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Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Posted: Tue Sep 11, 2018 5:07 pm
by SirCarcass
I'm really curious how you guys get the updated pointer for enabling Achievements for each patch. I'm trying to follow the Ironman UI button status, but I can only dig through assembly for so long before my brain starts leaking out of my ear.

Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Posted: Wed Sep 12, 2018 12:25 am
by Recifense
Here is the table for version 2.8.2.

Cheers!

Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Posted: Mon Sep 17, 2018 4:42 pm
by rndmwitedude
The offset for 2.8.3.3 is F9BE30, maybe.
I found it elsewhere, and it accurately registered without mods, I'm about to test it with mods. So, here's hoping.

Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Posted: Mon Sep 17, 2018 9:34 pm
by H Con
Can confirm that CK2game.exe+F9BE30 is the new pointer. Same offsets as before.

*sigh* I'm just worried about how hard it'll be to find the new pointers after Holy Fury...

Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Posted: Sun Sep 23, 2018 10:37 am
by CompactDisc
Here's the updated table extension, a bit late, but it's here!
viewtopic.php?f=4&t=348&p=1366#p1366

PS: I've been waiting for Holy Fury to look at any new features again, since it's coming out really soon. Within a month most likely.

Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Posted: Mon Oct 08, 2018 8:46 pm
by CompactDisc
Guys, I've been trying to find a way to get achievements with any game rules enabled for a while now.
I have too much on my hands this week to look into it further though.

I hereby upload a table with some UI code for achievements on the code list.
This code directly accesses the necessary values for the achievements to be enabled.
You can see there are some extra pointers under "Achievement Pointers" already which can circumvent some other issues with achievements.

If anyone has some time and would like to take a look and see if there is anything useful to be found?
When found I'll try to make sure this functionality keeps working in the future.

Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Posted: Mon Oct 15, 2018 5:55 pm
by Sancte Noctis
CompactDisc wrote:
Mon Oct 08, 2018 8:46 pm
Guys, I've been trying to find a way to get achievements with any game rules enabled for a while now.
I have too much on my hands this week to look into it further though.

I hereby upload a table with some UI code for achievements on the code list.
This code directly accesses the necessary values for the achievements to be enabled.
You can see there are some extra pointers under "Achievement Pointers" already which can circumvent some other issues with achievements.

If anyone has some time and would like to take a look and see if there is anything useful to be found?
When found I'll try to make sure this functionality keeps working in the future.
Could you possibly add a few things, like maybe editing how many troops a selected character has? Would love to know, thanks so much.

Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Posted: Mon Oct 15, 2018 6:13 pm
by CompactDisc
Sancte Noctis wrote:
Mon Oct 15, 2018 5:55 pm
Could you possibly add a few things, like maybe editing how many troops a selected character has? Would love to know, thanks so much.
I'd love to, but I haven't got the time for CE like I used to. I am happy if I can just keep things updated. And I work on one features at a time. List me everything you want and I'll add it to the wishlist. I might get to it eventually :) Or maybe someone else will.

Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Posted: Wed Oct 17, 2018 8:45 am
by mrtalel
Hello everyone, i have a newbie question if i may.
Is there a possibility to find the table for the 2.4.1 version and if the current Table version runs on that one can someone explain to me how ?
Thanks a lot for the uploads.

Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Posted: Tue Oct 23, 2018 2:20 am
by superqboi
Does anyone know what the correct offset is for table extension to allow achievements when using the Ruler Designer?

Using game version and extension table 2.8.1.1

Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Posted: Tue Oct 23, 2018 5:33 am
by CompactDisc
check out the in development version I posted a while ago, 5 posts up. It has the pointers you need.
The game rules one doesn't work yet though. The others do.

Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Posted: Tue Oct 23, 2018 6:33 pm
by superqboi
CompactDisc wrote:
Tue Oct 23, 2018 5:33 am
check out the in development version I posted a while ago, 5 posts up. It has the pointers you need.
The game rules one doesn't work yet though. The others do.
Sorry, dIdn't know a new extension was out! Real nice feature having a check for each condition now. makes things much simpler when violating multiple checks at once than in the previous extension table.

Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Posted: Tue Oct 23, 2018 8:27 pm
by CompactDisc
True, I'm trying to get game rules working, and I'll post the new version. I hope to get it done in time for Holy Fury.
I'm currently setting up a discord server for collaboration and more info for anyone who likes Paradox games and Cheat Engine :)
I'll keep you posted on that, I'm busy testing it right now.

Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Posted: Tue Nov 06, 2018 10:48 am
by 4uth0r1ty
Is there any ways to change DNA and properties of chinese emperor?

The regular ways to change DNA and properties don't seem to do anything as selecting chinese emperor doesn't actually change the 'selected character' from the last character I selected.

If this isn't impossible, Reci & CD or anyone else capable, could you add it to the table?

I hate seeing these fugly emperors. xD

-edit: typos...

Re: Crusader Kings 2 v2.8.3.3 Steam (GM and More) 2018-Sep-06

Posted: Tue Nov 13, 2018 4:32 pm
by covya
CompactDisc wrote:
Tue Oct 23, 2018 8:27 pm
True, I'm trying to get game rules working, and I'll post the new version. I hope to get it done in time for Holy Fury.
I'm currently setting up a discord server for collaboration and more info for anyone who likes Paradox games and Cheat Engine :)
I'll keep you posted on that, I'm busy testing it right now.
I think that is a wasted effort, instead, you should encourage people to make a mod that just contains an edited rules file, which has all of the "achievements = no" lines edited out :P That way the only work needed each time there is a patch is to go remove that line from any new rules the patch adds :P