows the following to be modfied.
- "PC Stats -> characterAdvancement -> experience".

3. InventoryWindow.
"Shins Set to Massive?" sets Shins to massive.

Re: Torment: Tides of Numenera (2017-03-03)

Posted: Fri Mar 03, 2017 4:27 am
by Darkedone02
Alright, time to test this out.

Re: Torment: Tides of Numenera (2017-03-03)

Posted: Fri Mar 03, 2017 5:39 am
by Blanketghost
Thank you for your work. Any chances that we can dig into skills and abilities too? They seemed hard-coded, but I believe there is a way.

Edit: Tried resetting the Tier to level up again. Does not work as I cannot pick an option with Tier increase, the options are locked. Still looking for way to get more skills/abilities.

Re: Torment: Tides of Numenera (2017-03-03)

Posted: Fri Mar 03, 2017 9:16 am
by Darkedone02
hey shin, spotted a table bug, the max cypher works but i still get cypher sickness once I get the third cypher installed

Re: Torment: Tides of Numenera (2017-03-03)

Posted: Fri Mar 03, 2017 2:29 pm
by Shoggot
Yup, I would also love to be able to tinker with skills. I have Inability on Initiation and I would love to get it on TRAINED level.

Re: Torment: Tides of Numenera (2017-03-03)

Posted: Fri Mar 03, 2017 4:15 pm
by Lex83
Sometime stats work, but later resets... And if i save game with edited stats, load it - stats not saved or worse - they broken.

Re: Torment: Tides of Numenera (2017-03-03)

Posted: Fri Mar 03, 2017 6:21 pm
by Anagram
Table is good, but edited stats, hp, resistance, etc aren't permanent once you save and reload. The tier reset only seems to work after you get to tier 4. And even when you do reset it, you can't choose more abilities when you ascend a tier.

Edit. Oh yeah thank you for the table, props.

Re: Torment: Tides of Numenera (2017-03-03)

Posted: Fri Mar 03, 2017 9:53 pm
by klais
Thanks for the table Shin <3 , trying right now.

Re: Torment: Tides of Numenera (2017-03-03)

Posted: Fri Mar 03, 2017 11:28 pm
by Darkedone02
it seems I cant' be able to edit the 3rd and 4th character in my party for some reason.

Re: Torment: Tides of Numenera (2017-03-04)

Posted: Sat Mar 04, 2017 7:32 am
by Anagram
Great Update. So correct me if I'm wrong, can we get more abilities now or no?

Re: Torment: Tides of Numenera (2017-03-04)

Posted: Sat Mar 04, 2017 8:16 am
by catparty
How do I add exp to my party members? All the addresses are ??????????? and it won't let me put an X in the box. The stats to massive and other stuff is working but not the exp or inventory.

Re: Torment: Tides of Numenera (2017-03-04)

Posted: Sat Mar 04, 2017 12:03 pm
by Blanketghost
The updated table works with skills, thank Shinkansen. Just reset the level up process and freeze the skill point at 1. Abilities still does not work though. Leveling up again does not ding up the abilities selection screen, that or I still have not figured the possible workaround with this table yet.

Re: Torment: Tides of Numenera (2017-03-04)

Posted: Sat Mar 04, 2017 1:21 pm
by Dimensionist
Blanketghost wrote:
Sat Mar 04, 2017 12:03 pm
The updated table works with skills, thank Shinkansen. Just reset the level up process and freeze the skill point at 1. Abilities still does not work though. Leveling up again does not ding up the abilities selection screen, that or I still have not figured the possible workaround with this table yet.
I don't quite understand. Can you explain it, please? How do you reset the level up progress? Where are skill points noted in the table?

Re: Torment: Tides of Numenera (2017-03-04)

Posted: Sat Mar 04, 2017 2:11 pm
by Darkedone02
So table bugs as of 1001 version:

-you gain Cypher sickness after going to a certain number even with the cypher limit increase, possible chance that you could override this so we don't suffer a debuff?

-the max everything cheats that are made will not work on the 3rd and 4th companions.

Re: Torment: Tides of Numenera (2017-03-04)

Posted: Sat Mar 04, 2017 4:55 pm
by variante
For now, you can gain seemingly infinite tiers after getting to tier 4:
- Set Tier to 1 and Step (midtier) to 0,
- AutoAdvance to true,
-> Levelup all the way to tier 4 step 4 again.
There will be no ability selection option though. Figure the thing is hard-coded, probably into an array of tiers where in each tier, it stores data about what you choose to upgrade at that tier. Explains why directly edited stats aren't saved permanently.