Vindictus: Defying Fate Demo/Alpha Test (Steam)

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Vindictus: Defying Fate Demo/Alpha Test (Steam)

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Image

Custom Time Dilation (Move & Attack Speed)
Infinite Health
Infinite AP
Increased Damage (A bit buggy.)
Max Defense
Max Fortitude
Max Precision
Player Movement Speed

Anti-Cheat

The game's anti-cheat launches two (Vindictus.exe) processes. You must attach to the correct one. Attach, open memory viewer, and if all you see is ??, you have the wrong process. The correct process is usually the second one in the Process List. You may or may not get disconnected from the server after so long. I've only had it once. If it happens, it's either the server itself or the BlackCipher Anti Cheat.

Gold, Items, and Experience are server-side.


Enjoying the table? Please hit that Image button. For any questions or concerns, quote me so I receive a notification, otherwise I may miss any replies.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Vindictus.CT
+ Time Dilation & Movement Speed
(40.52 KiB) Downloaded 1668 times
Vindictus.CT
//Old
(37.78 KiB) Downloaded 336 times
Last edited by Send on Tue Jun 10, 2025 8:54 pm, edited 6 times in total.

Conspiracy2x
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Re: Vindictus: Defying Date Demo (Steam)

Post by Conspiracy2x »

is it possible to add currency on the cheat table?

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Re: Vindictus: Defying Date Demo (Steam)

Post by Conspiracy2x »

Send wrote:
Mon Jun 09, 2025 8:36 am


Image


Infinite Health
Infinite AP
Increased Damage (A bit buggy.)
Max Defense
Max Fortitude
Max Precision

Anti-Cheat

The game's anti-cheat launches two (Vindictus.exe) processes. You must attach to the correct one. Attach, open memory viewer, and if all you see is ??, you have the wrong process. The correct process is usually the second one in the Process List. You may or may not get disconnected from the server after so long. I've only had it once. If it happens, it's either the server itself or the BlackCipher Anti Cheat.



Enjoying the table? Please hit that Image button. For any questions or concerns, quote me so I receive a notification, otherwise I may miss any replies.

is it possible to add currency on the cheat table?

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deuxdoom
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Re: Vindictus: Defying Date Demo (Steam)

Post by deuxdoom »

+1

add gold(currency)
add ability point
add mission point

topboy
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Re: Vindictus: Defying Date Demo (Steam)

Post by topboy »

Thank for table.

for currency I tried but mine don't work , maybe it's server side.

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Re: Vindictus: Defying Date Demo (Steam)

Post by Send »

I'm thinking currency is server-side. But I'm still looking.

Edit: Confirmed, currency is server-side.

Edit 2: Materials look to be server-side as well.

Edit 3: Experience as well.
Last edited by Send on Mon Jun 09, 2025 1:02 pm, edited 2 times in total.

Giony
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Re: Vindictus: Defying Date Demo (Steam)

Post by Giony »

i've had 2 random CTD's so far, dunno if its the table or not. wondering if anyone else got it too

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Re: Vindictus: Defying Date Demo (Steam)

Post by Send »

Giony wrote:
Mon Jun 09, 2025 10:53 am
i've had 2 random CTD's so far, dunno if its the table or not. wondering if anyone else got it too
Anti-Cheat

Giony
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Re: Vindictus: Defying Date Demo (Steam)

Post by Giony »

ah ok makes sense, btw whats the inf ap option do?

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Re: Vindictus: Defying Date Demo (Steam)

Post by Send »

Giony wrote:
Mon Jun 09, 2025 11:24 am
ah ok makes sense, btw whats the inf ap option do?
AP is the yellow bars under health for Delia.



+ Added Player Movement Speed
+ Added Custom Time Dilation (Attack & Movement Speed)

senseirain
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Re: Vindictus: Defying Date Demo (Steam)

Post by senseirain »

is the gold server sided?

matthew80
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Re: Vindictus: Defying Date Demo (Steam)

Post by matthew80 »

I'll add some:
- jump height
- multiplier heal
- critical rate
- critical damage
- groggy bonus
- groggy point
- tolerance burn
- tolerance decay

credit: Send for the player base.

edit:
- add fov (i'll post the code here. lazy to reupload table)

Code: Select all

[ENABLE]

aobscanmodule(fov,Vindictus.exe,F3 0F 10 86 48 02 00 00 4C) // should be unique
alloc(newmem,$1000,fov)

label(code)
label(return)
label(setfov)
registersymbol(setfov)

newmem:

code:
  movss xmm0,[setfov]
  jmp return
  setfov:
  dd (float)120 // default 68

fov:
  jmp newmem
  nop 3
return:
registersymbol(fov)

[DISABLE]

fov:
  db F3 0F 10 86 48 02 00 00

unregistersymbol(fov)
unregistersymbol(setfov)
dealloc(newmem)
Attachments
Vindictus.CT
(44.83 KiB) Downloaded 372 times
Last edited by matthew80 on Mon Jun 09, 2025 7:19 pm, edited 1 time in total.

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Re: Vindictus: Defying Date Demo (Steam)

Post by Send »

matthew80 wrote:
Mon Jun 09, 2025 4:11 pm
I'll add some:
- jump height
- multiplier heal
- critical rate
- critical damage
- groggy bonus
- groggy point
- tolerance burn
- tolerance decay

credit: Send for the player base.
Those pointers are in my table, under Inf Health group. =P Crit Rate and Crit Damage are in the damage script as well.

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Re: Vindictus: Defying Date Demo (Steam)

Post by Giony »

does inf health not work anymore? setting is on but health goes down, i wonder if they stealth patched because it was fine earlier
Last edited by Giony on Mon Jun 09, 2025 6:48 pm, edited 1 time in total.

matthew80
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Re: Vindictus: Defying Date Demo (Steam)

Post by matthew80 »

Send wrote:
Mon Jun 09, 2025 4:32 pm
matthew80 wrote:
Mon Jun 09, 2025 4:11 pm
I'll add some:
- jump height
- multiplier heal
- critical rate
- critical damage
- groggy bonus
- groggy point
- tolerance burn
- tolerance decay

credit: Send for the player base.
Those pointers are in my table, under Inf Health group. =P Crit Rate and Crit Damage are in the damage script as well.
Yes, that's right. I'm confused why you didn't add those. All those stats are part of the same stat class structure.

Oh nevermind, I didn’t even look at the script in your second table. I thought you didnt add those stats like you did in the first one.

Edit: I believe these are the actual offsets; the others are just visual.

Code: Select all

// Health/Attack/Defense Stats Structure
define(CharacterStats,
{
    [60] float HealthPoint_CurrentValue;      // Offset: 60 (0x3C)
    // 16 bytes padding
    [84] float MaxHealthPoint_CurrentValue;   // Offset: 84 (0x54)
    // 8 bytes padding
    [100] float Attack_CurrentValue;          // Offset: 100 (0x64)
    // 8 bytes padding
    [116] float Defence_CurrentValue;         // Offset: 116 (0x74)
    // 8 bytes padding
    [132] float Fortitude_CurrentValue;       // Offset: 132 (0x84)
    // 8 bytes padding
    [148] float Precision_CurrentValue;       // Offset: 148 (0x94)
    // 8 bytes padding
    [164] float MultiplierHeal_CurrentValue;  // Offset: 164 (0xA4)
    // 8 bytes padding
    [180] float CriticalRate_CurrentValue;    // Offset: 180 (0xB4)
    // 8 bytes padding
    [196] float CriticalDamage_CurrentValue;  // Offset: 196 (0xC4)
    // 8 bytes padding
    [212] float GroggyBonus_CurrentValue;     // Offset: 212 (0xD4)
})

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