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Re: Crusader Kings 2 v3.1.0 Steam (GM and More) 2018-Apr-06

Posted: Mon Apr 08, 2019 8:08 pm
by Hopit
I wonder if it was the shattered world doing the crashing then

Re: Crusader Kings 2 v3.1.0 Steam (GM and More) 2018-Apr-06

Posted: Mon Apr 08, 2019 8:22 pm
by Epicmarkvan
Excited for the extension update, both Compact and Recifense you guys are absofuckinglutely amazing.

Re: Crusader Kings 2 v3.1.0 Steam (GM and More) 2018-Apr-06

Posted: Mon Apr 08, 2019 8:49 pm
by CompactDisc
Here are the achievement pointers and console function.
Rest will follow later :)

Re: Crusader Kings 2 v3.1.0 Steam (GM and More) 2018-Apr-06

Posted: Tue Apr 09, 2019 2:01 am
by shuiko
CompactDisc wrote:
Mon Apr 08, 2019 8:49 pm
Here are the achievement pointers and console function.
Rest will follow later :)
does this need a new game in ironman mode? or can you use a non-ironman save?

Re: Crusader Kings 2 v3.1.0 Steam (GM and More) 2018-Apr-06

Posted: Tue Apr 09, 2019 5:08 am
by EthanM
Thank you so much for the v3.1.0 update sir. Really appreciate it.

Re: Crusader Kings 2 v3.1.0 Steam (GM and More) 2018-Apr-06

Posted: Tue Apr 09, 2019 6:12 am
by CompactDisc
shuiko wrote:
Tue Apr 09, 2019 2:01 am
CompactDisc wrote:
Mon Apr 08, 2019 8:49 pm
Here are the achievement pointers and console function.
Rest will follow later :)
does this need a new game in ironman mode? or can you use a non-ironman save?
I would think it requires ironman, but it might not be necessary to be honest. Could you try it?

Re: Crusader Kings 2 v3.1.0 Steam (GM and More) 2018-Apr-06

Posted: Thu Apr 11, 2019 11:36 pm
by shuiko
CompactDisc wrote:
Tue Apr 09, 2019 6:12 am
shuiko wrote:
Tue Apr 09, 2019 2:01 am
CompactDisc wrote:
Mon Apr 08, 2019 8:49 pm
Here are the achievement pointers and console function.
Rest will follow later :)
does this need a new game in ironman mode? or can you use a non-ironman save?
I would think it requires ironman, but it might not be necessary to be honest. Could you try it?
I'll let you know when I have time to play. Right now on a already started non-ironman game with mods it doesn't work. Not sure if I need to have a non modded game in Ironman, if anyone else has time let me know as well.

Re: Crusader Kings 2 v3.1.0 Steam (GM and More) 2018-Apr-06

Posted: Tue Apr 30, 2019 7:39 am
by Sleepytime
It seems that I'm unable to raise my technology across my entire realm. Instead I can only raise it in my capital.

Re: Crusader Kings 2 v3.1.0 Steam (GM and More) 2018-Apr-06

Posted: Sun May 05, 2019 4:54 am
by palalinx
I successfully modified character name.
But I saw the labeled "Don't change this"
anyone know what will happen? save file will crash or achivement can't be done in ironman?

Re: Crusader Kings 2 v3.1.0 Steam (GM and More) 2018-Apr-06

Posted: Sun May 05, 2019 10:13 pm
by CompactDisc
palalinx wrote:
Sun May 05, 2019 4:54 am
I successfully modified character name.
But I saw the labeled "Don't change this"
anyone know what will happen? save file will crash or achivement can't be done in ironman?
Usually those values don't actually change the character name, only the label in the UI to be displayed.
That shouldn't create any issues, but in rare cases it does worse things.

Re: Crusader Kings 2 v3.1.0 Steam (GM and More) 2018-May-06

Posted: Tue May 07, 2019 1:23 am
by Recifense
Hi guys,

The table for version 3.1.0 was updated at the first post.

Two new features were added:

[X] <== Great Work Phase in 1 Month
[X] <== Great Work Feature in 1 Month

And a change in identifying the player's vassals

Cheers!

Re: Crusader Kings 2 v3.1.0 Steam (GM and More) 2018-Apr-06

Posted: Sat May 11, 2019 10:28 am
by BikerDykeFromMars
CompactDisc wrote:
Mon Apr 08, 2019 8:49 pm
Here are the achievement pointers and console function.
Rest will follow later :)
I'm having trouble getting this to work. I'm trying to start a new game with mods & get achievements, which pointers should I have enabled? I've tried a few different combinations & tested with the "Hard Ruler" achievement but it hasn't unlocked in any of my attempts yet. Steam is running, it's a new save so no edits, I haven't used the ruler designer, and each time it's been an ironman game (though if I can unlock achievements in a normal game that would be great).

Re: Crusader Kings 2 v3.1.0 Steam (GM and More) 2018-May-06

Posted: Sat May 11, 2019 5:00 pm
by CompactDisc
The description of each pointer says if it should be activated or not.

Re: Crusader Kings 2 v3.1.0 Steam (GM and More) 2018-May-06

Posted: Sun May 12, 2019 8:28 pm
by Munem2x
Always crash when i spawn ships

Re: Crusader Kings 2 v3.1.0 Steam (GM and More) 2018-May-06

Posted: Tue May 14, 2019 2:50 pm
by Arkona
Hi guys, thank you so so so much for your amazing work!
CompactDisc, I'd like to bring to your attention an issue that I encountered. There seems to be some sort of conflict between your Game Rules mod and CK2's Great Works feature. I tried uninstalling the game and reinstalling it, I also got rid of all other mods, but whenever the Game Rules mod is activated, there's no in game button for creating or managing the Great Works. I don't know if it's just me or if other players encountered that problem too, but I thought I'd let you know.