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Atelier Yumia (Steam)
Posted: Fri Mar 21, 2025 1:32 am
by zachillios
Here's my table for the game, will add more to it as I go. Here's what it has so far:
Highlighted Item Editor
Infinite Simple Synthesis Materials
Infinite Energy (Must have at least 1 energy, will display as having 0 but still works)
Selected Character Edit
Currency Finder
Infinite Particles
Quick Recipe Level Up
Max Quality On Gathered Items
No Cost When Building
No Skills Cooldown
No Alchemy Skill Cost
Max Quality During Synthesis
Quick Mana During Synthesis
Max Resonance During Synthesis
Anyone willing to help with the IDs would be greatly appreciated.
Let me know if anything isn't working so far.
Update 2: We survived our first patch. Fixed a couple of things from the patch, add some scripts, incorporated scripts Algester provided, and added all the trait IDs to the item editor.
Update 3: Removed the broken Energy script and added in Impala's pointers instead. Added bonus stats into the item editor. Added a couple of a testing scripts (don't use these obviously unless you want to test them, risks obviously.)
Update 4: Added no skill cooldowns and updated the item editor with the item IDs.
Update 5: Fixed the rest of the item IDs, added a bunch of synthesis scripts
Update 6: Fixed broken scripts from patch, added time pointer,
Update 7: Table updated for new patch.
Update 8: Table updated for new patch.
Re: Atelier Yumia (Steam)
Posted: Fri Mar 21, 2025 4:53 am
by DhaosCollider
Effect list:
Code: Select all
0:Quality Boost
1:Fire Damage
2:Ice Damage
3:Bolt Damage
4:Air Damage
5:KO Recovery
6:HP Recovery
7:Stun Recovery
8:Inflict Poison
9:Inflict Sleep
10:Inflict Curse
11:Inflict Burns
12:Inflict Frostbite
13:Inflict Paralysis
14:Inflict Restraints
15:Inflict Daze
16:Acceleration
17:Damage Reduction
18:HP Regeneration
19:Skill Damage Up
20:Item Damage Up
21:ATK Up
22:DEF Up
23:SPD Up
24:Max HP Up
25:All Stats Up
26:Fire Resistance Up
27:Ice Resistance Up
28:Bolt Resistance Up
29:Air Resistance Up
30:Critical Rate Up
31:Critical Damage Up
32:SE Resistance Up
33:Fire Damage Up
34:Ice Damage Up
35:Bolt Damage Up
36:Air Damage Up
37:ATK Down
38:DEF Down
39:SPD Down
40:Max HP Down
41:All Stats Down
42:Fire Resistance Down
43:Ice Resistance Down
44:Bolt Resistance Down
45:Air Resistance Down
46:Critical Rate Down
47:Critical Damage Down
48:Negative Effect Resistance Down
49:Fire Damage Down
50:Ice Damage Down
51:Bolt Damage Down
52:Air Damage Down
53:Proportional HP Recovery
54:Binding Blast
55:Sealed Evil Strike
56:Extended Negative Effect Duration
57:Meteoric Strike
58:Meteor Shower
59:Phantom Reflection
60:Chain Boost
61:Item Uses Up
62:Searing Sword
63:Linked Explosions
64:Overflowing Hellfire
65:Icebreaker Hammer
66:Focused Breakthrough
67:Encroaching Glacier
68:Thunder Spear
69:High-Voltage Current
70:Dazzling Dwarf Star
71:Spiral Blade
72:Exorcising Breeze
73:Tempestuous Gale
74:Blizzard Arrow
75:Bowstring of Disorder
76:Maintained Focus
77:Firebolt Twincut
78:Encircling Flamewall
79:Dancing Flashbolt
80:Magic Gale
81:Binding Page
82:Conduction Magic
83:Blessing of the Four Spirits
84:Glimmering Swordplay
85:Polar Star's Radiance
86:Shorten Negative Effect Duration
87:Extend Positive Effect Duration
88:Revitalizing Bloom
89:Oath of Protection
90:Random Resistance Up
91:Medicinal Efficacy
92:Fair Weather Field
93:Illuminating Sunlight
94:Project the Ideal
95:Fluttering Petal Rain
96:Reduce Cooldown
97:Blessed Rain
98:Dispel Malice
99:Consecutive Activation
100:Perpetual Gears
101:Reconstruction
102:Replenish Power
103:Celestial Guidance
104:Emancipating Wings
105:Automatic Reboot
106:Sanctuary's Protection
107:Last Stand
108:Cycle of Life
109:Extend Positive Effect Duration
110:Full Throttle
111:Refreshed Vigor
112:Grant Resist KO
113:Warding Pearl
114:Flowing Spirit
115:Jewel's Protection
116:Parallel World
117:Protection
118:Annihilation
119:Knockback
120:Blood-Soaked Hex
121:Permanent Handwriting
122:Verses of Enmity
123:Negative Miasma
124:Evening Visitor
125:Dark Prison
126:Fire Follow-Up
127:Ice Follow-Up
128:Bolt Follow-Up
129:Air Follow-Up
130:
131:
132:
133:ATK Up
134:DEF Up
135:SPD Up
136:All Stats Up
137:Max HP Up
138:Negative Effect Resistance Up
139:Critical Rate Up
140:Critical Damage Up
141:Skill Damage Up
142:Item Damage Up
143:Reduce Skill Cooldown
144:Reduce Item Cooldown
145:Inner Range Boost
146:Outer Range Boost
147:Damage Restoration
148:Evasion Up
149:Reduce Damage
150:Environmental Mana Up
151:Physical Damage Up
152:Magic Damage Up
153:Stun Boost
154:Movement Speed Up
155:HP Regeneration
156:Fire Resistance Up
157:Ice Resistance Up
158:Bolt Resistance Up
159:Air Resistance Up
160:Physical Resistance Up
161:Magic Resistance Up
162:Resist KO
163:Demonic Essence
164:Conflagration Magic
165:Mana Recycler
166:Time Compression
167:Eternal Divine Staff
168:Instantaneous Rotation
169:Sturdy Horn
170:Pure Point
171:Sacred Seal
172:Vulnerability Exposure
173:Spreading Scars
174:Triple Thrust
175:Snipe
176:Swift Step
177:Rapid Movement
178:Bullseye
179:Daredevil
180:Infinite Combo
181:Avenger
182:Piercing Pile
183:Sanguine Crystal
184:Imperial Purveyor
185:Soldiers' Victorious Shout
186:Fiery Fighting Spirit
187:Execution
188:Retribution
189:Life Steal
190:Demonic Contract
191:Curse Bearer
192:Monstrous Calamity
193:Splendid Leaf Veins
194:Sensory Deprivation
195:Rod of Inheritance
196:Slice of Certain Death
197:Environmental Tuning
198:Heavenly Short Sword
199:Fairy's Whisper
200:Fickle Favor
201:Stout Breastplate
202:Reliable Masterpiece
203:Kingly Aura
204:Attack Orders
205:Morale Boost
206:Tempered Steel
207:Flexible Movements
208:Inherited Armor
209:Mist Stance
210:Danger Perception
211:Reactive Armor
212:Auto Restoration
213:Impact Absorption
214:Massive Cliff
215:Ultra Heavyweight Class
216:Eroded Fragment
217:Proof of Transcendence
218:Spell Penetration
219:Eternal Breath
220:
221:
222:
223:Boost: ATK UP
224:Boost: DEF Up
225:Boost: SPD Up
226:Boost: All Stats Up
227:Boost: Max HP Up
228:Boost: Critical Rate Up
229:Boost: Critical Damage Up
230:Boost: Skill Up
231:Boost: Item Up
232:Boost: Skill Cooldown
233:Boost: Item Cooldown
234:Boost: Damage Restoration
235:Boost: Evasion Up
236:Boost: Physical Up
237:Boost: Magic Up
238:Boost: Inner Range Up
239:Boost: Outer Range Up
240:Boost: Environmental Mana Up
241:Boost: Movement Speed Up
242:Boost: Energy Reduction
243:Boost: Enhanced Mana Surge
244:Boost: Extended Mana Surge
245:Boost: Guard Up
246:Boost: Improved Evasion
247:Boost: Mana Flow
248:Boost: Stun
249:Boost: Combo
250:Boost: Pile
251:Boost: Throwing Dagger
252:Boost: Brand
253:Reduce Energy Consumption
254:Enhanced Mana Surge
255:Extended Mana Surge
256:Guard Up
257:Improved Evasion
258:Mana Flow Up
259:Stun Boost
260:Combo Up
261:Pile Up
262:Throwing Dagger Up
263:Brand Up
269:Combative Spirit
270:Adrenaline Rush
271:Eternal Wreath
272:Blossoming Garden
273:Feather Boots
274:Veil of Light
275:Saintly Prayers
276:Surprise Strategies
277:Battle Tactics
278:Supply Replenishment
279:Trickster
280:Jack-in-the-Box
281:Silent Steps
282:Limit Breaker
283:Resilience
284:Second Chance
300:No Effect
301:Synthesis: ATK Up
302:Synthesis: DEF Up
303:Synthesis: SPD Up
304:Synthesis: HP Up
305:Synthesis: Quality Up
306:Synthesis: Quantity Up
307:Increase Resonance Area
308:Synthesis: Fire Bonus
309:Synthesis: Ice Bonus
310:Synthesis: Bolt Bonus
311:Synthesis: Air Bonus
312:Synthesis: All Element Bonus
313:Synthesis: Quality Up+
314:Slot Element Change - Fire
315:Slot Element Change - Ice
316:Slot Element Change - Bolt
317:Slot Element Change - Air
318:Drifting Mana Bonus
319:Drifting Mana Return
320:Increase Resonance Area - Circle
321:Increase Resonance Area - Triangle
322:Increase Resonance Area - Square
323:Increase Resonance Area - Star
324:Increase Resonance Area - 1st Stratum
325:Increase Resonance Area - 2nd Stratum
326:Increase Resonance Area - 3rd Stratum
327:Core Boost - Quality
328:Core Boost - HP
329:Core Boost - ATK
330:Core Boost - DEF
331:Core Boost - SPD
332:Latent Awakening
333:Omnipotent Drop
334:Omnipotent Flower
335:Element Resonance - Fire
336:Element Resonance - Ice
337:Element Resonance - Bolt
338:Element Resonance - Air
339:Neutralizers - Quality Boost
340:Threads - Quality Boost
341:Metals - Quality Boost
342:Jewels - Quality Boost
343:Rebuild Boost - Quality
344:Rebuild Boost - Resonance Area
345:Rebuild Boost - HP
346:Rebuild Boost - ATK
347:Rebuild Boost - DEF
348:Rebuild Boost - SPD
353:Resonance Boost
355:Synthesis: ATK Up+
356:Synthesis: DEF Up+
357:Synthesis: SPD Up+
358:Synthesis: HP Up+
359:Synthesis: ATK & DEF Up
360:Synthesis: DEF & SPD Up
361:Synthesis: ATK & SPD Up
362:Synthesis: All Stats Up
400:EXP Up
401:Puni Crusher
Feel free to add to your table.
Re: Atelier Yumia (Steam)
Posted: Fri Mar 21, 2025 8:04 am
by Algester
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>53</ID>
<Description>"1 Item Barter"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Atelier_Yumia.exe
Version:
Date : 2025-03-21
Author : Algester
This script does blah blah blah
}
[ENABLE]
aobscanmodule(1ItemBarter,Atelier_Yumia.exe,01 85 08 02 00 00) // should be unique
alloc(newmem,$1000,1ItemBarter)
label(code)
label(return)
newmem:
code:
add [rbp+00000208],#999
jmp return
1ItemBarter:
jmp newmem
nop
return:
registersymbol(1ItemBarter)
[DISABLE]
1itemBarter:
db 01 85 08 02 00 00
unregistersymbol(1ItemBarter)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Atelier_Yumia.exe+167D090
Atelier_Yumia.exe+167D071: 74 32 - je Atelier_Yumia.exe+167D0A5
Atelier_Yumia.exe+167D073: 4C 8B 33 - mov r14,[rbx]
Atelier_Yumia.exe+167D076: 4D 85 F6 - test r14,r14
Atelier_Yumia.exe+167D079: 74 1B - je Atelier_Yumia.exe+167D096
Atelier_Yumia.exe+167D07B: 49 8B CE - mov rcx,r14
Atelier_Yumia.exe+167D07E: E8 CD 99 9F FE - call Atelier_Yumia.exe+76A50
Atelier_Yumia.exe+167D083: 49 8B CE - mov rcx,r14
Atelier_Yumia.exe+167D086: 8B F0 - mov esi,eax
Atelier_Yumia.exe+167D088: E8 D3 4A C0 FF - call Atelier_Yumia.exe+1281B60
Atelier_Yumia.exe+167D08D: 0F AF C6 - imul eax,esi
// ---------- INJECTING HERE ----------
Atelier_Yumia.exe+167D090: 01 85 08 02 00 00 - add [rbp+00000208],eax
// ---------- DONE INJECTING ----------
Atelier_Yumia.exe+167D096: 8B 85 08 02 00 00 - mov eax,[rbp+00000208]
Atelier_Yumia.exe+167D09C: 48 83 C3 10 - add rbx,10
Atelier_Yumia.exe+167D0A0: 48 3B DF - cmp rbx,rdi
Atelier_Yumia.exe+167D0A3: 75 CE - jne Atelier_Yumia.exe+167D073
Atelier_Yumia.exe+167D0A5: 48 8B 8D 20 01 00 00 - mov rcx,[rbp+00000120]
Atelier_Yumia.exe+167D0AC: 48 85 C9 - test rcx,rcx
Atelier_Yumia.exe+167D0AF: 74 14 - je Atelier_Yumia.exe+167D0C5
Atelier_Yumia.exe+167D0B1: 8B D0 - mov edx,eax
Atelier_Yumia.exe+167D0B3: E8 68 D8 FF FF - call Atelier_Yumia.exe+167A920
Atelier_Yumia.exe+167D0B8: 8B 85 08 02 00 00 - mov eax,[rbp+00000208]
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
simple code it should in theory max the barter gauge after dropping 1 item
Re: Atelier Yumia (Steam)
Posted: Fri Mar 21, 2025 8:41 am
by BlackMonster
Would like to REQ some cheats:
- Damage multiply party
- Damage multiply enemies
- 100% crit
- Exp multiply
- Max SP (skill tree)
- Infinite items/materials
- 100% drop rate
- Max quality+effect alchemy
- Moon jump
ty!
Re: Atelier Yumia (Steam)
Posted: Fri Mar 21, 2025 8:48 am
by Rockfello
This was fast. Thanks for sharing pal. Keep up the amazing work. Cheers.
Re: Atelier Yumia (Steam)
Posted: Fri Mar 21, 2025 9:50 am
by Algester
the Energy Code is buggy after disabling it my energy got stucked to 0 and thus I can't even double jump
soo I'm not sure but I think its better that the Energy code be a Pointer as its 2 bytes I think the AX method is turning it into 4bytes and thus something goes cooky
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>22</ID>
<Description>"Infinite Energy"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : Atelier_Yumia.exe
Version:
Date : 2025-03-17
Author : zachw
This script does blah blah blah
}
[ENABLE]
aobscanmodule(EnergyM,Atelier_Yumia.exe,66 89 81 D2 00 00 00 C3 CC) // should be unique
alloc(newmem,$1000,EnergyM)
label(code)
label(return)
newmem:
code:
mov ax,(int)100
mov [rcx+000000D2],ax
jmp return
EnergyM:
jmp newmem
nop 2
return:
registersymbol(EnergyM)
[DISABLE]
EnergyM:
db 66 89 81 D2 00 00 00
unregistersymbol(EnergyM)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Atelier_Yumia.exe+1150A05
Atelier_Yumia.exe+11509DF: 66 45 85 C0 - test r8w,r8w
Atelier_Yumia.exe+11509E3: 66 41 0F 4F C0 - cmovg ax,r8w
Atelier_Yumia.exe+11509E8: 66 89 81 D2 00 00 00 - mov [rcx+000000D2],ax
Atelier_Yumia.exe+11509EF: C3 - ret
Atelier_Yumia.exe+11509F0: 0F B7 81 D4 00 00 00 - movzx eax,word ptr [rcx+000000D4]
Atelier_Yumia.exe+11509F7: 66 3B D0 - cmp dx,ax
Atelier_Yumia.exe+11509FA: 7D 09 - jnl Atelier_Yumia.exe+1150A05
Atelier_Yumia.exe+11509FC: 33 C0 - xor eax,eax
Atelier_Yumia.exe+11509FE: 66 85 D2 - test dx,dx
Atelier_Yumia.exe+1150A01: 66 0F 4F C2 - cmovg ax,dx
// ---------- INJECTING HERE ----------
Atelier_Yumia.exe+1150A05: 66 89 81 D2 00 00 00 - mov [rcx+000000D2],ax
// ---------- DONE INJECTING ----------
Atelier_Yumia.exe+1150A0C: C3 - ret
Atelier_Yumia.exe+1150A0D: CC - int 3
Atelier_Yumia.exe+1150A0E: CC - int 3
Atelier_Yumia.exe+1150A0F: CC - int 3
Atelier_Yumia.exe+1150A10: 48 89 5C 24 10 - mov [rsp+10],rbx
Atelier_Yumia.exe+1150A15: 55 - push rbp
Atelier_Yumia.exe+1150A16: 56 - push rsi
Atelier_Yumia.exe+1150A17: 57 - push rdi
Atelier_Yumia.exe+1150A18: 41 56 - push r14
Atelier_Yumia.exe+1150A1A: 41 57 - push r15
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
I think this is a better Energy Core code overall however I can not guarantee how "safe" it is in the long run
Atelier_Yumia.exe+16BC42C - 0FBF 88 D2000000 - movsx ecx,word ptr [rax+000000D2]
right now this is the pointer according to the note Zach actually put in place
Re: Atelier Yumia (Steam)
Posted: Fri Mar 21, 2025 12:25 pm
by nuocda
any make free camera pls

Re: Atelier Yumia (Steam)
Posted: Fri Mar 21, 2025 2:54 pm
by glyth
nuocda wrote: ↑Fri Mar 21, 2025 12:25 pm
any make free camera pls
seconded
Re: Atelier Yumia (Steam)
Posted: Fri Mar 21, 2025 3:05 pm
by zachillios
nuocda wrote: ↑Fri Mar 21, 2025 12:25 pm
any make free camera pls
I will not be doing that.
----------------------------------------
OP updated.
Re: Atelier Yumia (Steam)
Posted: Fri Mar 21, 2025 3:12 pm
by machine4578
thanks for sharing zachillios!
Re: Atelier Yumia (Steam)
Posted: Fri Mar 21, 2025 4:14 pm
by dm69101
Something might have happened. Update 2, quantity of items are not updating. File has default set to 999 but does not update any values.
Re: Atelier Yumia (Steam)
Posted: Fri Mar 21, 2025 6:37 pm
by dm69101
Disregard above, may have something to do with high quality drop being on
Re: Atelier Yumia (Steam)
Posted: Fri Mar 21, 2025 6:58 pm
by pj1980
Here is a spreadsheet of item ids, effects and traits. i think some of the item ids are wrong i got the ids from a file in demo. checked ids from 0 to 599 they should be right in the text file
Re: Atelier Yumia (Steam)
Posted: Fri Mar 21, 2025 8:09 pm
by Impala
Algester wrote: ↑Fri Mar 21, 2025 9:50 am
the Energy Code is buggy after disabling it my energy got stucked to 0 and thus I can't even double jump
How did you fix it? I can't gain energy using energy generators anymore
Re: Atelier Yumia (Steam)
Posted: Fri Mar 21, 2025 8:58 pm
by Rockfello
pj1980 wrote: ↑Fri Mar 21, 2025 6:58 pm
Here is a spreadsheet of item ids, effects and traits
Thanks a lot for sharing