System Shock 2: 25th Anniversary Remaster
Posted: Mon Jun 30, 2025 10:36 pm
Kindly DO NOT POST this table on other forums/communities (e.g.: Nexus, OCD, 3DM forums). Much like you prefer those places, I prefer FRF and I have created this exclusively for this community. If you want to spread the news and let others enjoy all of this, help them, etc. then please link them to this post on FRF instead. Thank you for respecting my choice!
[ 1 Jul 2025 - First Release ]
Game Name: System Shock 2: 25th Anniversary Remaster (short: SSAE)
Game Version: 1.0.1
Game Process: hathor_Shipping_Playfab_Steam_x64.exe (works with GOG and EOS exes)
Hi folks,
As promised, here's a starter table for System Shock 2 Remaster:

Although the image shows the very first version tag/identifier (Build: Steam | Jun 24 2025), the table should work fine even with latest update (1.0.1). In short:
- infinite psi (I don't really use Psi much)
- item spawning (yeah, am aware it can be done with the console)
- fly/ghost
Be aware that the old console commands are still working:
[Link]
Aside from Shift+; key combination, Ctrl+Alt+Tilde(`~) works as well.
Peace out,
Sun
[ 1 Jul 2025 - First Release ]
Game Name: System Shock 2: 25th Anniversary Remaster (short: SSAE)
Game Version: 1.0.1
Game Process: hathor_Shipping_Playfab_Steam_x64.exe (works with GOG and EOS exes)
Hi folks,
As promised, here's a starter table for System Shock 2 Remaster:

Although the image shows the very first version tag/identifier (Build: Steam | Jun 24 2025), the table should work fine even with latest update (1.0.1). In short:
- Player : Heal + God Mode
Will refill your HP and set a hook in cSimpleDamageModel::DamageObject function so that everytime the ObjId that gets damaged is g_PlayerObj, we always update HP with MaxHP
- Equipped Weapon : Infinite Clip
Sets to 0 the number of bullets to subtract from the equipped weapon's descriptor table.
- Equipped Weapon : No Recoil
Kills the ApplyKick parameters for the equipped weapon.
- Equipped Weapon : Rapid Fire
Lowers the lag time between equipped weapon's fired shots. You can go even lower if you want (I set it to 20 from 500 in the script).
- Equipped Weapon : Perfect Durability
Hooks ShockAmmoDraw function and forces the equipped weapon's Durability value to 100.0 for each frame.
- Inventory : Add 100 Cyber Modules
Adds 100 Cyber Modules to the current pool you have.
- infinite psi (I don't really use Psi much)
- item spawning (yeah, am aware it can be done with the console)
- fly/ghost
Be aware that the old console commands are still working:
[Link]
Aside from Shift+; key combination, Ctrl+Alt+Tilde(`~) works as well.
Peace out,
Sun