Assassin’s Creed Shadows table +5, No nonsense
Posted: Fri Mar 21, 2025 7:15 pm
No nonsense table that doesn't require you to download some other program or pay any subscription, like the way it used to be.
Unfortunately you will have to accept the fact that non-professional contributors probably won't be as skilled, there is zero hope I will ever get anything like an inventory or gear editor working, this will only ever have basic features.
Hopefully others will contribute.
if you scroll down there are additional tables by others on page 1 and 3
Unfortunately you will have to accept the fact that non-professional contributors probably won't be as skilled, there is zero hope I will ever get anything like an inventory or gear editor working, this will only ever have basic features.
- Reversed consumption of resources and consumables (includes money, rocks, kunai, health pack etc.)
- God mode (can't heal up, does not protect you from over leveled enemies)
- One Punch Man mode (change any gear to activate, don't use during loading, could crash game)
- Set experience to custom value ( basically changes your level, default 120k EXP = level 21)
- Time scale for TOD, hold PgUp to accelerate time 100x
Hopefully others will contribute.
if you scroll down there are additional tables by others on page 1 and 3
Spoiler
Reversed consumption makes things that cost resource give that amount back to you instead. This is an easy option to both make sure you never run out of resources, and to increase your resources if you want. This does not work for scouts, but you can use money to buy scouts. It also does not work if you spend your last consumable, or sell all at once.
Enemies higher level than you seem to kill you in one hit regardless of HP so God mode doesn't work against them.
One Punch Man mode sets a bunch of your stats to 9999, this includes HP, adrenalin, damage and bars of health you can assassinate. I don't know how to change these separately. Would make an interesting challenge run to beat the game with this set to 1 lol.
I would have preferred an experience gain multiplier but I couldn't get it to work so I settled for a less convenient method. You need to gain experience for it to activate. You can level down with this as well.
TOD is a function that runs every frame, so I didn't want to inject code into it. probably just a difference of nanoseconds but still I feel like the time scale modification is more elegant.
Enemies higher level than you seem to kill you in one hit regardless of HP so God mode doesn't work against them.
One Punch Man mode sets a bunch of your stats to 9999, this includes HP, adrenalin, damage and bars of health you can assassinate. I don't know how to change these separately. Would make an interesting challenge run to beat the game with this set to 1 lol.
I would have preferred an experience gain multiplier but I couldn't get it to work so I settled for a less convenient method. You need to gain experience for it to activate. You can level down with this as well.
TOD is a function that runs every frame, so I didn't want to inject code into it. probably just a difference of nanoseconds but still I feel like the time scale modification is more elegant.