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Rune Factory: Guardians of Azuma【 Last Updated: Jun 13, 2025 】

Posted: Thu Jun 05, 2025 12:34 pm
by DhaosCollider

Notes:
  • Requires Cheat Engine 7.2 or later.
  • Bond EXP Multiplier
    To level up, you need to progress through the story.
    Experience is also gained on level-up, and the multiplier may be excessive for some users.
    At the default 10x, the level was maxed out just by repeatedly talking to NPC. Hope you can tweak it just right.
  • Max Stock on Pickup (if owned/multiple)
    The stock will be maximised if you already have one, or if multiple items are picked up.
    In other words, it doesn't affect new items entering your inventory.
  • Gathering Item Replacer
    Tested with wood, grass, and ore to confirm they can be replaced with equipment and other items.
    AppItemSubsystem must be correct to retrieve FNames. If the money variable is accurate, it should work fine.
  • Item Data List Creator
    Selecting a category will list items within that. Items that duplication or split are excluded.
    Re-enabling this script also refreshes the list.
  • The game uses a shared getter/setter routine for attribute access, requiring filters to distinguish attribute.
    Due to its complexity, most filters currently support only the player (e.g. EXP Multiplier).
    Perhaps other coders are running into the same issue.
  • Confirmed to work with v1.0.3. Expected to work in future versions as well.
Jun 13, 2025:
  • Added
    • Complete Village Missions
      The injection point is different from the one Brian1ee7 used, so the trigger conditions might be different too.
      My script triggered when mission status changes. You need to talk to God to raise the village level.
    • Villager Data Editor
      Get the FName of any highlighted target after activating this script.
      Loaders display data defined in the game files, which resets upon restarting the game.
      CPM Data Loader uses a complicated method (FName-to-FName references) that doesn't follow the game's internal logic.
      So let me know if I missed anything.
    • Merged No Materials Required from Brian1ee7
  • Fixed
    • Item Data List Creator
      Added categories to ItemCategory list.
    • My scripts that use FNames
      Run faster now. However FNamePool parsing introduces a slight delay during table startup.
  • Game-Win64-Shipping.CT
    (393.31 KiB) Downloaded 322 times
View current options
<colors>
  • Script or Script that's no available for AOB Error
  • AddressGroupHeader
  • GroupHeader/Comment
  • Variable

<scripts>
  • CE:
    • Compact Mode
    • Translucent Mode
    • Add Hotkeys Menu
  • CT:
    • Save Checkbox States
      • Notes:
        • If saved, the checkbox states will be restored next time you start the CT.
        • If those checkboxes use variables, their values get saved too (supports AllowIncrease/Decrease).
    • Load Checkbox States
    • Expand All Headers
    • Check Updates
    • Copy Log to Clipboard
      • Note: Use this for better reporting if those options aren’t available.
  • Field:
    • Freeze Time
    • Movement Speed Multiplier
      • times
    • Aiming Move Speed Multiplier
      • times
    • Charging Move Speed Multiplier
      • times
    • Jump Height Multiplier
      • times
  • Attributes:
    • Unlimited HP
    • Unlimited RP
    • Unlimited Divinity
  • Combat:
    • Always Critical Hits
    • Damage Multiplier
      • times: player
      • times: non-player
    • EXP Multiplier
      • times
  • Village:
    • Bond EXP Multiplier
      • times
    • Complete Village Missions
    • Villager Data Editor
      • P->Highlighted Villager
        • mob FName
        • MOB Data Loader
          • Info
            • P->Comment
            • Productivity
            • HomeType
            • JoinParam
              • bRandomNPC
              • bInteractableRandomNPC
              • TaskType
              • bLeavable
            • LifecycleParam
              • WorkLimit
              • WorkSpeedEfficiency
              • Cost
        • CPM Data Loader
          • CPM
            • P->[0] Traits
            • P->[1] Traits
            • P->[2] Traits
            • P->[3] Traits
            • Traits_size
  • Inventory:
    • Max Stock on Pickup (if owned/multiple)
    • Gathering Item Replacer
      • item FName
    • Item Data List Creator
      • [0]
        • P->level
        • P->FName
        • now stock
        • max stock
  • Created by Brian1ee7
    • Set DateTime
      • Season
      • Day
      • Time
    • Set All Stock to 50% of Max
    • No Materials Required

<variables>
  • AppItemSubsystem
    • money
  • AppSkillSaveData
    • SkillParam
      • SwordSkillPoint
      • TwoHandedSwordSkillPoint
      • DualBladesSkillPoint
      • BowSkillPoint
      • CharmSkillPoint
      • ArtifactDrumSkillPoint
      • ArtifactSwordSkillPoint
      • ArtifactFanSkillPoint
      • ArtifactUmbrellaSkillPoint
      • ArtifactRodSkillPoint
      • ArtifactMaskSkillPoint
      • CookingSkillPoint
      • CarpenterSkillPoint
      • BlackSmithSkillPoint
      • MedicineSkillPoint
      • FriendshipSkillPoint
      • GeneralSkillPoint
      • WalkSkillPoint
      • ShoppingSkillPoint
      • HarvestSkillPoint
      • SubjugationSkillPoint
      • FishingSkillPoint
      • TournamentSkillPoint
      • SwoonSkillPoint
      • StayUpLateSkillPoint
      • DailyTotalSkillPoint
      • MoveDistance
      • UsedMoney
      • HarvestNum
      • MiningNum
      • FishNum
      • KillEnemyNum
View update history
Jun 10, 2025:
  • Added
    • Item Data List Creator
  • Fixed
    • Replaced Set Time to Set DateTime
      Modified Brian1ee7's code. Allocated the available memory and used readmem so it wouldn't break in future game updates.
    • Modified All Stock Min 500 to Set All Stock to 50% of Max
      Modified Brian1ee7's code. Divisions are rounded up (current stock is set to 500 if max is 999, or to 1 if max is 1).
      Injection point is unchanged, so the trigger conditions are still the same.
  • Game-Win64-Shipping.CT
    Confirmed to work with v1.0.3.
    (330.53 KiB) Downloaded 1819 times
Jun 08, 2025:
  • Added
    • Merged 2 scripts from Brian1ee7
  • Fixed
    • Gathering Item Replacer
      Modified Brian1ee7's code slightly to link Tsundere Kitsune's listing to FNames.
  • Game-Win64-Shipping.CT
    Confirmed to work with v1.0.3.
    (305.91 KiB) Downloaded 2351 times
Jun 07, 2025:
  • Added
    • Aiming Move Speed Multiplier
    • Charging Move Speed Multiplier
    • Unlimited Divinity
    • Always Critical Hits
    • Damage Multiplier
  • Game-Win64-Shipping.CT
    Confirmed to work with v1.0.3.
    (226 KiB) Downloaded 1639 times
Jun 06, 2025 (edited twice):
  • Added
    • Freeze Time
    • Bond EXP Multiplier
    • Gathering Item Replacer
  • Fixed
    • Bond EXP Multiplier (edited twice)
      There was a code issue causing excessive gains. It has now been fixed.
      I thought it was causing excessive gain, but it wasn’t. I’ve put it back.
  • Game-Win64-Shipping.CT
    Confirmed to work with v1.0.3.
    (191.65 KiB) Downloaded 1318 times
Jun 05, 2025 (edited):
  • Fixed
    • EXP Multiplier
  • Game-Win64-Shipping.CT
    Confirmed to work with v1.0.3.
    (163.11 KiB) Downloaded 883 times
Credits: Reply:
Brian1ee7 wrote:
Thu Jun 12, 2025 3:25 pm
  • I've kept mem0x0D free for your Complete Village Missions. I'll allocate memory slots in descending order if I add more scripts.
    Villager Data Editor took a lot out of me, so I'm taking a breather.

    Surprised (and oddly flattered) that someone actually gets my table logic. Cheers :D

Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 05, 2025 】

Posted: Thu Jun 05, 2025 1:45 pm
by rabbitnyan
ありがとうございます

Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 05, 2025 】

Posted: Thu Jun 05, 2025 5:12 pm
by Amber022
Would it be possible to add options for reducing or increasing damage received and dealt for those who might like the make the game harder or easier?

Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 05, 2025 】

Posted: Thu Jun 05, 2025 10:30 pm
by xoel28
Hello! Thank you for the ct! Would it be possible to add unlimited Spirit for Skills and Ultimates?

Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 06, 2025 】

Posted: Fri Jun 06, 2025 1:10 am
by Brian1ee7
thank you so much!

Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 06, 2025 】

Posted: Fri Jun 06, 2025 3:15 am
by darkkaiser00
Thanks a lot, as always, you're a lifesaver

Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 06, 2025 】

Posted: Fri Jun 06, 2025 4:07 am
by Cyberweasel89
Dang, you are speed!

Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 06, 2025 】

Posted: Fri Jun 06, 2025 4:54 am
by darkkaiser00
.

Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 06, 2025 】

Posted: Fri Jun 06, 2025 10:00 am
by Brian1ee7
is it possible to change "Max Stock on Pickup (if owned/multiple)" amount to 998 so it won't create duplicates?

Edit: nvm. after playing a bit more, it looks better with current cheat right now

Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 06, 2025 】

Posted: Fri Jun 06, 2025 5:30 pm
by Inster
Hi, it's me Insterluda. I've lost my Account here, but whatever.

Game is using Unreal Engine 5.4



Game-Win64-Shipping.exe+54D74CD
This address below here allows you to skip quests, just inject a script and edit the byte from 84 to 85
-> 84 Je.
--> 85 Jne. = Quest complete, regardless what kind of quest.
Basically, a conditional jump here.
It's also possible to get the bytetoken, bhascompletequest, which requires a SDK., or any sort of decompiler, but this game can also be hacked the native way, very easily.


You can add it to your table, if you want.

Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 06, 2025 】

Posted: Fri Jun 06, 2025 8:27 pm
by Impala
Wish there was a better way to handle items

Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 07, 2025 】

Posted: Sat Jun 07, 2025 1:25 am
by Algester
Funny thing I don't understand what the Item IDs are for the Gathering Item Replacer -_-

Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 06, 2025 】

Posted: Sat Jun 07, 2025 3:25 am
by Akiiiya
Impala wrote:
Fri Jun 06, 2025 8:27 pm
Wish there was a better way to handle items
same here, so we can adjust amount of any item by ourself

Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 06, 2025 】

Posted: Sat Jun 07, 2025 3:39 am
by darkkaiser00
.

Re: Rune Factory: Guardians of Azuma【 Last Updated: Jun 07, 2025 】

Posted: Sat Jun 07, 2025 4:09 am
by KaguraSuzu
Thank you for sharing this great CE

Btw, in the [Gathering Item Replacer] option, Are there anyway to make the item name show ?