One Finger Death Punch (2014-09-06)
Posted: Sat Jul 08, 2017 2:56 pm
Made by Shinkansen
Simple table for One Finger Death Punch, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX? (0 = No, 1 = Yes)" will enable the script effect XXX when 1 is put into the Value.
V1001
1. Skills.
Must be in a level that can use Skills, and must have at least 1 Skill Activated.
"Skills Set to Active? (0 = No, 1 = Yes)" will activate all Skills in Battle.
"Skills Kills Set to 0? (0 = No, 1 = Yes)" will cause all Skills to take effect after 1 enemy kill.
2. Speed Round Time.
"Speed Round Time Set to 600 Seconds? (0 = No, 1 = Yes)" will set Speed Round Time to 600 seconds.
V1000
1. Life.
"Life Set to 10? (0 = No, 1 = Yes)" will set Life to 10 (effectively Godmode).
2. Speed.
"Speed Set to Speed Value? (0 = No, 1 = Yes)" will set Speed to Speed Value (default is 9%). This will make enemies slower.
3. Final Speed.
For some levels like "Light Sword Round", the enemy has a default speed that normally doesn't change. "Final Speed Value? (0 = No, 1 = Yes)" will set the Final Speed for these levels to Final Speed Value.
4. Missed.
"Missed and Perfect Set to 0? (0 = No, 1 = Yes)" will set Missed and Perfect to 0. This works only for normal enemies attacks, so other actions can still break Perfect.
5. Score.
"Score Increase Set to 9999999? (0 = No, 1 = Yes)" will set the Score Increase to 9999999 for each enemy killed.
Simple table for One Finger Death Punch, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX? (0 = No, 1 = Yes)" will enable the script effect XXX when 1 is put into the Value.
V1001
1. Skills.
Must be in a level that can use Skills, and must have at least 1 Skill Activated.
"Skills Set to Active? (0 = No, 1 = Yes)" will activate all Skills in Battle.
"Skills Kills Set to 0? (0 = No, 1 = Yes)" will cause all Skills to take effect after 1 enemy kill.
2. Speed Round Time.
"Speed Round Time Set to 600 Seconds? (0 = No, 1 = Yes)" will set Speed Round Time to 600 seconds.
V1000
1. Life.
"Life Set to 10? (0 = No, 1 = Yes)" will set Life to 10 (effectively Godmode).
2. Speed.
"Speed Set to Speed Value? (0 = No, 1 = Yes)" will set Speed to Speed Value (default is 9%). This will make enemies slower.
3. Final Speed.
For some levels like "Light Sword Round", the enemy has a default speed that normally doesn't change. "Final Speed Value? (0 = No, 1 = Yes)" will set the Final Speed for these levels to Final Speed Value.
4. Missed.
"Missed and Perfect Set to 0? (0 = No, 1 = Yes)" will set Missed and Perfect to 0. This works only for normal enemies attacks, so other actions can still break Perfect.
5. Score.
"Score Increase Set to 9999999? (0 = No, 1 = Yes)" will set the Score Increase to 9999999 for each enemy killed.