A Game Of Dwarves
Posted: Fri Jul 14, 2017 5:55 pm
Made by Csimbi
Simple resources table.
Did not test it much, appears to work.
Enable script, then change the Boolean value from 0 to 1 to enable hacking a specific resource.
The enabled resources will be kept at the desired value set (that's a minimum, it can go above).
Note that the UI won't be updated unless some in-game event occurs that results in updating the resource.
v2 adds a few unit hacks. There are a LOT more; you can easily adjust the script to create your own, all you need to do is find the strings (they're close to each other) and add them.
Note: it might hack enemy units, too (there's no check and I did not test it).
v3 is the same deal, slightly rewritten (should be easier to add your own hacks).
No further updates planned.
Simple resources table.
Did not test it much, appears to work.
Enable script, then change the Boolean value from 0 to 1 to enable hacking a specific resource.
The enabled resources will be kept at the desired value set (that's a minimum, it can go above).
Note that the UI won't be updated unless some in-game event occurs that results in updating the resource.
v2 adds a few unit hacks. There are a LOT more; you can easily adjust the script to create your own, all you need to do is find the strings (they're close to each other) and add them.
Note: it might hack enemy units, too (there's no check and I did not test it).
v3 is the same deal, slightly rewritten (should be easier to add your own hacks).
No further updates planned.