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Stellar Blade Demo

Posted: Sat May 31, 2025 3:59 pm
by Bduffgames
Super simple since this is only the demo. 3 pointers (with extras for each in hopes some will work day 1 with full release)

1.) Health
2.) Beta Energy (which makes me laugh every time)
3.) Skill Points (It may not work at the very start of the game until you get to the first camp site)

Enjoy the jiggle physics, boys.

Re: Stellar Blade Demo

Posted: Sat May 31, 2025 8:41 pm
by Parameter_666
tysm for this, now that boss at the end will suffer :twisted: .im sorry to ask this but could search a way to map the outfits availible in boss challange? so we can use those in normal demo gameplay, in your time ofc, please :mrgreen: thanks again

Re: Stellar Blade Demo

Posted: Sat May 31, 2025 8:54 pm
by Bduffgames
Yeah, I’m not gonna mess any more with it until the game comes out. I think it is the 11th next month. But I’ll def try to when it comes out! Demos may not translate to the full game and I don’t want to waste hours for it not to do anything in 2 weeks.

Re: Stellar Blade Demo

Posted: Sat May 31, 2025 9:06 pm
by Oyee
Thanks for this! Skill points get stuck at 1 though and can't learn anything above 1 point.

Re: Stellar Blade Demo

Posted: Sat May 31, 2025 9:07 pm
by jonaaa
Oyee wrote:
Sat May 31, 2025 9:06 pm
Thanks for this! Skill points get stuck at 1 though and can't learn anything above 1 point.
Maybe you checked the box? Set the Skill Point to 999 then check it.

Re: Stellar Blade Demo

Posted: Sat May 31, 2025 9:20 pm
by Bduffgames
jonaaa wrote:
Sat May 31, 2025 9:07 pm
Oyee wrote:
Sat May 31, 2025 9:06 pm
Thanks for this! Skill points get stuck at 1 though and can't learn anything above 1 point.
Maybe you checked the box? Set the Skill Point to 999 then check it.
Yep, it is a pointer. Change the value by double clicking the 1 on the far right and set it to whatever you want. 5, 10, or whatever you’d like. Checking the box on the left keeps whatever that number is in place. Eg: If you check the box with 5, you’ll have 5 skill points until you uncheck the box (or close the game/CE).

CAUTION: I never checked for 999, not sure how stable it will be at 999. I went as high as 25 I believe. You may be fine, I just didn’t try it.

Re: Stellar Blade Demo

Posted: Sat May 31, 2025 9:23 pm
by jcjhys
Worked great, luckily the money is easy enough to find and edit using 4 bytes scans.
The SP thing seems to only hold current points in place and kept going back to the original amount, so I did this:

1. grinded 2 sp (because it unlocks a few more things)
2. activated the sp cheat so that is saves the 2 sp
3. unlocked everything possible (you don't need to exit the menu each time and it may show 0 sp but will act as if there's still 2 sp)
4. closed cheat engine
5. reset the skill trees (maybe close and open the menu first) (I used 4 bytes scan for infinite money to buy sp initialisers)
6. profit, open table and repeat.

I have 322 sp after filling everything possible and it says that the data will transfer to the full game after beating the boss mode or whatever (I think), so hopefully that works.

Re: Stellar Blade Demo

Posted: Sat May 31, 2025 10:13 pm
by Bduffgames
jcjhys wrote:
Sat May 31, 2025 9:23 pm
Worked great, luckily the money is easy enough to find and edit using 4 bytes scans.
The SP thing seems to only hold current points in place and kept going back to the original amount, so I did this:

1. grinded 2 sp (because it unlocks a few more things)
2. activated the sp cheat so that is saves the 2 sp
3. unlocked everything possible (you don't need to exit the menu each time and it may show 0 sp but will act as if there's still 2 sp)
4. closed cheat engine
5. reset the skill trees (maybe close and open the menu first) (I used 4 bytes scan for infinite money to buy sp initialisers)
6. profit, open table and repeat.

I have 322 sp after filling everything possible and it says that the data will transfer to the full game after beating the boss mode or whatever (I think), so hopefully that works.
Mine updated just fine with whatever I placed in skill points. Now I’m thinking of it, it’s possible I rested right after changing the value. I’m not certain now.

I couldn’t find a reliable pointer for money, that’s why I didn’t include it. I didn’t mess with it for too long, thought I was on the right one but it was the GUI value. I facepalmed, called myself an idiot, and closed the game. Been trying to finish another game but saw the demo dropped and had to try it. I skipped it on PlayStation and hoped for a PC release. I’m pretty psyched for it.

Re: Stellar Blade Demo

Posted: Sat May 31, 2025 10:25 pm
by jcjhys
Bduffgames wrote:
Sat May 31, 2025 10:13 pm
jcjhys wrote:
Sat May 31, 2025 9:23 pm
Worked great, luckily the money is easy enough to find and edit using 4 bytes scans.
The SP thing seems to only hold current points in place and kept going back to the original amount, so I did this:

1. grinded 2 sp (because it unlocks a few more things)
2. activated the sp cheat so that is saves the 2 sp
3. unlocked everything possible (you don't need to exit the menu each time and it may show 0 sp but will act as if there's still 2 sp)
4. closed cheat engine
5. reset the skill trees (maybe close and open the menu first) (I used 4 bytes scan for infinite money to buy sp initialisers)
6. profit, open table and repeat.

I have 322 sp after filling everything possible and it says that the data will transfer to the full game after beating the boss mode or whatever (I think), so hopefully that works.
Mine updated just fine with whatever I placed in skill points. Now I’m thinking of it, it’s possible I rested right after changing the value. I’m not certain now.

I couldn’t find a reliable pointer for money, that’s why I didn’t include it. I didn’t mess with it for too long, thought I was on the right one but it was the GUI value. I facepalmed, called myself an idiot, and closed the game. Been trying to finish another game but saw the demo dropped and had to try it. I skipped it on PlayStation and hoped for a PC release. I’m pretty psyched for it.
When I tried to change the number, it immediately went back to 1 (the sp I already had) but that workaround was good enough at least.

The money does seem to change on each launch or something, but luckily it's easy enough to scan for regularly each time.

Re: Stellar Blade Demo

Posted: Sat May 31, 2025 10:42 pm
by Oyee
jonaaa wrote:
Sat May 31, 2025 9:07 pm
Oyee wrote:
Sat May 31, 2025 9:06 pm
Thanks for this! Skill points get stuck at 1 though and can't learn anything above 1 point.
Maybe you checked the box? Set the Skill Point to 999 then check it.
Reloaded my save. Reset the skill points (got 6). Turned it on and now it's all good! :D

I think my mistake earlier was it was left with 1 skill point when I turned it on.

Re: Stellar Blade Demo

Posted: Sun Jun 01, 2025 9:22 am
by sbluein
Thanks to this cheat, I enjoyed the game comfortably 🫡☺️

Re: Stellar Blade Demo

Posted: Sun Jun 01, 2025 9:53 am
by Bduffgames
sbluein wrote:
Sun Jun 01, 2025 9:22 am
Thanks to this cheat, I enjoyed the game comfortably 🫡☺️
Love to hear it!

Re: Stellar Blade Demo

Posted: Sun Jun 01, 2025 2:12 pm
by Asuma
It would probably be better to do a skill point multiplier.

Re: Stellar Blade Demo

Posted: Sun Jun 01, 2025 4:42 pm
by Bduffgames
Asuma wrote:
Sun Jun 01, 2025 2:12 pm
It would probably be better to do a skill point multiplier.
It’s a demo. This is not a table for the full release. It’s a couple hours long. There is no guarantee that code found in the demo will work in the full release. If you wanna spend the time on it, have at it.

I do not see how a multiplier is “better.”

Re: Stellar Blade Demo

Posted: Sun Jun 01, 2025 9:40 pm
by m01s33nk0
money doesn't spend

Code: Select all

{ Game   : StellarBlade (Demo)  
  Version: 
  Date   : 2025-06-02
  Author : moas

  This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
aobscanmodule(G,SB-Win64-Shipping.exe,89 57 34 0F 11 45 EF) // should be unique
alloc(newmem,$1000,G)

label(code)
label(return)

newmem:
  mov edx,[rdi+34]
code:
  mov [rdi+34],edx
  movups [rbp-11],xmm0
  jmp return

G:
  jmp newmem
  nop 2
return:
registersymbol(G)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
G:
  db 89 57 34 0F 11 45 EF

unregistersymbol(G)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: SB-Win64-Shipping.exe+1BFB21E

SB-Win64-Shipping.exe+1BFB1F4: 48 85 FF                 - test rdi,rdi
SB-Win64-Shipping.exe+1BFB1F7: 0F 84 82 03 00 00        - je SB-Win64-Shipping.exe+1BFB57F
SB-Win64-Shipping.exe+1BFB1FD: 8B 57 34                 - mov edx,[rdi+34]
SB-Win64-Shipping.exe+1BFB200: 0F 10 07                 - movups xmm0,[rdi]
SB-Win64-Shipping.exe+1BFB203: 48 8B 5F 20              - mov rbx,[rdi+20]
SB-Win64-Shipping.exe+1BFB207: 41 2B D7                 - sub edx,r15d
SB-Win64-Shipping.exe+1BFB20A: 44 39 7F 34              - cmp [rdi+34],r15d
SB-Win64-Shipping.exe+1BFB20E: 4C 89 B4 24 E0 00 00 00  - mov [rsp+000000E0],r14
SB-Win64-Shipping.exe+1BFB216: 41 0F 42 D4              - cmovb edx,r12d
SB-Win64-Shipping.exe+1BFB21A: 48 89 5D C7              - mov [rbp-39],rbx
// ---------- INJECTING HERE ----------
SB-Win64-Shipping.exe+1BFB21E: 89 57 34                 - mov [rdi+34],edx
// ---------- DONE INJECTING  ----------
SB-Win64-Shipping.exe+1BFB221: 0F 11 45 EF              - movups [rbp-11],xmm0
SB-Win64-Shipping.exe+1BFB225: 44 38 65 7F              - cmp [rbp+7F],r12b
SB-Win64-Shipping.exe+1BFB229: 74 11                    - je SB-Win64-Shipping.exe+1BFB23C
SB-Win64-Shipping.exe+1BFB22B: 8B 47 38                 - mov eax,[rdi+38]
SB-Win64-Shipping.exe+1BFB22E: 41 2B C7                 - sub eax,r15d
SB-Win64-Shipping.exe+1BFB231: 44 39 7F 38              - cmp [rdi+38],r15d
SB-Win64-Shipping.exe+1BFB235: 41 0F 42 C4              - cmovb eax,r12d
SB-Win64-Shipping.exe+1BFB239: 89 47 38                 - mov [rdi+38],eax
SB-Win64-Shipping.exe+1BFB23C: 39 57 38                 - cmp [rdi+38],edx
SB-Win64-Shipping.exe+1BFB23F: 76 03                    - jna SB-Win64-Shipping.exe+1BFB244
}