Page 1 of 1

Grim Dawn - Crucible Mode (2017-03-12)

Posted: Sun Mar 12, 2017 12:33 am
by Shinkansen
Simple table for Grim Dawn - Crucible Mode, may or may not work.

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1003
1. Tested game version Crucible Mode V1.0.0.8. May work on other versions.


V1002
1. Character.
"Invincible, God, Omnipotent Set to Invincible, God, Omnipotent?" sets Character to Invincible, God Mode, Omnipotent.
"Light Radius Set to Massive?" sets Light Radius to massive.

2. SkillMastery.
Skill renamed to SkillMastery.

3. Skill.
"Cooldown Set to 0?" sets Cooldown to 0.

4. Skill Duration Does Not Decrease (To Update: Activate Skill).
"Skill Duration Does Not Decrease (To Update: Activate Skill)" sets most Skill durations (including pets) to not decrease.

5. Crafting Items Do Not Decrease (To Update: Decrease Item).
"Crafting Items Do Not Decrease (To Update: Decrease Item)" sets Crafting Items to not decrease when crafting.

6. Dynamite.
"Dynamite Appears to be 9999?" sets Dynamite to appear to be 9999 when dismantling.

7. GameCamera.
"Zoom Limits Set to None?" sets Zoom limits to none.


V1001
1. Character.
"Miscellaneous Stats Set to Massive?" sets some miscellaneous stats to massive.

Allows the following to be modfied.
- Position.
- Assigned Character Points (Permanent).
- Max Level.
- Available Points.
- Affinities.

2. Skill.
Allows the following to be modfied.
- Mastery Points. Modifying this to 0 allows Mastery to be reselected.

3. Devotion.
Allows the following to be modfied.
- Level.
- Experience.

4. ItemEquipment.
Mouseover and view only 1 equipment, unequipping if necessary.
Allows the following to be modfied.
- Quantity. Modifying this allows equipment to be duplicated. May need to split stack to make permanent.
- Requirements.

5. Item.
Allows the following to be modfied.
- Quantity. May need to split stack to make permanent.


V1000
1. Tested game version Crucible Mode V1.0.0.5. May work on other versions.

2. Character.
"Health Set to Max?" sets Health to max (effectively Godmode).
"Energy Set to Max?" sets Energy to max.
"Attributes Set to Massive?" sets Attributes to massive (non-permanent).
"Iron Bits & Tributes Set to Massive?" sets Iron Bits & Tributes to massive.
"Crucible Bonus Timer Set to Massive?" sets Crucible Bonus Timer to massive.

Allows the following to be modfied.
- Level.
- Experience.
- Available Points.
- Stats.
- Crucible.
- Faction.

Re: Grim Dawn - Crucible Mode (2017-03-12)

Posted: Fri Mar 31, 2017 2:35 pm
by myrddin
Thank You... Version 1.0.0.9 is available now :)
oing to test this as long as Wolves of Midgard is broken (new patch has been postponed to next week)

Re: Grim Dawn - Crucible Mode (2017-03-12)

Posted: Mon Apr 17, 2017 4:15 pm
by myrddin
Some things do not work for Version 1.0.0.9 (or I am too stupid to figure things out)

1) Crafting Items Do Not Decrease (To Update: Decrease Item).
Tried removing an item from inventory, crafting an item, crafting a component, rare component, combining a component
2) ItemEquipment Base Address Scan Initialization
Does not work on items in inventory
3) Position does not seem to work unless it is the same zone, there "must be an identifier for the map"...

Re: Grim Dawn - Crucible Mode (2017-03-12)

Posted: Wed Oct 11, 2017 8:52 pm
by makotech222
Requesting update for new expansion pack. Thanks!

Re: Grim Dawn - Crucible Mode (2017-03-12)

Posted: Tue Oct 24, 2017 1:16 am
by RogueWalrus
Could you please update the table for the new version 1.0.2.1 ?
Thanks