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Conquest Dark

Posted: Sun Jun 08, 2025 2:21 pm
by MidnightMoose1111
Table Features:
  • Quick Player Level Up
  • Quick Faction Level Up
  • Infinite Rerolls
  • Infinite Health and InstaKill
  • Infinite Lives
  • Character Data Structure
Use this however you like. Redistribute, modify, I don't care. If you found it useful, plus rep. Credit me if you want. -Midnight
Steam Version 0.17.0
Conquest Dark - Public - 0.17.0.CT
(104.6 KiB) Downloaded 35 times
Character Data Structure

Code: Select all

<Structures>
  <Structure Name="CharacterOBJ" AutoFill="0" AutoCreate="1" DefaultHex="0" AutoDestroy="0" DoNotSaveLocal="0" RLECompression="1" AutoCreateStructsize="4096">
    <Elements>
      <Element Offset="0" Vartype="Pointer" Bytesize="8" OffsetHex="00000000" DisplayMethod="unsigned integer"/>
      <Element Offset="148" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000094" Description="Player Indicator" DisplayMethod="unsigned integer"/>
      <Element Offset="536" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000218" Description="Level" DisplayMethod="unsigned integer"/>
      <Element Offset="540" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000021C" Description="Current XP" DisplayMethod="unsigned integer"/>
      <Element Offset="544" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000220" Description="XP Required" DisplayMethod="unsigned integer"/>
      <Element Offset="548" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000224" Description="Current Lives" DisplayMethod="unsigned integer"/>
      <Element Offset="556" Vartype="4 Bytes" Bytesize="4" OffsetHex="0000022C" Description="Max Lives" DisplayMethod="unsigned integer"/>
      <Element Offset="560" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000230" Description="CurrentHealth" DisplayMethod="unsigned integer"/>
      <Element Offset="576" Vartype="4 Bytes" Bytesize="4" OffsetHex="00000240" Description="Max Health" DisplayMethod="unsigned integer"/>
      <Element Offset="588" Vartype="Float" Bytesize="4" OffsetHex="0000024C" Description="Health Regen" DisplayMethod="unsigned integer"/>
      <Element Offset="620" Vartype="Float" Bytesize="4" OffsetHex="0000026C" Description="Energy Required" DisplayMethod="unsigned integer"/>
      <Element Offset="640" Vartype="Float" Bytesize="4" OffsetHex="00000280" Description="All Resistances" DisplayMethod="unsigned integer"/>
      <Element Offset="652" Vartype="Float" Bytesize="4" OffsetHex="0000028C" Description="Lunar Resistance" DisplayMethod="unsigned integer"/>
      <Element Offset="696" Vartype="Float" Bytesize="4" OffsetHex="000002B8" Description="Attack Speed Per Life Lost" DisplayMethod="unsigned integer"/>
      <Element Offset="700" Vartype="Float" Bytesize="4" OffsetHex="000002BC" Description="Move Speed Per Life Lost" DisplayMethod="unsigned integer"/>
      <Element Offset="704" Vartype="Float" Bytesize="4" OffsetHex="000002C0" Description="Damage Taken Reduced Per Life Lost" DisplayMethod="unsigned integer"/>
      <Element Offset="708" Vartype="Float" Bytesize="4" OffsetHex="000002C4" Description="Total Movement Speed" DisplayMethod="unsigned integer"/>
      <Element Offset="712" Vartype="Float" Bytesize="4" OffsetHex="000002C8" Description="Base Movement Speed" DisplayMethod="unsigned integer"/>
      <Element Offset="716" Vartype="Float" Bytesize="4" OffsetHex="000002CC" Description="Movement Speed" DisplayMethod="unsigned integer"/>
      <Element Offset="724" Vartype="4 Bytes" Bytesize="4" OffsetHex="000002D4" Description="Max Dash" DisplayMethod="unsigned integer"/>
      <Element Offset="728" Vartype="4 Bytes" Bytesize="4" OffsetHex="000002D8" Description="Current Dash" DisplayMethod="unsigned integer"/>
      <Element Offset="736" Vartype="4 Bytes" Bytesize="4" OffsetHex="000002E0" Description="Max Dodge" DisplayMethod="unsigned integer"/>
      <Element Offset="764" Vartype="Float" Bytesize="4" OffsetHex="000002FC" Description="Chance to Spawn a Healing Soul" DisplayMethod="unsigned integer"/>
      <Element Offset="772" Vartype="Float" Bytesize="4" OffsetHex="00000304" Description="Chance to Spawn an XP Soul" DisplayMethod="unsigned integer"/>
      <Element Offset="776" Vartype="Float" Bytesize="4" OffsetHex="00000308" Description="Soul Attract Range" DisplayMethod="unsigned integer"/>
    </Elements>
  </Structure>
</Structures>

Re: Conquest Dark

Posted: Sun Jun 08, 2025 2:36 pm
by MidnightMoose1111
If you modify the Infinite Health and InstaKill script, and change jne insta to jne code, enemies wont die instantly, making it less boring.