Legend of Heroes: Trails through Daybreak II [Steam] [+68]
Posted: Sat Feb 15, 2025 5:22 am
I have worked on a table for the sequel to Trails through Daybreak. I attempted to hash out most of what I did for Daybreak 1, but still am missing a few things. I plan to work some more tomorrow on it. This is what I have so far:
Options[+68]:
Please let me know of any issues.
EDIT 1:
I added the following:
[*]ENABLE Shard Token Gain/Loss Multiplier
[*]Shard Token Gain Multiplier
[*]Shard Token Loss Multiplier
[*]Shard Token
Infinite item appears to affect the Craft Item Upgrade Items. I am not sure what else I will be working on at the moment. I never did finish Daybreak 1, so may go back to play it before finishing this one.
EDIT 2:
I've been out of pocket sick most of this month, so haven't had much time for gaming. I was able to add the following today:
[*]Override Item ID On Gain of Item (Turn Off When Not Needed)
[*]Override Item ID
[*]Easiest Way, Just Add and Remove Quartz With Infinite Item Usage On To Get Any Item You Want
Enjoy!
EDIT 2.5:
I was able to add the following by request:
[*]Can Always Charge Attack
Options[+68]:
- Activate Trainer
- Activate Trainer 2
- Save Current Trainer Values
- Load Current Trainer Values
- Change Slot Config Description
- Enable Damage Modifier Options (God Mode, One Hit Kill, etc.)
- God Mode
- Hero Damage Multiplier HP
- Hero Healing Multiplier HP
- Hero Cannot Die
- One Hit Kill
- Enemy Damage Multiplier HP
- Enemy Healing Multiplier HP
- Enable Battle EP Options (Infinite EP, etc.)
- Infinite Battle EP
- Hero Battle EP Multiplier
- Hero Healing EP Multiplier
- Enemy Battle EP Multiplier
- Enemy Healing EP Multiplier
- Enable Battle CP Options (Infinite CP, Max CP On Hit, etc.)
- Infinite Battle CP
- Max CP On Hit (Hero Party)
- Hero Battle CP Multiplier
- Hero Healing CP Multiplier
- Enemy Battle CP Multiplier
- Enemy Healing CP Multiplier
- ENABLE Sepith Gain/Loss Multiplier
- Sepith Gain Multiplier
- Sepith Loss Multiplier
- Enable Infinite Item Usage / Set Minimum Item Amount On Gain/Use/Toss
- Set Minimum Item Amount On Gain/Use/Toss
- Force Override Item Quantity
- Always Critical Hit
- Infinite Shard Boost
- Can Always Charge Attack
- Override Item ID On Gain of Item (Turn Off When Not Needed)
- Override Item ID
- Easiest Way, Just Add and Remove Quartz With Infinite Item Usage On To Get Any Item You Want
- ENABLE Mira Gain/Loss Multiplier
- Mira Gain Multiplier
- Mira Loss Multiplier
- ENABLE Gourmet Points Multiplier
- Gourmet Points Multiplier
- ENABLE Alignment (Law,Gray,Chaos) Points Multiplier
- Alignment Points Multiplier
- ENABLE Holo Core EXP Multiplier
- Holo Core EXP Multiplier
- Add 10000 Mira
- Add 1000 Each Sepith
- Infinite Time Orbal Hacking Chest
- ENABLE Shard Token Gain/Loss Multiplier
- Shard Token Gain Multiplier
- Shard Token Loss Multiplier
- Mira
- Gourmet Points
- Playtime (In Seconds)
- Total SP (Cannot Modify)
- Alignment: Law
- Alignment: Gray
- Alignment: Chaos
- Earth Sepith
- Water Sepith
- Fire Sepith
- Wind Sepith
- Time Sepith
- Space Sepith
- Mirage Sepith
- Sepith Mass Crystals
- Shard Token
Please let me know of any issues.
EDIT 1:
I added the following:
[*]ENABLE Shard Token Gain/Loss Multiplier
[*]Shard Token Gain Multiplier
[*]Shard Token Loss Multiplier
[*]Shard Token
Infinite item appears to affect the Craft Item Upgrade Items. I am not sure what else I will be working on at the moment. I never did finish Daybreak 1, so may go back to play it before finishing this one.
EDIT 2:
I've been out of pocket sick most of this month, so haven't had much time for gaming. I was able to add the following today:
[*]Override Item ID On Gain of Item (Turn Off When Not Needed)
[*]Override Item ID
[*]Easiest Way, Just Add and Remove Quartz With Infinite Item Usage On To Get Any Item You Want
Enjoy!
EDIT 2.5:
I was able to add the following by request:
[*]Can Always Charge Attack