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Two Point Museum (Steam)

Posted: Wed Mar 19, 2025 6:14 am
by Send


Image

Loan Data
Finance Data
MetaGame Data
Museum Data

Re: Two Point Museum (Steam)

Posted: Wed Mar 19, 2025 1:10 pm
by Send
Updated the table to reduce file size and changed a couple injections.

Re: Two Point Museum (Steam)

Posted: Sun Mar 23, 2025 10:11 pm
by PaperTongue
Hello, Thank you for the table.
Ive come across when using the staff wage multiplier when loading a save and setting this option to "0" a few employees get pay unsatisfaction.

Re: Two Point Museum (Steam)

Posted: Mon Mar 24, 2025 2:03 pm
by Send
PaperTongue wrote:
Sun Mar 23, 2025 10:11 pm
Hello, Thank you for the table.
Ive come across when using the staff wage multiplier when loading a save and setting this option to "0" a few employees get pay unsatisfaction.
I'm not 100% sure, but I think all the Multipliers under 'Museum' are Experience Multiplier. I don't play the game, just fulfilled a request.


Edit: Fixed the lua error.

Re: Two Point Museum (Steam)

Posted: Sat Mar 29, 2025 6:52 pm
by Rubyelf
Do you think there is a way to give non-streamers access to the Spendium shop and the currency using CE? Or a way to unlock the dev console like in previous Two Point games?

Re: Two Point Museum (Steam)

Posted: Sat Apr 05, 2025 9:49 pm
by Rubyelf
Any chance you could add fast expeditions? I am not sure which part to look for in CT, I just know the memory address is the following:
Spoiler
Search Range: 00007FFB11FFF010 - 00007FFB11FFF210
Bytes Searched: 0.00 MB

Signature: 40 55 s1 41 s2

Memory Dump: 40 55 41 54 41 57 48 8D 6C 24 C0 48 81 EC 40 01 00 00 80 3D 42 F5 A5 03 00 4C 8B F9 0F 29 B4 24 10 01 00 00 0F 28 F1 0F 85 5B 01 00 00 48 8D 0D 9C 4E 72 03 E8 77 27 80 FB F0 83 0C 24 00 48 8D 0D 93 31 70 03 E8 66 27 80 FB F0 83 0C 24 00 48 8D 0D B2 31 70 03 E8 55 27 80 FB F0 83 0C 24 00 48 8D 0D 41 4A 6B 03 E8 44 27 80 FB F0 83 0C 24 00 48 8D 0D 28 4A 6B 03 E8 33 27 80 FB F0 83 0C 24 00 48 8D 0D 2F 4A 6B 03 E8 22 27 80 FB F0 83 0C 24 00 48 8D 0D 3E 93 6E 03 E8 11 27 80 FB F0 83 0C 24 00 48 8D 0D 05 4A 6B 03 E8 00 27 80 FB F0 83 0C 24 00 48 8D 0D AC 49 6B 03 E8 EF 26 80 FB F0 83 0C 24 00 48 8D 0D FB C3 6A 03 E8 DE 26 80 FB F0 83 0C 24 00 48 8D 0D E2 66 6B 03 E8 CD 26 80 FB F0 83 0C 24 00 48 8D 0D 41 43 6A 03 E8 BC 26 80 FB F0 83 0C 24 00 48 8D 0D 00 58 6C 03 E8 AB 26 80 FB F0 83 0C 24 00 48 8D 0D 67 BF 71 03 E8 9A 26 80 FB F0 83 0C 24 00 48 8D 0D 16 9A 6D 03 E8 89 26 80 FB F0 83 0C 24 00 48 8D 0D DD 2A 6C 03 E8 78 26 80 FB F0 83 0C 24 00 48 8D 0D 54 31 6B 03 E8 67 26 80 FB F0 83 0C 24 00 48 8D 0D 0B 8B 6E 03 E8 56 26 80 FB F0 83 0C 24 00 48 8D 0D 2A 48 6B 03 E8 45 26 80 FB F0 83 0C 24 00 48 8D 0D 11 48 6B 03 E8 34 26 80 FB F0 83 0C 24 00 C6 05 D3 F3 A5 03 01 45 33 E4 33 C0 0F 57 C0 4C 89 64 24 58 0F 11 45 B0 48 89 45 D0 0F 11 45 C0 4C 89 64 24 50 0F 11 45 D8 48 89 45 F8 0F 11 45 E8 48 89 44 24 40 89 44 24 48 4C 89 65 80 48 89 44 24 70 89 44 24 78 89 45 60 4C 89 64 24 30 4C 89 64 24 38 4C 89 64 24 60 4C 89 65 90 4C 89 65 98 44 89 65 78 4C 89 64 24 68 49 39 87 D0 00 00 00 74 28 F2 41 0F 10 47 30 F2 41 0F 5E 47 38
This is for the current public_beta build.