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Bioshock 2 AoBScan +1

Posted: Fri Jul 14, 2017 7:43 am
by gir489
Made by gir489

This removes the subtraction function the game uses for almost everything except current clip ammo. It does drill ammo, cache ammo, medkits/eve.

I was going to add pointers to money but I just set mine to 9999 and didn't need to change it again.

Re: Bioshock 2 AoBScan +1

Posted: Fri Dec 29, 2017 2:56 pm
by Csimbi
I just started with this game.
Here's a script I put together for Bioshock 2 Remastered v1.0.122864 on Steam.
The script can provide a number of things:
- God mode
- Infinite Eve; does not cover drain due to alcohol consumption
- Move speed mod
- Jump height mod
- No reload
- Fire rate mod; for people with itchy trigger finger. Warning: Some weapons stop firing when the fire rate is too high. It seems you can get away with 7x speed until you buy fire rate upgrades.
- Recoil mod; Recoil reduction is not accounted for, so some weapons (like the machine gun) might have a negative recoil when you buy their corresponding upgrade.
- Spread mod; shotgun seems to be using a different code, so that's not covered.
- Infinite items; this covers in general all items you 'use'. Autohack tools, ammo in inventory, camera film. Note: it does not come with filtering, so far I have not seen side effects. If things are not working correctly, this might be the reason.
- Stack resizer; Intelligently auto-reduces the size of the item stacks you carry, allowing you to pick up all items. Does not work with all items, but ammo, first aid kits and so on are all good. As a result, the environment should no longer be blinking like a broken Christmas tree light :D
- Pointers to Dollars, MaxDollars, Adam, Eve and MaxEve.

Enjoy!

I wonder how long will it take for the wannabes to steal this.

Note: The game seems to be crashing a lot (often times periodically), and it seems particularly prone to crashing while you are protecting harvesting sisters or when Big Sister shows up. It does not appear to be a problem with this script; must be the game itself. So, save often, especially before you start harvesting or when you get a notification that a Big Sister is about to show up. After the crash, load the game and enable the script and it will work. Might be some memory leak with the game; I did not care to track it down.

Re: Bioshock 2 AoBScan +1

Posted: Thu Jun 02, 2022 8:30 pm
by polis27
so, epic game gave this game for free. This table doesnt work with epic version, so i tried to make it work. all i did is change some aob value to ??, all script remain same. To my suprise It worked. but there is little tiny problem. It only work after you load your game.
On menu, crashed, Load save file , crashed. Any idea how we can fix this?

Made by Csimbi

Re: Bioshock 2 AoBScan +1

Posted: Fri May 24, 2024 4:34 am
by gir489
Hey @STN. I know this thread is from a million years ago, and this table probably doesn't even work anymore, but I was the one who actually made this table.

If the cheatengine.org archives still existed, there was also a trainer released with it as well.



This is the only proof I have, which isn't a whole lot. The Bioshock 1 table you uploaded was properly labeled as mine.

Anyway, here's my table that I made for the remaster. The pointers have been shotty at best, and I haven't really zeroed in a very reliable pointer, but I'm working on it.

Re: Bioshock 2 AoBScan +1

Posted: Fri May 24, 2024 4:39 am
by STN
gir489 wrote:
Fri May 24, 2024 4:34 am
Yeah I was recreating these tables in hundreds, dunno what happened and don’t remember now.

Fixed and gave you topic ownership.

Re: Bioshock 2 AoBScan +1

Posted: Wed May 29, 2024 10:31 pm
by gir489
I decided to try and tackle the issue of the remaster constantly crashing. I know this thread will get burried in the constant shitposting of this site, and it'll be gone within a few days to the backlogs. So I'm really just posting this as a fucking message in a bottle to MAYBE someone to finds this in the search engine for this site, or something, IDFK.

Anyway, I played the remaster start to finish including Minerva's Den, and I logged all the crashes I could. I (tried) to find ways to "patch" them, really just kinda fucking seeing if I can just continue execution if the crash scenario occurs, however, that doesn't mean my patches didn't just pass the problem down the line and it'll still occur. The FMOD crash and ALT+TAB crash seemed to be the most common one. The FMOD crash just seems to be a simple nullptr check they forgot, and the ALT+TAB one seems to be a scenario that just fucks up on WoW64, so I made it think (for that call) that it was ALT+TAB'd. It might flicker or do some weird shit, if it doesn't crash.

But yeah, let me know if the Fix Crashes does anything for you guys. Here's to you, future space cowboys.