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Serial Cleaner (2017-07-16)

Posted: Sun Jul 16, 2017 1:54 am
by Shinkansen
Simple table for Serial Cleaner, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1001
1. Enemy.
"Sensors Set to Not Used?" sets Enemy sensors to not used. Can still get caught if too close.
"Reaction Time Set to Massive?" sets Enemy reaction time to massive.
"Speed Set to Slow?" sets Enemy speed to slow.

2. Cleaning3D.
"Cleaning Radius Set to Massive?" sets Blood cleaning radius to massive.


V1000
1. Tested game version V1.0.1.0. May work on other versions.

2. AILerp.
"Enemy Set to No Search?" sets Enemy to no search. Can still get caught if too close.

Re: Serial Cleaner (2017-07-16)

Posted: Sun Jul 16, 2017 8:19 am
by NotBad
thank you