Page 1 of 2
Vindictus: Defying Fate Demo/Alpha Test (Steam)
Posted: Mon Jun 09, 2025 8:36 am
by Send
Custom Time Dilation (Move & Attack Speed)
Infinite Health
Infinite AP
Increased Damage (A bit buggy.)
Max Defense
Max Fortitude
Max Precision
Player Movement Speed
Anti-Cheat
The game's anti-cheat launches two (Vindictus.exe) processes. You must attach to the correct one. Attach, open memory viewer, and if all you see is ??, you have the wrong process. The correct process is usually the second one in the Process List. You may or may not get disconnected from the server after so long. I've only had it once. If it happens, it's either the server itself or the BlackCipher Anti Cheat.
Gold, Items, and Experience are server-side.
Enjoying the table? Please hit that
button. For any questions or concerns, quote me so I receive a notification, otherwise I may miss any replies.
Re: Vindictus: Defying Date Demo (Steam)
Posted: Mon Jun 09, 2025 9:10 am
by Conspiracy2x
is it possible to add currency on the cheat table?
Re: Vindictus: Defying Date Demo (Steam)
Posted: Mon Jun 09, 2025 9:13 am
by Conspiracy2x
Send wrote: ↑Mon Jun 09, 2025 8:36 am
Infinite Health
Infinite AP
Increased Damage (A bit buggy.)
Max Defense
Max Fortitude
Max Precision
Anti-Cheat
The game's anti-cheat launches two (Vindictus.exe) processes. You must attach to the correct one. Attach, open memory viewer, and if all you see is ??, you have the wrong process. The correct process is usually the second one in the Process List. You may or may not get disconnected from the server after so long. I've only had it once. If it happens, it's either the server itself or the BlackCipher Anti Cheat.
Enjoying the table? Please hit that
button. For any questions or concerns, quote me so I receive a notification, otherwise I may miss any replies.
is it possible to add currency on the cheat table?
Re: Vindictus: Defying Date Demo (Steam)
Posted: Mon Jun 09, 2025 9:31 am
by deuxdoom
+1
add gold(currency)
add ability point
add mission point
Re: Vindictus: Defying Date Demo (Steam)
Posted: Mon Jun 09, 2025 9:48 am
by topboy
Thank for table.
for currency I tried but mine don't work , maybe it's server side.
Re: Vindictus: Defying Date Demo (Steam)
Posted: Mon Jun 09, 2025 9:53 am
by Send
I'm thinking currency is server-side. But I'm still looking.
Edit: Confirmed, currency is server-side.
Edit 2: Materials look to be server-side as well.
Edit 3: Experience as well.
Re: Vindictus: Defying Date Demo (Steam)
Posted: Mon Jun 09, 2025 10:53 am
by Giony
i've had 2 random CTD's so far, dunno if its the table or not. wondering if anyone else got it too
Re: Vindictus: Defying Date Demo (Steam)
Posted: Mon Jun 09, 2025 11:17 am
by Send
Giony wrote: ↑Mon Jun 09, 2025 10:53 am
i've had 2 random CTD's so far, dunno if its the table or not. wondering if anyone else got it too
Anti-Cheat
Re: Vindictus: Defying Date Demo (Steam)
Posted: Mon Jun 09, 2025 11:24 am
by Giony
ah ok makes sense, btw whats the inf ap option do?
Re: Vindictus: Defying Date Demo (Steam)
Posted: Mon Jun 09, 2025 2:29 pm
by Send
Giony wrote: ↑Mon Jun 09, 2025 11:24 am
ah ok makes sense, btw whats the inf ap option do?
AP is the yellow bars under health for Delia.
+ Added Player Movement Speed
+ Added Custom Time Dilation (Attack & Movement Speed)
Re: Vindictus: Defying Date Demo (Steam)
Posted: Mon Jun 09, 2025 2:42 pm
by senseirain
is the gold server sided?
Re: Vindictus: Defying Date Demo (Steam)
Posted: Mon Jun 09, 2025 4:11 pm
by matthew80
I'll add some:
- jump height
- multiplier heal
- critical rate
- critical damage
- groggy bonus
- groggy point
- tolerance burn
- tolerance decay
credit: Send for the player base.
edit:
- add fov (i'll post the code here. lazy to reupload table)
Code: Select all
[ENABLE]
aobscanmodule(fov,Vindictus.exe,F3 0F 10 86 48 02 00 00 4C) // should be unique
alloc(newmem,$1000,fov)
label(code)
label(return)
label(setfov)
registersymbol(setfov)
newmem:
code:
movss xmm0,[setfov]
jmp return
setfov:
dd (float)120 // default 68
fov:
jmp newmem
nop 3
return:
registersymbol(fov)
[DISABLE]
fov:
db F3 0F 10 86 48 02 00 00
unregistersymbol(fov)
unregistersymbol(setfov)
dealloc(newmem)
Re: Vindictus: Defying Date Demo (Steam)
Posted: Mon Jun 09, 2025 4:32 pm
by Send
matthew80 wrote: ↑Mon Jun 09, 2025 4:11 pm
I'll add some:
- jump height
- multiplier heal
- critical rate
- critical damage
- groggy bonus
- groggy point
- tolerance burn
- tolerance decay
credit: Send for the player base.
Those pointers are in my table, under Inf Health group. =P Crit Rate and Crit Damage are in the damage script as well.
Re: Vindictus: Defying Date Demo (Steam)
Posted: Mon Jun 09, 2025 6:29 pm
by Giony
does inf health not work anymore? setting is on but health goes down, i wonder if they stealth patched because it was fine earlier
Re: Vindictus: Defying Date Demo (Steam)
Posted: Mon Jun 09, 2025 6:42 pm
by matthew80
Send wrote: ↑Mon Jun 09, 2025 4:32 pm
matthew80 wrote: ↑Mon Jun 09, 2025 4:11 pm
I'll add some:
- jump height
- multiplier heal
- critical rate
- critical damage
- groggy bonus
- groggy point
- tolerance burn
- tolerance decay
credit: Send for the player base.
Those pointers are in my table, under Inf Health group. =P Crit Rate and Crit Damage are in the damage script as well.
Yes, that's right. I'm confused why you didn't add those. All those stats are part of the same stat class structure.
Oh nevermind, I didn’t even look at the script in your second table. I thought you didnt add those stats like you did in the first one.
Edit: I believe these are the actual offsets; the others are just visual.
Code: Select all
// Health/Attack/Defense Stats Structure
define(CharacterStats,
{
[60] float HealthPoint_CurrentValue; // Offset: 60 (0x3C)
// 16 bytes padding
[84] float MaxHealthPoint_CurrentValue; // Offset: 84 (0x54)
// 8 bytes padding
[100] float Attack_CurrentValue; // Offset: 100 (0x64)
// 8 bytes padding
[116] float Defence_CurrentValue; // Offset: 116 (0x74)
// 8 bytes padding
[132] float Fortitude_CurrentValue; // Offset: 132 (0x84)
// 8 bytes padding
[148] float Precision_CurrentValue; // Offset: 148 (0x94)
// 8 bytes padding
[164] float MultiplierHeal_CurrentValue; // Offset: 164 (0xA4)
// 8 bytes padding
[180] float CriticalRate_CurrentValue; // Offset: 180 (0xB4)
// 8 bytes padding
[196] float CriticalDamage_CurrentValue; // Offset: 196 (0xC4)
// 8 bytes padding
[212] float GroggyBonus_CurrentValue; // Offset: 212 (0xD4)
})