inZOI - Early Access

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blackpanda
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inZOI - Early Access

Post by blackpanda »

inZOI - Early Access (Steam)


Features
- Money
- Meows (will break the save file with -meows) (will work while enabled, even on broken saves, populates on meow change)

(Finally dumped the game :D the fun begins)

I do not promise updates
I do not answer questions
I do not take feature requests

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
inZOI-Win64-Shipping.CT
0.2
(2 KiB) Downloaded 1881 times
Last edited by blackpanda on Mon Mar 31, 2025 4:37 am, edited 4 times in total.

DemonSp3ed
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Re: inZOI - Early Access

Post by DemonSp3ed »

I know you said no updates, but could you make an option for mew store donuts? I can edit them for each zoi, but I don't have the knowledge to make a pointer scan or powerful enough pc for that and would be easier to edit everyone's donuts fast and easy. Thanks, no pressure, if you don't want to do it no problem. Thank you.

glyth
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Re: inZOI - Early Access

Post by glyth »

DemonSp3ed wrote:
Sat Mar 29, 2025 7:10 am
I know you said no updates, but could you make an option for mew store donuts? I can edit them for each zoi, but I don't have the knowledge to make a pointer scan or powerful enough pc for that and would be easier to edit everyone's donuts fast and easy. Thanks, no pressure, if you don't want to do it no problem. Thank you.

i tryed to hack those n i aet one donut n the thing turned to 4mil negative meow coins i put my request in the request thread

blackpanda
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Re: inZOI - Early Access

Post by blackpanda »

no update announcement is there so people don't barge me with requests, but meows are in the works!

There is 2 ui values and one which the actually store the num!
Unfortunately it crashing on my current hook, so still trying to find a better one.

will update once i found one, which fool proof.

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eggs
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Re: inZOI - Early Access

Post by eggs »

blackpanda wrote:
Sat Mar 29, 2025 10:12 pm
no update announcement is there so people don't barge me with requests, but meows are in the works!

There is 2 ui values and one which the actually store the num!
Unfortunately it crashing on my current hook, so still trying to find a better one.

will update once i found one, which fool proof.
yes and the 2 values are changed from different gamethreads hence you (at least i couldn't) seem to pack both in the same script.
the attached ct file contains donut store and sets your donut points to 2000 on change

also added needs though during roughly 1h gameplay i had one CTD, i am not sure if it was caused by my CE scripts.

added instant max skilllevel note that i was really lazy and didnt refine the script further, however inside the script i left plenty of breadcrumbs and remarks to enable anyone who cares to filter out individual skills and "scale" levelups.
Attachments
inZOI-Win64-Shipping.CT
v4 added instant skill levelup
(12.56 KiB) Downloaded 1463 times
inZOI-Win64-Shipping.CT
v3 added needs
(9.09 KiB) Downloaded 281 times
inZOI-Win64-Shipping.CT
v2 added donut coins
(6.55 KiB) Downloaded 181 times
Last edited by eggs on Sun Mar 30, 2025 2:51 pm, edited 1 time in total.

DemonSp3ed
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Re: inZOI - Early Access

Post by DemonSp3ed »

eggs wrote:
Sun Mar 30, 2025 4:49 am
blackpanda wrote:
Sat Mar 29, 2025 10:12 pm
no update announcement is there so people don't barge me with requests, but meows are in the works!

There is 2 ui values and one which the actually store the num!
Unfortunately it crashing on my current hook, so still trying to find a better one.

will update once i found one, which fool proof.
yes and the 2 values are changed from different gamethreads hence you (at least i couldn't) seem to pack both in the same script.
the attached ct file contains donut store and sets your donut points to 2000 on change

also added needs though during roughly 1h gameplay i had one CTD, i am not sure if it was caused by my CE scripts.
You sir are good, thank you so much! :mrgreen:

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eggs
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Re: inZOI - Early Access

Post by eggs »

DemonSp3ed wrote:
Sun Mar 30, 2025 7:09 am
eggs wrote:
Sun Mar 30, 2025 4:49 am
blackpanda wrote:
Sat Mar 29, 2025 10:12 pm
no update announcement is there so people don't barge me with requests, but meows are in the works!

There is 2 ui values and one which the actually store the num!
Unfortunately it crashing on my current hook, so still trying to find a better one.

will update once i found one, which fool proof.
yes and the 2 values are changed from different gamethreads hence you (at least i couldn't) seem to pack both in the same script.
the attached ct file contains donut store and sets your donut points to 2000 on change

also added needs though during roughly 1h gameplay i had one CTD, i am not sure if it was caused by my CE scripts.
You sir are good, thank you so much! :mrgreen:
haha, thanks i tend to only add stuff while playing when i see a need for it instead of adding everything right at the start so might be adding some features while still playing the game.
also added fast skill levelup :)

XiNingXien
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Re: inZOI - Early Access

Post by XiNingXien »

a relationship cheat would be awesome :3

blackpanda
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Re: inZOI - Early Access

Post by blackpanda »

eggs wrote:
Sun Mar 30, 2025 2:52 pm
DemonSp3ed wrote:
Sun Mar 30, 2025 7:09 am
eggs wrote:
Sun Mar 30, 2025 4:49 am


yes and the 2 values are changed from different gamethreads hence you (at least i couldn't) seem to pack both in the same script.
the attached ct file contains donut store and sets your donut points to 2000 on change

also added needs though during roughly 1h gameplay i had one CTD, i am not sure if it was caused by my CE scripts.
You sir are good, thank you so much! :mrgreen:
haha, thanks i tend to only add stuff while playing when i see a need for it instead of adding everything right at the start so might be adding some features while still playing the game.
also added fast skill levelup :)
nice, didn't play during the weekend yet :) But the crash probably caused by my old money hook. 0.2 has the updated one!
(Just dumped the game, fun fun fun comes) :D
Last edited by blackpanda on Mon Mar 31, 2025 4:37 am, edited 1 time in total.

janssendalt
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Re: inZOI - Early Access

Post by janssendalt »

eggs wrote:
Sun Mar 30, 2025 4:49 am
blackpanda wrote:
Sat Mar 29, 2025 10:12 pm
no update announcement is there so people don't barge me with requests, but meows are in the works!

There is 2 ui values and one which the actually store the num!
Unfortunately it crashing on my current hook, so still trying to find a better one.

will update once i found one, which fool proof.
yes and the 2 values are changed from different gamethreads hence you (at least i couldn't) seem to pack both in the same script.
the attached ct file contains donut store and sets your donut points to 2000 on change

also added needs though during roughly 1h gameplay i had one CTD, i am not sure if it was caused by my CE scripts.

added instant max skilllevel note that i was really lazy and didnt refine the script further, however inside the script i left plenty of breadcrumbs and remarks to enable anyone who cares to filter out individual skills and "scale" levelups.
Amazing! Thanks!

I have a kinda weird request.

Would you be able to make the instant skill also for other levels? Or at least also midway, instead of max level 10?

" dec r10d", what would be the value here for level 5, for example?



Thanks in advance!

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eggs
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Re: inZOI - Early Access

Post by eggs »

janssendalt wrote:
Mon Mar 31, 2025 3:02 am
eggs wrote:
Sun Mar 30, 2025 4:49 am
blackpanda wrote:
Sat Mar 29, 2025 10:12 pm
no update announcement is there so people don't barge me with requests, but meows are in the works!

There is 2 ui values and one which the actually store the num!
Unfortunately it crashing on my current hook, so still trying to find a better one.

will update once i found one, which fool proof.
yes and the 2 values are changed from different gamethreads hence you (at least i couldn't) seem to pack both in the same script.
the attached ct file contains donut store and sets your donut points to 2000 on change

also added needs though during roughly 1h gameplay i had one CTD, i am not sure if it was caused by my CE scripts.

added instant max skilllevel note that i was really lazy and didnt refine the script further, however inside the script i left plenty of breadcrumbs and remarks to enable anyone who cares to filter out individual skills and "scale" levelups.
Amazing! Thanks!

I have a kinda weird request.

Would you be able to make the instant skill also for other levels? Or at least also midway, instead of max level 10?

" dec r10d", what would be the value here for level 5, for example?



Thanks in advance!
hello i am currently at work and wont get to play till next weekend - no promises.
but IIRC you can find the Level etc in the same function it will require some poking around, the injection point i used might not be ideal either.

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eggs
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Re: inZOI - Early Access

Post by eggs »

blackpanda wrote:
Sun Mar 30, 2025 8:52 pm
nice, didn't play during the weekend yet :) But the crash probably caused by my old money hook. 0.2 has the updated one!
(Just dumped the game, fun fun fun comes) :D
the anticheat part comes from UE5 if you look at the function it's part of UE5's rendering Vtable. but afaik there's no active obfuscation or anticheats in inzo
Image

tienle.1996
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Re: inZOI - Early Access

Post by tienle.1996 »

eggs wrote:
Sun Mar 30, 2025 4:49 am
blackpanda wrote:
Sat Mar 29, 2025 10:12 pm
no update announcement is there so people don't barge me with requests, but meows are in the works!

There is 2 ui values and one which the actually store the num!
Unfortunately it crashing on my current hook, so still trying to find a better one.

will update once i found one, which fool proof.
yes and the 2 values are changed from different gamethreads hence you (at least i couldn't) seem to pack both in the same script.
the attached ct file contains donut store and sets your donut points to 2000 on change

also added needs though during roughly 1h gameplay i had one CTD, i am not sure if it was caused by my CE scripts.

added instant max skilllevel note that i was really lazy and didnt refine the script further, however inside the script i left plenty of breadcrumbs and remarks to enable anyone who cares to filter out individual skills and "scale" levelups.
Oh that is cool, can you some how find the age value of the zoi ? and enable full customize in edit menu like age, body , traits .

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