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Downward

Posted: Sun Jul 16, 2017 8:30 am
by Squall8
Table for Downward
Game Version - 1.0 (Codex)

Features

Pointers
-Current/Max Health
-Current/Max Dash
-Current/Max Energy Points
-Upgrade Points
-Artifacts

Useful Console Commands
(Included In Table)
god - God Mode.
DestroyTarget - Destroys targeted object/AI.
DestroyPawns - Destroys all AI.
Fly - Player wont fall.
Ghost - No Clip. Buggy.
RestartLevel - Restrts current level.
Travel X - X=Map Name. Passes along previously set options.
Open X - Same as Travel. Does NOT pass along previously set options.
Teleport - Teleport to Reticle Position
ToggleDebugCamera - Toggles Free Cam

I made 3 Pointerscan Result sets in case some end up breaking.

Re: Downward

Posted: Tue Aug 01, 2017 2:05 pm
by fantomas
Hi,

The crashes are due because of using "VCRUNTIME140.dll" - it is very instable. IMHO, it is better to use pointer scanner for each address.

Please, take a look at my attachment file (that I made a while ago).

[Link]

BR

fantomas

Re: Downward

Posted: Mon Aug 07, 2017 11:34 pm
by Squall8
fantomas wrote:
Tue Aug 01, 2017 2:05 pm
Thanks fantomas. I did that a while back to my table as well but not many people seemed interested in the game.. I don't know why.. Anyways I just realized the game had a debug console with some pretty good stuff in it. I listed some useful commands in my main post. There a bit more in the console but I haven't figured out some of the parameters yet.