Claire
Posted: Tue Jul 11, 2017 5:26 pm
Made by Shinkansen
Simple table for Claire version 1.014, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
V1001
1. Version 1.0148.
2. "Player Status Set to Max? (0 = No, 1 = Yes)" will now also set total damage taken to 0.
V1000
1. Version 1.014. For most stuff, put a 1 into Value to Enable.
2. Status.
"Player Status Set to Max? (0 = No, 1 = Yes)" will set the player to always good health and good mental status (effectively godmode), flashlight to always max power and game session elapsed time to 0.
3. Mobility.
"Player Mobility Set to High? (0 = No, 1 = Yes)" will set the player walking speed high, allow continuous sprinting and jumping.
4. Battery
"Battery Set to 9999? (0 = No, 1 = Yes)" will set the number of batteries to 9999.
Simple table for Claire version 1.014, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
V1001
1. Version 1.0148.
2. "Player Status Set to Max? (0 = No, 1 = Yes)" will now also set total damage taken to 0.
V1000
1. Version 1.014. For most stuff, put a 1 into Value to Enable.
2. Status.
"Player Status Set to Max? (0 = No, 1 = Yes)" will set the player to always good health and good mental status (effectively godmode), flashlight to always max power and game session elapsed time to 0.
3. Mobility.
"Player Mobility Set to High? (0 = No, 1 = Yes)" will set the player walking speed high, allow continuous sprinting and jumping.
4. Battery
"Battery Set to 9999? (0 = No, 1 = Yes)" will set the number of batteries to 9999.