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inZOI - Early Access
Posted: Fri Mar 28, 2025 3:22 pm
by blackpanda
inZOI - Early Access (Steam)
Features
- Money
- Meows (will break the save file with -meows) (will work while enabled, even on broken saves, populates on meow change)
(Finally dumped the game

the fun begins)
I do not promise updates
I do not answer questions
I do not take feature requests
Re: inZOI - Early Access
Posted: Sat Mar 29, 2025 7:10 am
by DemonSp3ed
I know you said no updates, but could you make an option for mew store donuts? I can edit them for each zoi, but I don't have the knowledge to make a pointer scan or powerful enough pc for that and would be easier to edit everyone's donuts fast and easy. Thanks, no pressure, if you don't want to do it no problem. Thank you.
Re: inZOI - Early Access
Posted: Sat Mar 29, 2025 7:12 am
by glyth
DemonSp3ed wrote: ↑Sat Mar 29, 2025 7:10 am
I know you said no updates, but could you make an option for mew store donuts? I can edit them for each zoi, but I don't have the knowledge to make a pointer scan or powerful enough pc for that and would be easier to edit everyone's donuts fast and easy. Thanks, no pressure, if you don't want to do it no problem. Thank you.
i tryed to hack those n i aet one donut n the thing turned to 4mil negative meow coins i put my request in the request thread
Re: inZOI - Early Access
Posted: Sat Mar 29, 2025 10:12 pm
by blackpanda
no update announcement is there so people don't barge me with requests, but meows are in the works!
There is 2 ui values and one which the actually store the num!
Unfortunately it crashing on my current hook, so still trying to find a better one.
will update once i found one, which fool proof.
Re: inZOI - Early Access
Posted: Sun Mar 30, 2025 4:49 am
by eggs
blackpanda wrote: ↑Sat Mar 29, 2025 10:12 pm
no update announcement is there so people don't barge me with requests, but meows are in the works!
There is 2 ui values and one which the actually store the num!
Unfortunately it crashing on my current hook, so still trying to find a better one.
will update once i found one, which fool proof.
yes and the 2 values are changed from different gamethreads hence you (at least i couldn't) seem to pack both in the same script.
the attached ct file contains donut store and sets your donut points to 2000 on change
also added needs though during roughly 1h gameplay i had one CTD, i am not sure if it was caused by my CE scripts.
added instant max skilllevel note that i was really lazy and didnt refine the script further, however inside the script i left plenty of breadcrumbs and remarks to enable anyone who cares to filter out individual skills and "scale" levelups.
Re: inZOI - Early Access
Posted: Sun Mar 30, 2025 7:09 am
by DemonSp3ed
eggs wrote: ↑Sun Mar 30, 2025 4:49 am
blackpanda wrote: ↑Sat Mar 29, 2025 10:12 pm
no update announcement is there so people don't barge me with requests, but meows are in the works!
There is 2 ui values and one which the actually store the num!
Unfortunately it crashing on my current hook, so still trying to find a better one.
will update once i found one, which fool proof.
yes and the 2 values are changed from different gamethreads hence you (at least i couldn't) seem to pack both in the same script.
the attached ct file contains donut store and sets your donut points to 2000 on change
also added needs though during roughly 1h gameplay i had one CTD, i am not sure if it was caused by my CE scripts.
You sir are good, thank you so much!

Re: inZOI - Early Access
Posted: Sun Mar 30, 2025 2:52 pm
by eggs
DemonSp3ed wrote: ↑Sun Mar 30, 2025 7:09 am
eggs wrote: ↑Sun Mar 30, 2025 4:49 am
blackpanda wrote: ↑Sat Mar 29, 2025 10:12 pm
no update announcement is there so people don't barge me with requests, but meows are in the works!
There is 2 ui values and one which the actually store the num!
Unfortunately it crashing on my current hook, so still trying to find a better one.
will update once i found one, which fool proof.
yes and the 2 values are changed from different gamethreads hence you (at least i couldn't) seem to pack both in the same script.
the attached ct file contains donut store and sets your donut points to 2000 on change
also added needs though during roughly 1h gameplay i had one CTD, i am not sure if it was caused by my CE scripts.
You sir are good, thank you so much!
haha, thanks i tend to only add stuff while playing when i see a need for it instead of adding everything right at the start so might be adding some features while still playing the game.
also added fast skill levelup

Re: inZOI - Early Access
Posted: Sun Mar 30, 2025 7:12 pm
by XiNingXien
a relationship cheat would be awesome :3
Re: inZOI - Early Access
Posted: Sun Mar 30, 2025 8:52 pm
by blackpanda
eggs wrote: ↑Sun Mar 30, 2025 2:52 pm
DemonSp3ed wrote: ↑Sun Mar 30, 2025 7:09 am
eggs wrote: ↑Sun Mar 30, 2025 4:49 am
yes and the 2 values are changed from different gamethreads hence you (at least i couldn't) seem to pack both in the same script.
the attached ct file contains donut store and sets your donut points to 2000 on change
also added needs though during roughly 1h gameplay i had one CTD, i am not sure if it was caused by my CE scripts.
You sir are good, thank you so much!
haha, thanks i tend to only add stuff while playing when i see a need for it instead of adding everything right at the start so might be adding some features while still playing the game.
also added fast skill levelup
nice, didn't play during the weekend yet

But the crash probably caused by my old money hook. 0.2 has the updated one!
(Just dumped the game, fun fun fun comes)

Re: inZOI - Early Access
Posted: Mon Mar 31, 2025 3:02 am
by janssendalt
eggs wrote: ↑Sun Mar 30, 2025 4:49 am
blackpanda wrote: ↑Sat Mar 29, 2025 10:12 pm
no update announcement is there so people don't barge me with requests, but meows are in the works!
There is 2 ui values and one which the actually store the num!
Unfortunately it crashing on my current hook, so still trying to find a better one.
will update once i found one, which fool proof.
yes and the 2 values are changed from different gamethreads hence you (at least i couldn't) seem to pack both in the same script.
the attached ct file contains donut store and sets your donut points to 2000 on change
also added needs though during roughly 1h gameplay i had one CTD, i am not sure if it was caused by my CE scripts.
added instant max skilllevel note that i was really lazy and didnt refine the script further, however inside the script i left plenty of breadcrumbs and remarks to enable anyone who cares to filter out individual skills and "scale" levelups.
Amazing! Thanks!
I have a kinda weird request.
Would you be able to make the instant skill also for other levels? Or at least also midway, instead of max level 10?
" dec r10d", what would be the value here for level 5, for example?
Thanks in advance!
Re: inZOI - Early Access
Posted: Mon Mar 31, 2025 5:05 am
by eggs
janssendalt wrote: ↑Mon Mar 31, 2025 3:02 am
eggs wrote: ↑Sun Mar 30, 2025 4:49 am
blackpanda wrote: ↑Sat Mar 29, 2025 10:12 pm
no update announcement is there so people don't barge me with requests, but meows are in the works!
There is 2 ui values and one which the actually store the num!
Unfortunately it crashing on my current hook, so still trying to find a better one.
will update once i found one, which fool proof.
yes and the 2 values are changed from different gamethreads hence you (at least i couldn't) seem to pack both in the same script.
the attached ct file contains donut store and sets your donut points to 2000 on change
also added needs though during roughly 1h gameplay i had one CTD, i am not sure if it was caused by my CE scripts.
added instant max skilllevel note that i was really lazy and didnt refine the script further, however inside the script i left plenty of breadcrumbs and remarks to enable anyone who cares to filter out individual skills and "scale" levelups.
Amazing! Thanks!
I have a kinda weird request.
Would you be able to make the instant skill also for other levels? Or at least also midway, instead of max level 10?
" dec r10d", what would be the value here for level 5, for example?
Thanks in advance!
hello i am currently at work and wont get to play till next weekend - no promises.
but IIRC you can find the Level etc in the same function it will require some poking around, the injection point i used might not be ideal either.
Re: inZOI - Early Access
Posted: Mon Mar 31, 2025 5:11 am
by eggs
blackpanda wrote: ↑Sun Mar 30, 2025 8:52 pm
nice, didn't play during the weekend yet

But the crash probably caused by my old money hook. 0.2 has the updated one!
(Just dumped the game, fun fun fun comes)
the anticheat part comes from UE5 if you look at the function it's part of UE5's rendering Vtable. but afaik there's no active obfuscation or anticheats in inzo

Re: inZOI - Early Access
Posted: Mon Mar 31, 2025 3:23 pm
by tienle.1996
eggs wrote: ↑Sun Mar 30, 2025 4:49 am
blackpanda wrote: ↑Sat Mar 29, 2025 10:12 pm
no update announcement is there so people don't barge me with requests, but meows are in the works!
There is 2 ui values and one which the actually store the num!
Unfortunately it crashing on my current hook, so still trying to find a better one.
will update once i found one, which fool proof.
yes and the 2 values are changed from different gamethreads hence you (at least i couldn't) seem to pack both in the same script.
the attached ct file contains donut store and sets your donut points to 2000 on change
also added needs though during roughly 1h gameplay i had one CTD, i am not sure if it was caused by my CE scripts.
added instant max skilllevel note that i was really lazy and didnt refine the script further, however inside the script i left plenty of breadcrumbs and remarks to enable anyone who cares to filter out individual skills and "scale" levelups.
Oh that is cool, can you some how find the age value of the zoi ? and enable full customize in edit menu like age, body , traits .