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Breath Of Fire IV (GOG)

Posted: Sat Apr 26, 2025 3:37 am
by zachillios
Here's my table for BOF IV. I'll add more when I find the time. Currently has:

Zenny
Game Time
Have All Consumables
Have Most Weapons/Armor/Accessories
Have All Skills In List
No Random Battles
Instant Random Battles
Character Editor
No AP Cost
Restore AP
Quick Enemy Kills
In Battle HP
Party Editor
Skill Editor
Dragon Form Unlocker
Fishing Points (Needs Testing)
Stamp Cards (Needs Testing)

Let me know if anything isn't working.

Update 1: Added the rest of the items, added game timer as requested, added all skills in skill list, removed infinite hp and added a combat hp scan in place of it.

Update 2: Added Party Editor and Skill Editor.

Update 3: Added some more stuff, some of them are based off of estimations from the PS1 version so may need not work. Not far enough in the game to test them for sure though.

Re: Breath Of Fire IV (GOG)

Posted: Sat Apr 26, 2025 6:30 am
by Shinjica
How the "have all consumable" work? try to activate and then drop an item dont work

Re: Breath Of Fire IV (GOG)

Posted: Sat Apr 26, 2025 6:47 am
by Kionaru
zachillios wrote:
Sat Apr 26, 2025 3:37 am
Here's my table for BOF IV. I'll add more when I find the time. Currently has:

Zenny
Have All Consumables
No Random Battles
Instant Random Battles
Character Editor
No AP Cost
Restore AP
Quick Enemy Kills
Infinite Health

Let me know if anything isn't working.
Request 100% drop items, playtime always 00:00 thank you

Re: Breath Of Fire IV (GOG)

Posted: Sat Apr 26, 2025 7:12 am
by J3r3k
+

Re: Breath Of Fire IV (GOG)

Posted: Sat Apr 26, 2025 8:20 am
by BlackMonster
Any chance for party damage and enemy damage multiplier??

ty.

Re: Breath Of Fire IV (GOG)

Posted: Sat Apr 26, 2025 8:27 am
by jck1337
thank you so much!

Re: Breath Of Fire IV (GOG)

Posted: Sat Apr 26, 2025 8:44 am
by J3r3k
J3r3k wrote:
Sat Apr 26, 2025 7:12 am
Can we have a party editor too?
Would be great if Fou Lu was fully playable with a party now, and not being bugged like OG
Thanks!!!

Re: Breath Of Fire IV (GOG)

Posted: Sat Apr 26, 2025 5:31 pm
by Siggymas
zachillios wrote:
Sat Apr 26, 2025 3:37 am
Here's my table for BOF IV. I'll add more when I find the time. Currently has:

Zenny
Have All Consumables
No Random Battles
Instant Random Battles
Character Editor
No AP Cost
Restore AP
Quick Enemy Kills
Infinite Health

Let me know if anything isn't working.
thank you so much!!

Re: Breath Of Fire IV (GOG)

Posted: Sat Apr 26, 2025 9:31 pm
by Darkedone02
zachillios wrote:
Sat Apr 26, 2025 3:37 am
Here's my table for BOF IV. I'll add more when I find the time. Currently has:

Zenny
Have All Consumables
No Random Battles
Instant Random Battles
Character Editor
No AP Cost
Restore AP
Quick Enemy Kills
Infinite Health

Let me know if anything isn't working.
than you for your support.

Re: Breath Of Fire IV (GOG)

Posted: Sat Apr 26, 2025 11:20 pm
by adamagayan
thank you!

Re: Breath Of Fire IV (GOG)

Posted: Sun Apr 27, 2025 5:57 am
by Sealbreaker
zachillios wrote:
Sat Apr 26, 2025 3:37 am
Here's my table for BOF IV. I'll add more when I find the time. Currently has:

Zenny
Have All Consumables
No Random Battles
Instant Random Battles
Character Editor
No AP Cost
Restore AP
Quick Enemy Kills
Infinite Health

Let me know if anything isn't working.
Works just fine in every aspect :D Many Thanks!

Re: Breath Of Fire IV (GOG)

Posted: Sun Apr 27, 2025 8:50 am
by Sealbreaker
BlackMonster wrote:
Sat Apr 26, 2025 8:20 am
Any chance for party damage and enemy damage multiplier??

ty.
I looked into the idea of a separate party/enemy damage multiplier.

Unfortunately, it's not reliably possible with a simple Cheat Engine script:
The function handling damage writes to unstable memory regions — sometimes the target (EDX/ECX) isn't a valid entity, which causes crashes.
There's no clean way to safely distinguish between party and enemies at this injection point without deep hooking into the battle system.

To properly achieve this, you'd need to:

Hook deeper into the battle system, not just the damage write.

Identify attacker and target entities reliably (outside the write).

Validate memory pointers before any modification.

Possibly reconstruct internal combat flow to safely apply multipliers.

That's way beyond a quick AOB injection and would require serious reverse engineering.
So unfortunately, I can't provide this, I'm afraid. Maybe someone else can, but not me, because I'm not experienced enough with deep reverse engineering or reconstructing complex battle logic. I mainly work with basic memory editing and simple injections.

Still, it was fun trying! 😊
zachillios wrote:
Sat Apr 26, 2025 3:37 am
Here's my table for BOF IV. I'll add more when I find the time. Currently has:

Zenny
Have All Consumables
No Random Battles
Instant Random Battles
Character Editor
No AP Cost
Restore AP
Quick Enemy Kills
Infinite Health

Let me know if anything isn't working.
Are you able to try it?

Re: Breath Of Fire IV (GOG)

Posted: Sun Apr 27, 2025 11:49 am
by tigerhawkz
Are you able to create an equipment editor to edit currently equipped weapons and armor?

Re: Breath Of Fire IV (GOG)

Posted: Sun Apr 27, 2025 6:00 pm
by wooteevar
Shinjica wrote:
Sat Apr 26, 2025 6:30 am
How the "have all consumable" work? try to activate and then drop an item dont work
Double click the value and change it from the bit pairs to "On".

Re: Breath Of Fire IV (GOG)

Posted: Sun Apr 27, 2025 6:33 pm
by maclained
Inf Health causes game to crash on player take damage in any fight