Volt +3
Posted: Wed Jul 12, 2017 4:15 pm
Made by Cielos
made a table for Volt:
Scripts:
Inf. Energy (Jump)*
- energy stop decreasing at 1 when using jump.
- you need to jump once before you can activate this script.
Inf. Energy (Instant Death)*
- energy stop decreasing at 1 when contacted with instant death trap except poisonous pound.
- you need to die from one of these traps once before you can activate this script.
Inf. Energy (Harming Interaction)*
- energy stop decreasing at 1 when having harming interaction with enemy or environment (contacted with yellow surface, the electricity reached you from the yellow surface via the beam, Rockets, Enemy Hit, etc.).
- you need to get your energy reduced by one of the methods above once before you can activate this script.
Inf. Beams
- you need at least 1 beam for this to work.
- you need to use beam once before you can activate this script.
Rank a Always
- example:
the time to get rank a in level 1 is 4.00 sec.
if you completed the level in 3.24 sec, the script won't do anything about it.
if you completed the level in 10.33 sec, the script would set the time to 4.00 sec (the time to get rank a) upon reaching the exit.
- you need to complete a level once before you can activate this script.
///
Notes:
- *with the 3 Inf. Energy scripts activated, you won't die unless you fall into the poisonous pound.
- scripts made based on v1.0.2 FAS
- scripts have aob scans, may work on different game versions.
made a table for Volt:
Scripts:
Inf. Energy (Jump)*
- energy stop decreasing at 1 when using jump.
- you need to jump once before you can activate this script.
Inf. Energy (Instant Death)*
- energy stop decreasing at 1 when contacted with instant death trap except poisonous pound.
- you need to die from one of these traps once before you can activate this script.
Inf. Energy (Harming Interaction)*
- energy stop decreasing at 1 when having harming interaction with enemy or environment (contacted with yellow surface, the electricity reached you from the yellow surface via the beam, Rockets, Enemy Hit, etc.).
- you need to get your energy reduced by one of the methods above once before you can activate this script.
Inf. Beams
- you need at least 1 beam for this to work.
- you need to use beam once before you can activate this script.
Rank a Always
- example:
the time to get rank a in level 1 is 4.00 sec.
if you completed the level in 3.24 sec, the script won't do anything about it.
if you completed the level in 10.33 sec, the script would set the time to 4.00 sec (the time to get rank a) upon reaching the exit.
- you need to complete a level once before you can activate this script.
///
Notes:
- *with the 3 Inf. Energy scripts activated, you won't die unless you fall into the poisonous pound.
- scripts made based on v1.0.2 FAS
- scripts have aob scans, may work on different game versions.