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One Finger Death Punch (2014-09-06)

Posted: Sat Jul 08, 2017 2:56 pm
by STN
Made by Shinkansen

Simple table for One Finger Death Punch, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX? (0 = No, 1 = Yes)" will enable the script effect XXX when 1 is put into the Value.


V1001
1. Skills.
Must be in a level that can use Skills, and must have at least 1 Skill Activated.
"Skills Set to Active? (0 = No, 1 = Yes)" will activate all Skills in Battle.
"Skills Kills Set to 0? (0 = No, 1 = Yes)" will cause all Skills to take effect after 1 enemy kill.

2. Speed Round Time.
"Speed Round Time Set to 600 Seconds? (0 = No, 1 = Yes)" will set Speed Round Time to 600 seconds.


V1000
1. Life.
"Life Set to 10? (0 = No, 1 = Yes)" will set Life to 10 (effectively Godmode).

2. Speed.
"Speed Set to Speed Value? (0 = No, 1 = Yes)" will set Speed to Speed Value (default is 9%). This will make enemies slower.

3. Final Speed.
For some levels like "Light Sword Round", the enemy has a default speed that normally doesn't change. "Final Speed Value? (0 = No, 1 = Yes)" will set the Final Speed for these levels to Final Speed Value.

4. Missed.
"Missed and Perfect Set to 0? (0 = No, 1 = Yes)" will set Missed and Perfect to 0. This works only for normal enemies attacks, so other actions can still break Perfect.

5. Score.
"Score Increase Set to 9999999? (0 = No, 1 = Yes)" will set the Score Increase to 9999999 for each enemy killed.