Two Point Museum (Steam)

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Table Makers
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Two Point Museum (Steam)

Post by Send »



Image

Loan Data
Finance Data
MetaGame Data
Museum Data

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
TPM.CT
**Latest**
(119.12 KiB) Downloaded 182 times
Last edited by Send on Mon Mar 24, 2025 2:29 pm, edited 1 time in total.

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Table Makers
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Re: Two Point Museum (Steam)

Post by Send »

Updated the table to reduce file size and changed a couple injections.

PaperTongue
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Re: Two Point Museum (Steam)

Post by PaperTongue »

Hello, Thank you for the table.
Ive come across when using the staff wage multiplier when loading a save and setting this option to "0" a few employees get pay unsatisfaction.

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Table Makers
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Re: Two Point Museum (Steam)

Post by Send »

PaperTongue wrote:
Sun Mar 23, 2025 10:11 pm
Hello, Thank you for the table.
Ive come across when using the staff wage multiplier when loading a save and setting this option to "0" a few employees get pay unsatisfaction.
I'm not 100% sure, but I think all the Multipliers under 'Museum' are Experience Multiplier. I don't play the game, just fulfilled a request.


Edit: Fixed the lua error.

Rubyelf
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Re: Two Point Museum (Steam)

Post by Rubyelf »

Do you think there is a way to give non-streamers access to the Spendium shop and the currency using CE? Or a way to unlock the dev console like in previous Two Point games?

Rubyelf
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Re: Two Point Museum (Steam)

Post by Rubyelf »

Any chance you could add fast expeditions? I am not sure which part to look for in CT, I just know the memory address is the following:
Spoiler
Search Range: 00007FFB11FFF010 - 00007FFB11FFF210
Bytes Searched: 0.00 MB

Signature: 40 55 s1 41 s2

Memory Dump: 40 55 41 54 41 57 48 8D 6C 24 C0 48 81 EC 40 01 00 00 80 3D 42 F5 A5 03 00 4C 8B F9 0F 29 B4 24 10 01 00 00 0F 28 F1 0F 85 5B 01 00 00 48 8D 0D 9C 4E 72 03 E8 77 27 80 FB F0 83 0C 24 00 48 8D 0D 93 31 70 03 E8 66 27 80 FB F0 83 0C 24 00 48 8D 0D B2 31 70 03 E8 55 27 80 FB F0 83 0C 24 00 48 8D 0D 41 4A 6B 03 E8 44 27 80 FB F0 83 0C 24 00 48 8D 0D 28 4A 6B 03 E8 33 27 80 FB F0 83 0C 24 00 48 8D 0D 2F 4A 6B 03 E8 22 27 80 FB F0 83 0C 24 00 48 8D 0D 3E 93 6E 03 E8 11 27 80 FB F0 83 0C 24 00 48 8D 0D 05 4A 6B 03 E8 00 27 80 FB F0 83 0C 24 00 48 8D 0D AC 49 6B 03 E8 EF 26 80 FB F0 83 0C 24 00 48 8D 0D FB C3 6A 03 E8 DE 26 80 FB F0 83 0C 24 00 48 8D 0D E2 66 6B 03 E8 CD 26 80 FB F0 83 0C 24 00 48 8D 0D 41 43 6A 03 E8 BC 26 80 FB F0 83 0C 24 00 48 8D 0D 00 58 6C 03 E8 AB 26 80 FB F0 83 0C 24 00 48 8D 0D 67 BF 71 03 E8 9A 26 80 FB F0 83 0C 24 00 48 8D 0D 16 9A 6D 03 E8 89 26 80 FB F0 83 0C 24 00 48 8D 0D DD 2A 6C 03 E8 78 26 80 FB F0 83 0C 24 00 48 8D 0D 54 31 6B 03 E8 67 26 80 FB F0 83 0C 24 00 48 8D 0D 0B 8B 6E 03 E8 56 26 80 FB F0 83 0C 24 00 48 8D 0D 2A 48 6B 03 E8 45 26 80 FB F0 83 0C 24 00 48 8D 0D 11 48 6B 03 E8 34 26 80 FB F0 83 0C 24 00 C6 05 D3 F3 A5 03 01 45 33 E4 33 C0 0F 57 C0 4C 89 64 24 58 0F 11 45 B0 48 89 45 D0 0F 11 45 C0 4C 89 64 24 50 0F 11 45 D8 48 89 45 F8 0F 11 45 E8 48 89 44 24 40 89 44 24 48 4C 89 65 80 48 89 44 24 70 89 44 24 78 89 45 60 4C 89 64 24 30 4C 89 64 24 38 4C 89 64 24 60 4C 89 65 90 4C 89 65 98 44 89 65 78 4C 89 64 24 68 49 39 87 D0 00 00 00 74 28 F2 41 0F 10 47 30 F2 41 0F 5E 47 38
This is for the current public_beta build.

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