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Xenoblade Chronicles X Definitive Edition (Ryujinx)

Posted: Fri Mar 21, 2025 4:51 pm
by Alfon
made the table with ryu 1.1.1403 and sudachi
it may or may not work on other emu

make sure your cheat engine setting--> scan setting---> MEM_MEMAPPED is Tick

-option-
funds
miranium
material/reward ticket
-player data-
lvl
exp
current class lvl
class rank exp
bp
appearance data <--- after setting chest size save and reload or change equipment and fashion
-character data-
lvl
exp
current class lvl
class rank exp
bp
affinity
appearance data
-battle-
inf hp
inf quick cooldown
morale always full
quick appendages damage (+inf skell apendages)
player and party editable stats (include skell If already unlock)

--v1 Updated the player+party script to stable scanning point--
--v2 add inventory starting offset for those who want to have a go porting cemu xcx, add item select able to change value of item held
--v3 work on Sudachi v1.0.15
--add inf skell appendage(need to be in combat once or while in combat to activated)
--add augment editor (in Ryu ver too), can edit equipment in ground gear or skell gear, just select any gear it will fill the table.
--v4 added instant art cooldown (both ground n skell) to the table also add augment dropdown n all augment dropdown Thank to "Seymordius" who fill all augment dropdown list (I'm to lazy :lol: ) default set still on "augment dropdown"
--v5 reworks on all scripts, it now will print output of results address of each scripts, default set is 1st address found "results[0]" since I'm playing with no cheat mod from emu mod.
however I have test for debugging purpose using 60fps mod and my cheat table have found 2 address with exact array of byte the whole subroutine, so this is the reason I decide to rework the scripts.
so anyone who uses cheat table find 2 address on the scripts activation they need to edit scripts it self on their end, it easy just right click on the scripts and click "change scripts"
inside look for "--if you want to change edit results[0] to 1-9 depends how many address found in aobscan" edit code below it when it done click "ok"
0 is the 1st, 1 is 2nd so fort depending in how many it found on the 1st script activation.
"scan data scripts" without 60fps mod it found 4 address in my end while using 60fps mod it found 9 but the 1st address is always the right address on my end, you know if it right address if you change ticket value instantly change value.
If for some reason after you set 1 n it found only 1 address the scripts will not active, right click the script and you may see "1 out of bond" then need to change scripts to 0.
if it not found anything at all, well check for ryu 1.1.1403, sudachi, citron need to set mem layout setting to (default) 4gb n try again.

--v6 add special skell augments editor (ares prime/90/70, Hraesvelg etc)
--v6+ added mimeawesome (super jump) and added scan data for Japanese, simplified Chinese version of the game.

--v6++ Refine coding scripts for all emu table, added few header, relink dropdown for ground gear to augments list and normal n special skells to special skells list so it using correct augment ids.

--work on ryu 1.1.1403 , Sudachi / Citron
--Incase the scripts say "list index(?)out of bound " change scripts inside look for line 28 "local addr = results[0]" change to the number of the scan result "0 is 1st, 1 is 2nd etc".

not recommend for ryu 1.2.28 or 1.3.28 cheat engine taking forever to scan almost like freeze a long time + high cpu usage while scan on top of that it not even find any sometime.

how to use
viewtopic.php?f=4&t=34341&start=60

Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Posted: Sat Mar 22, 2025 11:31 am
by selo
good man hope you keep updating this, thanks for the table

Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Posted: Mon Mar 24, 2025 12:27 pm
by Fatelord
Works flawlessly thanx.

Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Posted: Mon Mar 24, 2025 1:03 pm
by selo
any plan to add equipment editor?

Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Posted: Mon Mar 24, 2025 6:03 pm
by SkittleDash
Works great. Thanks for your work. Any plans for movement speed and jump height?

Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Posted: Mon Mar 24, 2025 6:52 pm
by Lexicon
I was looking for a means to give myself Material Tickets, since I can't play online. This finally did it, so thanks very much. Also, for reference, this table seems to work just fine on Ryujinx 1.2.68 with XCX 1.0.1.

Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Posted: Tue Mar 25, 2025 4:49 am
by blueppmm
Thanks, table works great.

If this table can be updated to allow weapon/armor stat & slots editting, that would be AMAZING!

Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Posted: Tue Mar 25, 2025 7:15 am
by Alfon
Well I do have found all invertory starting point from armor,weapon (including skell ) n where the augment slot is, aswell all other inventory, add skell license to importance item( not sure if that would let me pilot n buying skell at begining of game)..my kung pow on lua is weak lol. you see item are 1-300, 1-999 using lua might be able to handle...but I am not giving up just yet lol

Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Posted: Tue Mar 25, 2025 7:20 am
by themartyr25
Alfon wrote:
Tue Mar 25, 2025 7:15 am
Well I do have found all invertory starting point from armor,weapon (including skell ) n where the augment slot is, aswell all other inventory, add skell license to importance item( not sure if that would let me pilot n buying skell at begining of game)..my kung pow on lua is weak lol. you see item are 1-300, 1-999 using lua might be able to handle...but I am not giving up just yet lol
First of all, thank you for the table and all your hard work! Second of all, adding skell license to important items would be awesome! Would it also be possible to add the schematics / blueprints for all the skells and weapons? Like the Ares 70/90 and Skell superweapons etc.? Thanks again!

Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Posted: Tue Mar 25, 2025 7:26 am
by SlipperyEel
Alfon wrote:
Tue Mar 25, 2025 7:15 am
aswell all other inventory
This will be quite useful for those that have managed to soft-lock certain quests by not having the required item/s because they were using one of the cheats that changes item drop type or sets quantities for items you don't have. You can probably look at the item tables from the original Wii U version cheat codes, since I imagine a lot of it is still the same.

[Link]

Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Posted: Tue Mar 25, 2025 1:38 pm
by yamanobe
Sorry, I'm having trouble getting it to work. I've tried ryujinx 1.1.1403, 1.2.86 and 1.3.22, but the moment I check the scan data box, the cheat engine freezes. I'm using firmware 19.0.1.

Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Posted: Tue Mar 25, 2025 7:19 pm
by Lexicon
yamanobe wrote:
Tue Mar 25, 2025 1:38 pm
Sorry, I'm having trouble getting it to work. I've tried ryujinx 1.1.1403, 1.2.86 and 1.3.22, but the moment I check the scan data box, the cheat engine freezes. I'm using firmware 19.0.1.
It can take several seconds for the scan to finish, sometimes causing CE to show as Not Responding while it processes. Happens to me often enough when scanning large amounts of addresses and some scripts.

Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Posted: Tue Mar 25, 2025 7:44 pm
by Laernu
Anyone figure out pointers for trait editing?

Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Posted: Tue Mar 25, 2025 11:21 pm
by usk0713
Lexicon wrote:
Tue Mar 25, 2025 7:19 pm
yamanobe wrote:
Tue Mar 25, 2025 1:38 pm
Sorry, I'm having trouble getting it to work. I've tried ryujinx 1.1.1403, 1.2.86 and 1.3.22, but the moment I check the scan data box, the cheat engine freezes. I'm using firmware 19.0.1.
It can take several seconds for the scan to finish, sometimes causing CE to show as Not Responding while it processes. Happens to me often enough when scanning large amounts of addresses and some scripts.
Are you Japanese?
This table will not work as is if it is in Japanese.
The aobscan in the source code searches for English names (Nagi, Lao), but you need to change this to Japanese names (Nagi, Lao).

Re: Xenoblade Chronicles X Definitive Edition (Ryujinx)

Posted: Wed Mar 26, 2025 8:20 am
by usk0713
Alfon wrote:
Tue Mar 25, 2025 7:15 am
all invertory starting point from armor,weapon (including skell ) n where the augment slot is, aswell all other inventory
Could you tell me the starting point?
I would like to try migrating the tables from the Cemu version.