table for SWITCH, RYUJINX version is here
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I have a table for Suikoden I and II HD Remaster for Steam. I'm currently working on Suikoden I, but will do II also.
Options[+111]:
- Suikoden I Options
- Activate Trainer (For Suikoden I)
- Activate Trainer 2 (Controls Money Pointer)
- Activate Trainer 3 (Controls Damage Modifier)
- Activate Trainer 4 (Controls Infinite Items)
- Activate Trainer 5 (Controls Quick Level Gain)
- Activate Trainer 6 (Controls Infinite Rune Use)
- Activate Trainer 7 (Controls Party Character Pointers)
- Activate Trainer 8 (Controls War Battle Pointers)
- Toggle Hotkeys Off/On
- Hotkeys Active
- Save Current Trainer Values
- Load Current Trainer Values
- Change Slot Config Description
- Set Default Hero Damage Modifier Options
- God Mode
- Hero Damage Multiplier
- Hero Healing Multiplier
- Hero Party Cannot Die
- Enemy Damage Multiplier
- Enemy Healing Multiplier
- One Hit Kill
- Enable Potch Gain/Loss Multiplier
- Potch Gain Multiplier
- Potch Loss Multiplier
- Infinite Items
- Quick Level Gain
- Infinite Rune Use
- Fortune Rune Always Active (Double EXP)
- Prosperity Rune Always Active (Double Potch)
- Double-Beat Rune Always Active (Attack Twice)
- Turtle Rune Always Active (Prevents Status Ailments/Unbalance)
- Always Dash In Field (Without Holding Button)
- Always Drop Item (Choose Which Item of Monster)
- Chosen Item Drop
- Always Dash On World Map (Without Stallion)
- Champion's Rune Always Active (No Weak Enemies)
- Always Low Time George's Card Game
- Current Potch (View Main Menu To Populate)
- Ally HP (War Battle)
- Enemy HP (War Battle) (Set To 1 and Do An Attack To Win Easily)
- Current Party Character Editor (View Main Menu To Populate)
- Current HP
- Character 1
- Character 2
- Character 3
- Character 4
- Character 5
- Character 6
- Current EXP
- Character 1
- Character 2
- Character 3
- Character 4
- Character 5
- Character 6
- Current Rune Use
- Character 1 Level 1
- Character 1 Level 2
- Character 1 Level 3
- Character 1 Level 4
- Character 2 Level 1
- Character 2 Level 2
- Character 2 Level 3
- Character 2 Level 4
- Character 3 Level 1
- Character 3 Level 2
- Character 3 Level 3
- Character 3 Level 4
- Character 4 Level 1
- Character 4 Level 2
- Character 4 Level 3
- Character 4 Level 4
- Character 5 Level 1
- Character 5 Level 2
- Character 5 Level 3
- Character 5 Level 4
- Character 6 Level 1
- Character 6 Level 2
- Character 6 Level 3
- Character 6 Level 4
- Current Attached Rune
- Character 1
- Character 2
- Character 3
- Character 4
- Character 5
- Character 6
- Weapon Rune Editor
- Character 1 Weapon Rune Equipped
- Character 1 Fire Pieces
- Character 1 Water Pieces
- Character 1 Earth Pieces
- Character 1 Lightning Pieces
- Character 1 Wind Pieces
- Character 2 Weapon Rune Equipped
- Character 2 Fire Pieces
- Character 2 Water Pieces
- Character 2 Earth Pieces
- Character 2 Lightning Pieces
- Character 2 Wind Pieces
- Character 3 Weapon Rune Equipped
- Character 3 Fire Pieces
- Character 3 Water Pieces
- Character 3 Earth Pieces
- Character 3 Lightning Pieces
- Character 3 Wind Pieces
- Character 4 Weapon Rune Equipped
- Character 4 Fire Pieces
- Character 4 Water Pieces
- Character 4 Earth Pieces
- Character 4 Lightning Pieces
- Character 4 Wind Pieces
- Character 5 Weapon Rune Equipped
- Character 5 Fire Pieces
- Character 5 Water Pieces
- Character 5 Earth Pieces
- Character 5 Lightning Pieces
- Character 5 Wind Pieces
- Character 6 Weapon Rune Equipped
- Character 6 Fire Pieces
- Character 6 Water Pieces
- Character 6 Earth Pieces
- Character 6 Lightning Pieces
- Character 6 Wind Pieces
EDIT 1:
I added some options for Party Character Editor:
[*]Current HP
[*]Current EXP
[*]Current Rune Use
[*]Current Attached Rune
EDIT 1.5:
I added the following:
[*]Fortune Rune Always Active (Double EXP)
[*]Prosperity Rune Always Active (Double Potch)
[*]Double-Beat Rune Always Active (Attack Twice)
EDIT 2.0:
I added the following:
[*]Always Dash In Field (Without Holding Button)
[*]Always Drop Item (Choose Which Item of Monster)
[*]Chosen Item Drop
Not every enemy has 2 drops (some have none), so going with First usually works, but I'm not positive how many enemies have more than one drop.
EDIT 2.5:
There was bug with Infinite Rune Use Activate Trainer which is causing crashes at the Spider Queen boss, so please use this updated table instead. Previous versions are borked.
EDIT 3.0:
I cleaned up Damage Modifier to hopefully prevent some issues with it that were reported and also added the following by request:
[*]Turtle Rune Always Active (Prevents Status Ailments/Unbalance)
EDIT 3.5:
I reworked Damage Modifier again. I cannot seem to reproduce the problem even when setting EnemyDamageMultiplier to 2 now, so maybe it's fixed. Let me know. I also added the following options for Suikoden I:
[*]Always Dash On World Map (Without Stallion)
[*]Champion's Rune Always Active (No Weak Enemies)
EDIT 4.0:
I reworked Always Drop Item to hopefully make sure it always drops an item (skips over mobs with no items now). It seems different monster formations have different drops (also depends on the area you are in I think). I still allow you to choose which drop you want (1,2 or 3), but it will just drop from the mob that has items now. I am hoping this helps.
I also added the following in Party Character Editor by request:
[*]Weapon Rune Editor
This allows you to change the weapon rune pieces and which weapon rune you have equipped on characters.
EDIT 4.5:
Someone reported an issue with my latest table. If monsters don't have anything to drop at all, it was going into infinite loop (you had to turn off Always Drop to continue). I have attempted a fix for this issue. Please report further issues you may have.
EDIT 5.0:
I found some pointers for War Battle HP. For easy wins, set enemy hp to 1 and do an attack.
[*]Ally HP (War Battle)
[*]Enemy HP (War Battle) (Set To 1 and Do An Attack To Win Easily)
EDIT 5.5:
I have finished Suikoden 1 now and will move on to playing Suikoden 2 and fleshing out more of that table. I added the following option for Suikoden 1:
[*]Always Low Time George's Card Game
The known issue of having to turn off Always Drop Item if no monster has anything to drop still exists. I don't think it's too hard to just turn it off and back on when it happens (it's what I did while playing with it on most of the time).
I also fixed Head Rune for Suikoden II in this update.
EDIT 6.0:
This is the latest table for both Sukoden 1 and Suikoden 2. I had a request to merge both aanpsx's table and kupengpat's table into the options for Suikoden 2. They are at the bottom of the list in this update.
EDIT 6.5:
For game update 1.0.3, it seems the only 2 options that broke as far as I can tell are Suikoden 1 Always Dash with holding button and also Always Dash On World Map (Without Stallion). I was able to fix the Always Dash On World Map (Without Stallion), but I believe the update now has the option to toggle dash, so the option for Always Dash without holding button is no longer needed.
I also added in the option for Suikoden II for Always Win Cook-Off with Hai-Yo. I was able to Activate Trainer in both games and other things I checked still enabled for me in latest version of the game.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1