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R.E.P.O (Steam) +29
Posted: Sun Mar 09, 2025 4:47 am
by Send
Disable Enemy AI
God Mode
Inf. Energy
Super Grab Range
Unbreakable Items
Custom Flashlight Brightness
Grab & Throw Strength
Custom Haul Goal
Player Speed
Player Jump Height
Player Gravity
Discovered Items Stay Highlighted
Set Object Value
Disable Tumble/Fall
Gun: Infinite Battery
Gun: No Cooldown
Gun: Burst Fire (20x)
Gun: No Spread
Gun: No Recoil
All Levels Have 1 Extraction Point
Infinite Jumps
Brighter Maps
Disable Fog
Disable Enemy Spawn
Disable Camera Shake
Disable Camera Bob
Disable Camera Glitch
Enjoying the table? Please hit that
button. For any questions or concerns, quote me so I receive a notification, otherwise I may miss any replies.
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Re: R.E.P.O (Steam) +16
Posted: Sun Mar 09, 2025 7:37 pm
by Send
Added more cheats.
Re: R.E.P.O (Steam) +16
Posted: Mon Mar 10, 2025 7:48 am
by vosszaa
Send wrote: ↑Sun Mar 09, 2025 7:37 pm
Added more cheats.
Grab movement doesn't work. It doesn't populate the value
Re: R.E.P.O (Steam) +16
Posted: Mon Mar 10, 2025 8:43 am
by Send
vosszaa wrote: ↑Mon Mar 10, 2025 7:48 am
///
If you have mono enabled and are using the latest table, it does.
Re: R.E.P.O (Steam) +16
Posted: Mon Mar 10, 2025 9:02 am
by vosszaa
Send wrote: ↑Mon Mar 10, 2025 8:43 am
vosszaa wrote: ↑Mon Mar 10, 2025 7:48 am
///
If you have mono enabled and are using the latest table, it does.
Yeah i have mono enabled otherwise i wouldnt be able to use other stuff. Everything else works btw, just that movement that doesn't. Not sure why. And yes, i'm using ur latest table
Re: R.E.P.O (Steam) +16
Posted: Mon Mar 10, 2025 9:06 am
by Send
vosszaa wrote: ↑Mon Mar 10, 2025 9:02 am
///
Will whip up an alternate script for you in a moment.
Re: R.E.P.O (Steam) +16
Posted: Mon Mar 10, 2025 9:14 am
by Send
vosszaa wrote: ↑Mon Mar 10, 2025 9:02 am
///
Copy and paste this in to the table.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>829</ID>
<Description>"Grab Movement Data"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>//Send@FearlessRevolution|Sintrix
[ENABLE]
aobscanregion(playerdata,PlayerController:Update,PlayerController:Update+a8,55 48 8B EC 48 83 EC 60 48 89 75 E8 48 89 7D F0 4C 89 7D F8 48 8B F1 ? ? ?)
alloc(newmem,$1000,playerdata)
registersymbol(pptr)
label(code return pptr)
newmem:
mov [pptr],rcx
code:
push rbp
mov rbp,rsp
sub rsp,60
jmp return
pptr:
dq 0
playerdata:
jmp newmem
nop 3
return:
registersymbol(playerdata)
[DISABLE]
playerdata:
db 55 48 8B EC 48 83 EC 60
unregistersymbol(*)
dealloc(*)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>808</ID>
<Description>"Movement Speed"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>[pptr]+D4</Address>
</CheatEntry>
<CheatEntry>
<ID>806</ID>
<Description>"Jump Height"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>[pptr]+164</Address>
</CheatEntry>
<CheatEntry>
<ID>807</ID>
<Description>"Custom Gravity"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>[pptr]+174</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Re: R.E.P.O (Steam) +16
Posted: Mon Mar 10, 2025 9:32 am
by vosszaa
Send wrote: ↑Mon Mar 10, 2025 9:14 am
vosszaa wrote: ↑Mon Mar 10, 2025 9:02 am
///
Copy and paste this in to the table.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>829</ID>
<Description>"Grab Movement Data"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>//Send@FearlessRevolution|Sintrix
[ENABLE]
aobscanregion(playerdata,PlayerController:Update,PlayerController:Update+a8,55 48 8B EC 48 83 EC 60 48 89 75 E8 48 89 7D F0 4C 89 7D F8 48 8B F1 ? ? ?)
alloc(newmem,$1000,playerdata)
registersymbol(pptr)
label(code return pptr)
newmem:
mov [pptr],rcx
code:
push rbp
mov rbp,rsp
sub rsp,60
jmp return
pptr:
dq 0
playerdata:
jmp newmem
nop 3
return:
registersymbol(playerdata)
[DISABLE]
playerdata:
db 55 48 8B EC 48 83 EC 60
unregistersymbol(*)
dealloc(*)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>808</ID>
<Description>"Movement Speed"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>[pptr]+D4</Address>
</CheatEntry>
<CheatEntry>
<ID>806</ID>
<Description>"Jump Height"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>[pptr]+164</Address>
</CheatEntry>
<CheatEntry>
<ID>807</ID>
<Description>"Custom Gravity"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>[pptr]+174</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
This one works! Thank you!
Re: R.E.P.O (Steam) +16
Posted: Tue Mar 11, 2025 4:50 am
by elamigopaisa
Send wrote: ↑Mon Mar 10, 2025 9:14 am
vosszaa wrote: ↑Mon Mar 10, 2025 9:02 am
///
Copy and paste this in to the table.
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>829</ID>
<Description>"Grab Movement Data"</Description>
<Options moHideChildren="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>//Send@FearlessRevolution|Sintrix
[ENABLE]
aobscanregion(playerdata,PlayerController:Update,PlayerController:Update+a8,55 48 8B EC 48 83 EC 60 48 89 75 E8 48 89 7D F0 4C 89 7D F8 48 8B F1 ? ? ?)
alloc(newmem,$1000,playerdata)
registersymbol(pptr)
label(code return pptr)
newmem:
mov [pptr],rcx
code:
push rbp
mov rbp,rsp
sub rsp,60
jmp return
pptr:
dq 0
playerdata:
jmp newmem
nop 3
return:
registersymbol(playerdata)
[DISABLE]
playerdata:
db 55 48 8B EC 48 83 EC 60
unregistersymbol(*)
dealloc(*)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>808</ID>
<Description>"Movement Speed"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>[pptr]+D4</Address>
</CheatEntry>
<CheatEntry>
<ID>806</ID>
<Description>"Jump Height"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>[pptr]+164</Address>
</CheatEntry>
<CheatEntry>
<ID>807</ID>
<Description>"Custom Gravity"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>[pptr]+174</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
does this table affect others in MP?
Re: R.E.P.O (Steam) +16
Posted: Tue Mar 11, 2025 11:26 pm
by Send
No.
+ Added No Tumble/No Fall.
Re: R.E.P.O (Steam) +17
Posted: Wed Mar 12, 2025 5:00 pm
by Smazzy22
can u add - items(weapons) dont break?
Re: R.E.P.O (Steam) +16
Posted: Fri Mar 14, 2025 12:30 am
by T1M3SHIFT
Send wrote: ↑Sun Mar 09, 2025 7:37 pm
Added more cheats.
Infinite Energy doesn't seem to work and upon second activation, I get "Error while scanning AOBs"
Re: R.E.P.O (Steam) +16
Posted: Fri Mar 14, 2025 9:19 pm
by Send
T1M3SHIFT wrote: ↑Fri Mar 14, 2025 12:30 am
Send wrote: ↑Sun Mar 09, 2025 7:37 pm
Added more cheats.
Infinite Energy doesn't seem to work and upon second activation, I get "Error while scanning AOBs"
Everything is working with the latest Steam version.
Re: R.E.P.O (Steam) +17
Posted: Sat Mar 15, 2025 11:53 am
by Send
+ Added custom flashlight brightness and fixed grab/throw modifiers.
Re: R.E.P.O (Steam) +16
Posted: Sun Mar 16, 2025 3:15 am
by elamigopaisa
Send wrote: ↑Tue Mar 11, 2025 11:26 pm
No.
+ Added No Tumble/No Fall.
do you need host for these cheats