Tower Of Time

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The Jack
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Re: Tower Of Time

Post by The Jack » Sat Apr 21, 2018 8:06 am

Well, you can add the pointer for base alignment value from character pointer easily enough (hcp + 20 + D8). But I assume the game also uses a second variable that keeps the value of gained\lost alignment and then sums it up with the base.

BakerBase
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Tower Of Time

Post by BakerBase » Fri Jul 13, 2018 11:10 pm

[QUOTE="Squall8, post: 42840, member: 240"]Table updated to 1.0.2.2062.[/QUOTE]



You are wonderful.





[QUOTE="cryptomancerx, post: 42871, member: 16376"]Has anyone figured out where Alignment is stored? I found the display values easily enough, but editing them and saving does not store the new values.[/QUOTE]

How do you find them easily? I can't seem to find them at all.

timechaos69
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Tower Of Time

Post by timechaos69 » Sun Jul 15, 2018 5:45 am

I'd like an infinite forging upgrade time or and item editor if possible =(

krul
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Re: Tower Of Time

Post by krul » Tue Nov 20, 2018 8:25 pm

Squall8, could you add rapidfire for spells? High velocity spell travel or multiple spells per cast.

Solarra
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Re: Tower Of Time

Post by Solarra » Mon Jan 28, 2019 3:28 pm

Does this work on the newest Gog update.

beguiler
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Re: Tower Of Time

Post by beguiler » Mon Jan 28, 2019 9:55 pm

Solarra wrote:
Mon Jan 28, 2019 3:28 pm
Does this work on the newest Gog update.
Yes I believe I have the latest (1.31.2473) GoG version installed and one of these tables does work with it.

Solarra
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Re: Tower Of Time

Post by Solarra » Tue Jan 29, 2019 1:14 am

Thx:) Ok now another question. How do I use this? I've downloaded it and I have no idea if I open it or it goes into a file?

beguiler
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Re: Tower Of Time

Post by beguiler » Tue Jan 29, 2019 3:30 pm

Solarra wrote:
Tue Jan 29, 2019 1:14 am
Thx:) Ok now another question. How do I use this? I've downloaded it and I have no idea if I open it or it goes into a file?
  • Start Cheat Engine
  • Start Game
  • Alt-Tab to cheat engine
  • Use CE to select the game executable
  • Use CE to load the table you downloaded from here
  • Alt-tab back to your game and load your save or start a new game
  • When you need a cheat alt-tab back to CE and enable it
IIRC in this game some cheats (like Infinite Health) won't enable unless you are in battle, or one of your characters has been hit once in battle so they won't enable till then. So start the battle let someone get hit then pause and alt-tab to CE and enable it then. And I am not 100% sure but the table was a bit confusing the first time I used it I think because you had to go into the character submenu to enable if the character would have infinite health. Other cheats require you to open your inventory before you can get some access to say the amount of gold you have. You'll have to look around and experiment because I only vaguely remember :). Have fun.

Indrik
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Re: Tower Of Time

Post by Indrik » Thu Aug 29, 2019 6:31 pm

Can you Update it please for the actual steam Version 1.4.3.11839?

V`^]],E+jm[L^0QKm+SN
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Re: Tower Of Time

Post by V`^]],E+jm[L^0QKm+SN » Mon Oct 21, 2019 3:55 pm

Update for 1.4.3.11839 (GOG) please?

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TemptingIcarus
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Re: Tower Of Time

Post by TemptingIcarus » Wed Jan 01, 2020 7:20 am

Bumping this. Game is FREE on GOG right now.

Straputsky
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Re: Tower Of Time

Post by Straputsky » Thu Feb 13, 2020 6:58 pm

GOG Version
Table with some pointers and scripts. Worked on my Laptop and PC, so might work for you as well. A few notes:
  • "Alignment" - you need to reload savegame to take effect (i.e. set it to 20 and reload savegame), needs to be redone each game session
  • "Cloaked" - The enemy will do nothing, just stand there and ignore you - haven't tested it very well so not sure about side effects
  • "Crafting Tier" - View crafting menu, switch to table and adjust the tier, switch back and choose another gear to craft - it should update to the chosen tier now (and no, you can't create tier 5 items this way, I already tried... :( )
  • Script for Skill Power sets it to a flat +350% for all companions, no matter the gear - not sure if it affects enemies as well
  • Script for Cooldown sets it to a flat -100% for all companions, no matter the gear - not sure if it affects enemies as well (cooldown time is still limited to half the original time, so -50% might be enough, however some battlefields can affect cooldown time)
  • The values in both scripts are easy to spot and can be changed to your liking. However it's always a flat value for all your companions, because I don't know to do arithmetics with float values.
There is a script for the char editor es well, however the added pointers are a bit outdated. You need to update it from the pointers list. The (red marked) base pointer has been stable for all my games. The benefit of the pointer is, it stays on the last Hero you looked at. You can then modify the Hero on the fly inside a battle (you have to restart the battle that is, but you don't have to reload the whole battleground). The lua script catches the base pointer by its name, therefore you can easily swap it out with another one in case mine doesn't work for you. Simply delete the old one and name the new one exactly like the deleted one (or adjust the script).

Finallly: The table!
TowerOfTime.CT
(39.61 KiB) Downloaded 25 times

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