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Into the Dead: Our Darkest Days
Posted: Thu Apr 10, 2025 6:39 pm
by imjustmaxie
Game Engine:
Unity (IL2CPP)
Game Platform:
Steam
Platform Page:
- Max Health
- Max Stamina
- Zero Hunger
- Max Energy
- Max Morale
- Weak Enemies
- Max Barricade Strength
- Max Survivor Backpack Item Durability
- Disable Noise
- Bypass Backpack Stack Limit
- Inventory Item Amount Modifier
- Backpack Size Modifier
- Max Health: does not prevent you from death of falling off high ledges.
- Weak Enemies: a work in progress. It might still not work on non zombies type enemies (e.g hostile survivors).
- Please DM me first if you want to mirror the table elsewhere.
Windows only.
Use Cheat Engine 7.5 for maximum compatibility.
Like the table? +1 or donate (link in table).
- IntoTheDeadOurDarkestDays.CT
- OUTDATED (OPTIONAL) - 2025-04-18
Added:
- Bypass Backpack Stack Limit
(This will allow you to stack items more than the provided stack size)
Modified:
- Inventory Item Amount Modifier
(Since filtering the category is so confusing due to it using serializable GUIDs, I've decided to make ALL ITEMS AFFECTED, regardless of stack size.)
This table is optional.
The 2025-04-13 V2 table is still working. - (54.95 KiB) Downloaded 827 times
- IntoTheDeadOurDarkestDays.CT
- OUTDATED - 2025-04-13 V2
Added:
- Backpack Size Modifier (no longer crashes when other scripts are enabled)
Modified:
- Disable Noise (pointer made into a script)
- Weak Enemies (should now target both zombies and hostile survivors, still a work in progress) - (55.18 KiB) Downloaded 2860 times
- IntoTheDeadOurDarkestDays.CT
- OUTDATED - 2025-04-13 HOTFIX
Added:
- Inventory Item Amount Modifier
- Max Barricade Strength
Removed:
- Max Survivor Backpack Item Stack (redundant with Inventory Item Amount Modifier) - (53.87 KiB) Downloaded 1952 times
- IntoTheDeadOurDarkestDays.CT
- OUTDATED - 2025-04-11 V2
- Added Max Survivor Backpack Item Stack
- Added Max Survivor Backpack Item Durability
- Added [EXP] isNoiseDisabled pointer - (43.95 KiB) Downloaded 644 times
Re: Into the Dead: Our Darkest Days
Posted: Thu Apr 10, 2025 7:23 pm
by Snow001
Thanks for the table!
Could I request for additional option?
- Infinity Item
- Infinity Melee Weapon Durability
- Infinity Ammo
Re: Into the Dead: Our Darkest Days
Posted: Fri Apr 11, 2025 3:33 pm
by imjustmaxie
Snow001 wrote: ↑Thu Apr 10, 2025 7:23 pm
Thanks for the table!
Could I request for additional option?
- Infinity Item
- Infinity Melee Weapon Durability
- Infinity Ammo
Updated the table:
CURRENT - 2025-04-11 V2
- Added Max Survivor Backpack Item Stack
- Added Max Survivor Backpack Item Durability
- Added [EXP] isNoiseDisabled pointer
Re: Into the Dead: Our Darkest Days
Posted: Fri Apr 11, 2025 4:49 pm
by matthew80
The weak zombies is working, thanks.
Re: Into the Dead: Our Darkest Days
Posted: Sat Apr 12, 2025 3:43 am
by AhdMlydi
How to use Added Max Survivor Backpack Item Stack???
Re: Into the Dead: Our Darkest Days
Posted: Sat Apr 12, 2025 3:57 am
by imjustmaxie
AhdMlydi wrote: ↑Sat Apr 12, 2025 3:43 am
How to use Added Max Survivor Backpack Item Stack???
Oh yeah, forgot about that.
You go to scavenge menu, you transfer items from shelter inventory to backpack.
Then you can duplicate items from backpack to Shelter Inventory.
I will add a Max Shelter Inventory soon.
Edit: Option is replaced with Inventory Item Amount Modifier. Max Survivor Backpack Item Stack is now deprecated and removed.
Re: Into the Dead: Our Darkest Days
Posted: Sat Apr 12, 2025 7:56 am
by Kuiperian
Thank you very much for your table—it’s incredibly useful! May I request an additional feature? I’m suggesting an expansion of the survivor’s backpack capacity. For example, the default is 12 slots, but because there are too many types of items, it never seems to be enough when heading out. I would like to request that the backpack be expanded to 30 slots, or even better, allow users to customize the backpack capacity. Thank you again for your table!
Re: Into the Dead: Our Darkest Days
Posted: Sat Apr 12, 2025 5:12 pm
by imjustmaxie
Kuiperian wrote: ↑Sat Apr 12, 2025 7:56 am
Thank you very much for your table—it’s incredibly useful! May I request an additional feature? I’m suggesting an expansion of the survivor’s backpack capacity. For example, the default is 12 slots, but because there are too many types of items, it never seems to be enough when heading out. I would like to request that the backpack be expanded to 30 slots, or even better, allow users to customize the backpack capacity. Thank you again for your table!
Updated the table to include some features.
Backpack Size Modifier is currently broken in my personal testing. It might be implemented later.
Update:
Backpack Size Modifier is now fully working in testing phase.
Will publish the next update with other features as well.

Re: Into the Dead: Our Darkest Days
Posted: Sun Apr 13, 2025 10:27 am
by Silvermoon
Weak Zombies is great, but doesn't work on hostile survivors. Please add a one-hit kill feature
Re: Into the Dead: Our Darkest Days
Posted: Sun Apr 13, 2025 11:23 am
by imjustmaxie
Silvermoon wrote: ↑Sun Apr 13, 2025 10:27 am
Weak Zombies is great, but doesn't work on hostile survivors. Please add a one-hit kill feature
Yeah, it's only for zombies. I have yet to encounter any hostile survivors or cause one to be hostile.
I'll check that part later on.
Got any best tips to trigger hostile survivors or where to look for them?
Re: Into the Dead: Our Darkest Days
Posted: Sun Apr 13, 2025 12:25 pm
by Silvermoon
imjustmaxie wrote: ↑Sun Apr 13, 2025 11:23 am
Silvermoon wrote: ↑Sun Apr 13, 2025 10:27 am
Weak Zombies is great, but doesn't work on hostile survivors. Please add a one-hit kill feature
Yeah, it's only for zombies. I have yet to encounter any hostile survivors or cause one to be hostile.
I'll check that part later on.
Got any best tips to trigger hostile survivors or where to look for them?
Hardwick's Trailer has a hostile survivor.
Sometimes, bandits (not sure what to call them) will appear in abandoned shelters or areas, but the chance of them appearing is not high
Re: Into the Dead: Our Darkest Days
Posted: Sun Apr 13, 2025 2:50 pm
by imjustmaxie
Updated the table to fix few stuff:
- Weak Zombies -> Weak Enemies (work in progress)
- is Noise Disabled pointer -> Disable Noise script
Added:
- Backpack Size Modifier
Re: Into the Dead: Our Darkest Days
Posted: Thu Apr 17, 2025 9:58 am
by kaylenky
Boltcutter didn't work with Item Stacks, others works like magic, thanks.
Re: Into the Dead: Our Darkest Days
Posted: Thu Apr 17, 2025 11:03 am
by imjustmaxie
kaylenky wrote: ↑Thu Apr 17, 2025 9:58 am
Boltcutter didn't work with Item Stacks, others works like magic, thanks.
Hi, is the boltcutter a stack based item or not?
If I recall correctly, its stack size is only 1, same goes to boxes and clothes. You can see the stack size if you check the inventory on Prepare Scavenge menu.
So far, the inventory item amount modifier only works if the stack size is not 1.
I keep it like that since I’m afraid it might break the game’s mechanic.
In the meantime, if you need to use multiple items of one stack size, you’d have to earn them one by one.
Re: Into the Dead: Our Darkest Days
Posted: Thu Apr 17, 2025 11:44 am
by kaylenky
imjustmaxie wrote: ↑Thu Apr 17, 2025 11:03 am
kaylenky wrote: ↑Thu Apr 17, 2025 9:58 am
Boltcutter didn't work with Item Stacks, others works like magic, thanks.
Hi, is the boltcutter a stack based item or not?
If I recall correctly, its stack size is only 1, same goes to boxes and clothes. You can see the stack size if you check the inventory on Prepare Scavenge menu.
So far, the inventory item amount modifier only works if the stack size is not 1.
I keep it like that since I’m afraid it might break the game’s mechanic.
In the meantime, if you need to use multiple items of one stack size, you’d have to earn them one by one.
I tried another trainer besides this table and it can be stacked, and of course i craft it more than once, its just the stack size didn’t include this item code, its a one time used item just like the lock-pick and the sound distracting bottle, i don’t understand how is it different but the table have more than enough features, so no sweat, by far my favorite, thanks.