Cyber Knights: Flashpoint
Posted: Sun Jun 01, 2025 5:24 pm
Game:
Supported version: 2.0.13
Features:
General:
- Enable Dev Console
Character Creation:
- Inf. Attribute Points At character creation
Safehouse:
- Inf. Money, Free Purchase Cheat
- Inf. Training & Talent Points
- No Heat Gain
- Fast Construction
- Fast Crafting
- Fast Surgery/Detox
- Fast Injury/Wound Recovery
- Fast Token Generation
- Fast Cyberdeck Repair
- Crafting does not use up the Blueprint
- Massive Resources When cancelling crafting project
- Last Interacted Contact pointers (experimental)
Missions (Mission Data are generated upon accepting the mission):
- Exp Reward For Mission Contracts Modifier
- Mission Loot Gen. Modifier (experimental)
- Mission minimum Blueprint Loot Tier (experimental)
- Matrix Dossiers/Account Data/Blueprint Loot Amount
Combat:
- Inf. Action Points
- Inf. Matrix IO Speed (Matrix AP)
- Inf. Skill Charges
- 100% Hitchance
- 100% Critchance
- One-Hit Kill
- Disable Enemy AI
- Inf. Cyberdeck Load Cap
- Inf. Cyberdeck Durability
- Zero Matrix Q-Sec
- Edit Last Hovered Character (HP/AP/Stats, Loyalty, Stress), only works during a combatmision, to make stats persistent, Complete the Mission.
Do NOT Freeze Hovered Character Stats, The Pointers will be used for other Content once you enter the safehouse. This will lead to a crash
Regarding the Dev Console
List of Common Console Commands: viewtopic.php?p=410591#p410591
Old Versions (Early Access: viewtopic.php?p=405769#p405769)
Supported version: 2.0.13
Features:
General:
- Enable Dev Console
Character Creation:
- Inf. Attribute Points At character creation
Safehouse:
- Inf. Money, Free Purchase Cheat
- Inf. Training & Talent Points
- No Heat Gain
- Fast Construction
- Fast Crafting
- Fast Surgery/Detox
- Fast Injury/Wound Recovery
- Fast Token Generation
- Fast Cyberdeck Repair
- Crafting does not use up the Blueprint
- Massive Resources When cancelling crafting project
- Last Interacted Contact pointers (experimental)
Missions (Mission Data are generated upon accepting the mission):
- Exp Reward For Mission Contracts Modifier
- Mission Loot Gen. Modifier (experimental)
- Mission minimum Blueprint Loot Tier (experimental)
- Matrix Dossiers/Account Data/Blueprint Loot Amount
Combat:
- Inf. Action Points
- Inf. Matrix IO Speed (Matrix AP)
- Inf. Skill Charges
- 100% Hitchance
- 100% Critchance
- One-Hit Kill
- Disable Enemy AI
- Inf. Cyberdeck Load Cap
- Inf. Cyberdeck Durability
- Zero Matrix Q-Sec
- Edit Last Hovered Character (HP/AP/Stats, Loyalty, Stress), only works during a combatmision, to make stats persistent, Complete the Mission.
Do NOT Freeze Hovered Character Stats, The Pointers will be used for other Content once you enter the safehouse. This will lead to a crash
Cheat Overview

List of Common Console Commands: viewtopic.php?p=410591#p410591
Old Versions (Early Access: viewtopic.php?p=405769#p405769)