Everspace 2 (Steam)

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Paul44
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Everspace 2 (Steam)

Post by Paul44 »

Everspace 2 (Steam) - v1.3.42+ ~ v1.4.47+ (incl DLCs)


- Health, Armor, Shield (incl 'lock')
- Lock Boost
- Lock Consumables
- Lock ULT
- 1-Hit Kill
- Lock Cooldown
- Invisible
> Miscellaneous:
- Speed
- Jump Drive Timer
- Tractor Beam Range
- Show All Objects
- Inventory (incl Attributes)
- Challenges
- Other Info (such as credits, experience, mainframe expansions, etc)
- Timers (incl energy sphere, racing, detonator)
- Storage Size
- Global Attributes
- Coordinates
- Fov
- Unlock Collectibles

Some features have been deduced/collected using [UE Game Manager]


- UPDATE 1 - v1.6
* new table for v1.4.47+ (not backwards compatible)
* added: challenges
* added: additional cooldown
* some minor differences with prev table

- UPDATE 2 - v1.61
* added: Speed, Tractor Beam Range, Timer Energy Sphere, Coordinates
* updated Inventory: added Equipment
* some corrections

- UPDATE 3 - v1.62
* updated Inventory (incl Rank)
* added: Show All Objects, Max Player Level, Timer Detonator

- UPDATE 4 - v1.63
* updated Inventory (now takes multiple ships into account)
* updated: ULT should now instantly recharge
* added: Set Storage Size (see readme on how/when to use)
* added: Global Attributes
-EDIT-
* updated Tractor beam: now also includes most/all other objects (author: #tuuup)
* updated ULT: device not being immediately available
* updated Inventory: minor details + added attributes ULT
* updated Set Storage Size: you can now "freely" increase at any progress
-EDIT 2-
* some minor bugs
* inventory: minor bugs + rank corrected
* resize storage: better check


Special thx to both #Jonaaa and #Momber to take the time and effort to research features
well past and beyond the call of duty...


Readme is included/updated !

Before reporting any issues, reproduce the situation so that I have something to go on...

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Everspace2_v1.63_Released.rar
pw = Fearless
(77.68 KiB) Downloaded 80 times
Everspace2_v1.62_Released.rar
pw = Fearless
(73.17 KiB) Downloaded 296 times
Everspace2_v1.4_Released.rar
pw = Fearless
(67.73 KiB) Downloaded 907 times
Last edited by Paul44 on Tue Jun 10, 2025 5:54 pm, edited 7 times in total.

paul44frf
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Re: Everspace 2 (Steam) - v1.3.42+

Post by paul44frf »

* Other good table(s): (can be version-dependent)
> #Zanzer: [ viewtopic.php?t=24216 ]
> #gideon25 [ viewtopic.php?f=4&t=17085 ]
> #Master_Builder: [ viewtopic.php?f=4&t=14966 ]
> #Rhark: [ viewtopic.php?t=18863 ]

> HowTo: Rank an item: [ [Link] ]
> HowTo: Switch Items & Attributes (by #jonaaa): [ viewtopic.php?p=411841#p411841 ]
Last edited by paul44frf on Tue Jun 10, 2025 5:51 pm, edited 2 times in total.

asgard7783
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Re: Everspace 2 (Steam) - v1.3.42+

Post by asgard7783 »

Having trouble using the inventory option, its only displaying the crafting materials I have, but not my cargo section... in the list that pop up i see a ship cargo *18* i have 2 cargo units to experiment with the option but can't even get the cargo section to open up to get to the units. Not sure what I am doing wrong. But overall good work.

Having trouble using the inventory option, its only displaying the crafting materials I have, but not my cargo section... in the list that pop up i see a ship cargo *18* i have 2 cargo units to experiment with the option but can't even get the cargo section to open up to get to the units. Not sure what I am doing wrong. But overall good work.

this is what my list looks like, I am pretty sure >* (18) * [237B3206A00/468] - Ship Cargo< this is where i need to go but it wont expand .

# Offs AddrItem UniqueID | Amount Ammo | Lvl Rare | Descriptive
* (48) * [237C2774A00/130] - Station Cargo
* (50) * [237C2774F40/1E8] - Quest Items
[001][000] {2379C63EC00} ( 64925) | 1 0 | 1 4 | <Mainframe Expansion>
* (50) * [237C2A9DD00/2A0] - Crafting Resources
[001][000] {2379C63E980} ( 63763) | 30 0 | 1 1 | <Supra Gel>
[002][008] {2379C63E700} ( 63783) | 45 0 | 1 1 | <Wiring Kit>
[003][010] {2379C63E480} ( 63447) | 189 0 | 1 1 | <Scrap Metal>
[004][018] {2379C63E200} ( 63467) | 30 0 | 1 2 | <Biomass>
[005][020] {2379C63DF80} ( 63667) | 339 0 | 1 2 | <Flawless Aetheum Crystal>
[006][028] {238272D7900} ( 63655) | 391 0 | 1 1 | <Aetheum Crystal>
[007][030] {238272D7B80} ( 63284) | 567 0 | 1 1 | <Iron>
[008][038] {238272D8800} ( 63303) | 414 0 | 1 2 | <Pure Iron>
[009][040] {238272D8580} ( 64077) | 162 0 | 1 0 | <Spare Parts>
[010][048] {2379C63EE80} ( 63336) | 17 0 | 3 2 | <Insidium>
[011][050] {2379C63F100} ( 64090) | 154 0 | 1 1 | <Circuitry>
[012][058] {2379C63F380} ( 63796) | 20 0 | 2 1 | <Charge Compensator>
[013][060] {2379C637180} ( 63775) | 12 0 | 2 1 | <Crystal Diode>
[014][068] {2379C637400} ( 63908) | 6 0 | 1 3 | <Memory Recalibrator>
[015][070] {2379C637680} ( 63443) | 175 0 | 1 1 | <Plasma>
[016][078] {2379C638300} ( 63769) | 22 0 | 4 1 | <Power Cell>
[017][080] {2379C638580} ( 64103) | 13 0 | 1 2 | <Power Coupling>
[018][088] {2379C638800} ( 63293) | 149 0 | 3 1 | <Copper>
[019][090] {2379C638A80} ( 63313) | 34 0 | 3 2 | <Pure Copper>
[020][098] {2379C638D00} ( 63789) | 14 0 | 4 1 | <Power Casing>
[021][0A0] {2379C638F80} ( 63846) | 11 0 | 2 2 | <Fusion Core>
[022][0A8] {2379C632E00} ( 63821) | 3 0 | 5 2 | <Heat Detector>
[023][0B0] {2379C633080} ( 63829) | 4 0 | 1 2 | <Neutron Membrane>
[024][0B8] {2379C634E80} ( 63368) | 10 0 | 1 3 | <Clygon>
[025][0C0] {2379C635100} ( 63680) | 13 0 | 5 2 | <Culver Crystal>
[026][0C8] {2379C633580} ( 63460) | 2 0 | 7 2 | <Dark Matter>
[027][0D0] {2379C633800} ( 64361) | 1 0 | 7 3 | <Catalyst: Overcharged>
[028][0D8] {2379C635880} ( 63693) | 2 0 | 8 2 | <Mallemite Crystal>
* (18) * [237B3206A00/468] - Ship Cargo
* (4) * [23828B0BD20/468] - Consumables
* (2) * [238411AB780/468] - Secondary Weapons


Update: so i put them in my storage at the Base and they showed up there along with my other items I put into storage there, but hats off great table dude

Paul44
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Re: Everspace 2 (Steam) - v1.3.42+

Post by Paul44 »

^if you do not mind sharing your save, upload to mediafire (or preferred filehoster) and pm link.

ALSO:
a. after you got above list, right-click script line to see if it gives an error
b. (and/or) double-click <script> tag, then close it again ([OK] at bottom) and report any errors here
(make prtscr, upload to imagehoster and post link(s) here ~ or just pm as well)

=> i'm pretty sure you get some error, which I'll need to "circumvent" to produce a "full" list...

oh yeah: incl image of your 'Inventory' so i get an idea what is in there... (in case of no save)

asgard7783
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Re: Everspace 2 (Steam) - v1.3.42+

Post by asgard7783 »

Yeah it was an old save, started a new game and it works fine cheers.

acecel
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Re: Everspace 2 (Steam) - v1.3.42+

Post by acecel »

Thank you for the table

acecel
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Re: Everspace 2 (Steam) - v1.3.42+

Post by acecel »

The 3 scripts that unlock ship modules (Unlock All Colors, Unlock All Decals, Unlock All Ship Modules) don't activate for me.
The error just say : "<< Not all instructions could be injected >>"

I am on steam version, last update.

Any idea ?

I try to activate the script when i am in game, save loaded, inventory opened a few times, also tried while in an hangar, and also while being in the customize ship menu but no changes.

Paul44
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Re: Everspace 2 (Steam) - v1.3.42+

Post by Paul44 »

^ they actually do, but it will not show any "activity". Goto menu~data (or something ~ can't check right now?) and you'll have some stats_view there that will show you how many of these are already unlocked; it should give you 'total_unlocked' (meaning eg: decalls 150/150 or something). and obviously, you should be able to use/select them in... euh somewhere... (ship finetuning ?)

ps: not my original find; except i'm using aobs here while others use function_name (since this game comes with pdbs)

delindel
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Re: Everspace 2 (Steam) - v1.3.42+

Post by delindel »

This is an amazing table!

The only thing i cant achieve is to make changes made to weapons (fire rate) to stick between saves, weapons always reset to default values.

At this point i believe they cant be edited this way, but there is hope.

Anyone has been able to have weapon/armor edits survive on save/reload?

Strobe2581
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Re: Everspace 2 (Steam) - v1.3.42+

Post by Strobe2581 »

can you put in better loot and quality

Paul44
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Re: Everspace 2 (Steam) - v1.3.42+

Post by Paul44 »

^i will not be doing any more work on this title any time soon...

rosumparat
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Re: Everspace 2 (Steam) - v1.3.42+

Post by rosumparat »

It doesn't work. It just stays frozen and nothing happens.

Ozium
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Re: Everspace 2 (Steam) - v1.3.42+

Post by Ozium »

Paul44 wrote:
Thu Apr 03, 2025 5:21 am
^i will not be doing any more work on this title any time soon...

sorry to hear that as new expansion dropped

Paul44
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Re: Everspace 2 (Steam) - v1.3.42+

Post by Paul44 »

@Ozium: what i mean to say is: i will not be adding any additional features, but will keep in sync with new updates... and just checked: DLC Wrath of the Ancients has been released ! That said: I'll be checking this coming weekend though...

@rosumparat: "it" does not work, is not helpfull at all. how about some details: game vs, drm platform, which script, some images... ? btw: my tv is not working either... :roll:

rosumparat
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Re: Everspace 2 (Steam) - v1.3.42+

Post by rosumparat »

@Paul44 The CT tab once started I can't drag it anywhere or even minimize it just like when CPU is 100% and no option is working but I think probably because I installed the new expansion.

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