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Far Cry 5

Posted: Wed Mar 05, 2025 11:25 am
by Csimbi
Hi all,
Following my Far Cry 4 table posted here, I have created a table for Far Cry 5, v1.016 available at the Ubi Store.

The following features are included:
Player Settings
- Move Speed Mod; turtle mode off
- Swim Speed Mod; turtle mode off in the water, too
- Jump Speed Mod; jump higher. You might want to turn it off, or, at least, dial it down in the Mars and the Zombie DLCs to prevent breakage.
- Fall Height Limit Mod; push out 'fall from height' limits (land like a cat)
- Grav Belt Drain Rate Mod; hover longer in the Mars DLC. Note: interferes with the base game, so you should keep it disabled unless you're playing the Mars DLC.
- Detection Inc Rate Mod; scales the speed at which you are detected by cultists
- Detection Dec Rate Mod; scales the speed at which you are forgotten by cultists
- Oxygen Drain Rate Mod; scales the speed at which your oxygen depletes. (be underwater longer)
- Stamina Drain Rate Mod; scales the speed at which your stamina depletes. (run longer)
Weapon settings
- Infinite Ammo; as name suggests
- Keep Last Ammo; a special infinite ammo for the last ammo; fires certain weapons faster (e.g. bow and offhand grenade launcher)
- Max Bow Tension; allows firing the bow with max power instantly
- Fire Rate Mod; scales the firing speed of the player's ranged weapons (most of them)
- Player Projectile Speed Mod; scales the speed of the projectiles fired by the player (bullets for the most part)
- Player Projectile Damage Mod; scales the damage of the projectiles fired by the player (bullets for the most part)
- Player Damage Taken Mod; scales the damage applied to the player
- Friendly Damage Taken Mod; scales the damage applied to friendlies. You will want to turn it off during Jacob's "cull the herd" dream sequences.
- Enemy Damage Taken Mod; scales the damage applied to hostiles
- Recoil Rate Mod; scales the rate of recoil (camera shake remains unaffected)
- Spread Mod; scales the amount of spread applied to your weapons (well, most of them, not custom scripted ones)
- Zoom Sway Magnitude Mod; scales the magnitude of the sway effect applied in ironsight (zoomed) view
- Zoom Sway Speed Mod; scales the speed of the sway effect applied in ironsight (zoomed) view
Minigame settings
- Strong Fishing Line; so it won't break
- Fish Weight Mod; scales the weight of the fish you catch
- Fishing Rod Reel Power Mod; scales the power/speed at which you reel in the fish
- Minigame Timer Mod; scales the speed at which the minigame timers are counting. I recommend you keep this one on only during the minigames - no idea what else it effects.

Just finished the game; enjoy, no updates planned.

Worth noting:
- Far Cry 5 still contains the 'Faith can't float up from the stone' bug, where the player can't continue in the sequence because she's stuck underground. Noone knows why this happens, but for best chance to get over this part of the game, turn off the script entirely when Faith's last stage begins (she starts talking about how she did not want this to happen) and shoot off the weapons from the top of the stone while you can. Once the sequence is finished (she appears above the stone and fires off the first projectile), reenable the script and continue normally. If she does not float up, hit ALT+F4 and try again.

Update #1
Seems that the Grav Belt Drain Rate Mod interferes with the base game, so I disabled that by default.

Update #2
Fixed crash in case Friendly Damage Taken Mod was disabled.

Update #3
Fixed Fire Rate Mod player check.