Mechs and Mercs: Black Talons
Posted: Mon Jul 10, 2017 4:15 pm
I had high hopes for this game as it's a unique mix of things I like.
However, units don't do what they're supposed to (they stop walking or fire at a different enemy than targeted, etc.).
I guess it might be just bugs or script issues.
Anyhow, it's a disappointment for now.
Let's hope future patches will fix these issues.
Here's a table with a 'test' script, enabling a partial God mode.
It protects your soldiers from a number of damage types (four or so), but not all damage types.
In case someone feels adventurous and decides to continue, I left in the table:
- a few lines of code so you'd know what to look for (addresses will be different, but you'll know what to look for).
- partially reversed structures.
I'll check back after a few patches (or not in case there are no unit improvements in the changelog).
Made by Csimbi
However, units don't do what they're supposed to (they stop walking or fire at a different enemy than targeted, etc.).
I guess it might be just bugs or script issues.
Anyhow, it's a disappointment for now.
Let's hope future patches will fix these issues.
Here's a table with a 'test' script, enabling a partial God mode.
It protects your soldiers from a number of damage types (four or so), but not all damage types.
In case someone feels adventurous and decides to continue, I left in the table:
- a few lines of code so you'd know what to look for (addresses will be different, but you'll know what to look for).
- partially reversed structures.
I'll check back after a few patches (or not in case there are no unit improvements in the changelog).
Made by Csimbi